查看“︁Lua接口/服务端函数索引/队伍”︁的源代码
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__NOTOC__ <div class="lua-reference" style="max-width:1200px;margin:0 auto;line-height:1.8;color:#29343a;font-family:Arial,'Microsoft YaHei',sans-serif;letter-spacing:0;overflow-wrap:anywhere;"> [[首页|首页]] · [[Lua接口/服务端函数索引|服务端接口]] · [[Lua接口/服务端调用约定|调用约定]] <div style="padding:14px 0;border-top:3px solid #287568;">队伍:29 个接口,33 个调用名称。</div> {| class="wikitable" style="width:100%;table-layout:fixed;border-collapse:collapse;font-size:13px;" ! scope="col" style="text-align:left;background:#edf3f2;padding:8px;width:36%;" | 函数 / 别名 ! scope="col" style="text-align:left;background:#edf3f2;padding:8px;" | 调用与用途 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/ClearFollowedMembers|ClearFollowedMembers]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">ClearFollowedMembers(sceneId, selfId)</code><br />清除所有的跟随队友列表 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetFollowedMember|GetFollowedMember]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetFollowedMember(sceneId, selfId, memberIndex)</code><br />得到跟随状态的memberIndex下标的队友objId |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetFollowedMembersCount|GetFollowedMembersCount]]<br /><small>[[Lua接口/服务端/LuaFnGetFollowedMembersCount|LuaFnGetFollowedMembersCount]]</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetFollowedMembersCount(sceneId, selfId)</code><br />得到跟随状态的队友数量 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetMonsterDataID|GetMonsterDataID]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetMonsterDataID(sceneId, selfId)</code><br />取得selfId怪物的DataID, monster.ini里面配置 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetMonsterGroupID|GetMonsterGroupID]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetMonsterGroupID(sceneId, selfId)</code><br />取得selfId怪物的GroupID, monster.ini里面配置 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetMonsterTeamID|GetMonsterTeamID]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetMonsterTeamID(sceneId, selfId)</code><br />取得selfId怪物的TeamID, monster.ini里面配置 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetNearTeamCount|GetNearTeamCount]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetNearTeamCount(sceneId, selfId)</code><br />取得selfId玩家附近的队友数量(包括自己) |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetNearTeamMember|GetNearTeamMember]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetNearTeamMember(sceneId, selfId, index)</code><br />取得selfId玩家附近队友的objid(包括自己) |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetTeamId|GetTeamId]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetTeamId(sceneId, selfId)</code><br />返回玩家队伍ID |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetTeamLeader|GetTeamLeader]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetTeamLeader(sceneId, selfId)</code><br />返回同场景队长的对象 ID,未找到时返回 -1。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetTeamMemberCount|GetTeamMemberCount]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetTeamMemberCount(sceneId, selfId)</code><br />返回玩家当前队伍成员数量。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetTeamMemberGuid|GetTeamMemberGuid]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetTeamMemberGuid(sceneId, selfId, memberIndex)</code><br />获得selfId所在Team中第memberIndex个下标玩家的Guid |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetTeamSceneMemberCount|GetTeamSceneMemberCount]]<br /><small>[[Lua接口/服务端/LuaFnGetTeamSceneMemberCount|LuaFnGetTeamSceneMemberCount]]</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetTeamSceneMemberCount(sceneId, selfId)</code><br />队伍中同场景成员数量 human |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetTeamSize|GetTeamSize]]<br /><small>[[Lua接口/服务端/LuaFnGetTeamSize|LuaFnGetTeamSize]]</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetTeamSize(sceneId, selfId)</code><br />返回玩家所在队伍人数 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/IsTeamFollow|IsTeamFollow]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">IsTeamFollow(sceneId, selfId)</code><br />得到 selfId 对应的玩家是否处于组队跟随状态 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LeaveTeam|LeaveTeam]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LeaveTeam(sceneId, selfId)</code><br />让玩家离开自身队伍 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetDRide|LuaFnGetDRide]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetDRide(sceneId, selfId, targetId)</code><br />返回目标玩家是否处于双人骑乘关系中。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetDRideFlag|LuaFnGetDRideFlag]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetDRideFlag(sceneId, selfId)</code><br />返回玩家是否处于双人骑乘关系中,0 否、1 是、-1 参数无效。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetDRideTargetID|LuaFnGetDRideTargetID]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetDRideTargetID(sceneId, selfId)</code><br />返回同场景双骑目标的 ObjID,目标不在线或不在同场景时返回 -1。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetTeamSceneMember|LuaFnGetTeamSceneMember]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetTeamSceneMember(sceneId, selfId, memberIndex)</code><br />取得队伍中某同场景成员的 OBJID |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnHasTeam|LuaFnHasTeam]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnHasTeam(sceneId, selfId)</code><br />判断selfId玩家是否在组队状态 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnIsDRideMountOwner|LuaFnIsDRideMountOwner]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnIsDRideMountOwner(sceneId, selfId)</code><br />返回玩家是否为双人坐骑主动方;无双骑关系时返回 -1。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnIsRiding|LuaFnIsRiding]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnIsRiding(sceneId, selfId)</code><br />返回玩家当前是否处于骑乘状态。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnIsTeamLeader|LuaFnIsTeamLeader]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnIsTeamLeader(sceneId, selfId)</code><br />selfId玩家是否为队长 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetTeamExpAllotMode|LuaFnSetTeamExpAllotMode]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSetTeamExpAllotMode(sceneId, selfId, allotMode)</code><br />设置队伍经验分配模式,并通过 WorldServer 广播给队员。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/Msg2Player|Msg2Player]]<br /><small>[[Lua接口/服务端/LuaFnMsg2Player|LuaFnMsg2Player]]</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Msg2Player(sceneId, selfId, msg, type)</code><br />将消息发送给玩家 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/Msg2Team|Msg2Team]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Msg2Team(sceneId, selfId, msg)</code><br />当前为空实现,调用不会向队伍成员发送消息。<br />'''空实现''' |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetTeamFollowSpeed|SetTeamFollowSpeed]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetTeamFollowSpeed(sceneId, selfId, fSpeed)</code><br />设置组队跟随的速度 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/StopTeamFollow|StopTeamFollow]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">StopTeamFollow(sceneId, selfId)</code><br />停止跟随,针对selfId标志的玩家 |} </div>
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