查看“︁Lua接口/服务端函数索引/通用与活动”︁的源代码
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__NOTOC__ <div class="lua-reference" style="max-width:1200px;margin:0 auto;line-height:1.8;color:#29343a;font-family:Arial,'Microsoft YaHei',sans-serif;letter-spacing:0;overflow-wrap:anywhere;"> [[首页|首页]] · [[Lua接口/服务端函数索引|服务端接口]] · [[Lua接口/服务端调用约定|调用约定]] <div style="padding:14px 0;border-top:3px solid #287568;">通用与活动:108 个接口,113 个调用名称。</div> {| class="wikitable" style="width:100%;table-layout:fixed;border-collapse:collapse;font-size:13px;" ! scope="col" style="text-align:left;background:#edf3f2;padding:8px;width:36%;" | 函数 / 别名 ! scope="col" style="text-align:left;background:#edf3f2;padding:8px;" | 调用与用途 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/AddDyTitle|AddDyTitle]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">AddDyTitle(sceneId, selfId, TitleId)</code><br />加入新的动态称号,如果满了放在第一个 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/AddGlobalCountNews|AddGlobalCountNews]]<br /><small>[[Lua接口/服务端/LuaFnAddGlobalCountNews|LuaFnAddGlobalCountNews]]</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">AddGlobalCountNews(sceneId, newstr)</code><br />向全组服务器发送新闻公告,公告发送指定次数 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/AuditBravertChallenge|AuditBravertChallenge]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">AuditBravertChallenge(sceneId, selfId, sort)</code><br />记录勇闯挑战活动日志。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/AwardBangpaiTitle|AwardBangpaiTitle]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">AwardBangpaiTitle(sceneId, selfId, strText)</code><br />设置此人的帮派称号 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/AwardGuildContriTitle|AwardGuildContriTitle]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">AwardGuildContriTitle(sceneId, selfId, strText)</code><br />设置帮会贡献称号字符串。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/AwardJieBaiTitle|AwardJieBaiTitle]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">AwardJieBaiTitle(sceneId, selfId, strText)</code><br />设置结拜称号 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/AwardMasterTitle|AwardMasterTitle]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">AwardMasterTitle(sceneId, selfId, strText)</code><br />设置师父称号字符串。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/AwardNickTitle|AwardNickTitle]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">AwardNickTitle(sceneId, selfId, strText)</code><br />设置此人的签名档性质的昵称 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/AwardShangDianTitle|AwardShangDianTitle]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">AwardShangDianTitle(sceneId, selfId, strText)</code><br />设置此人的帮派称号 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/AwardShiTuTitle|AwardShiTuTitle]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">AwardShiTuTitle(sceneId, selfId, strText)</code><br />设置此人的帮派称号 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/AwardSpouseTitle|AwardSpouseTitle]]<br /><small>[[Lua接口/服务端/LuaFnAwardSpouseTitle|LuaFnAwardSpouseTitle]]</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">AwardSpouseTitle(sceneId, selfId, strText)</code><br />设置配偶名 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/AwardTitle|AwardTitle]]<br /><small>[[Lua接口/服务端/LuaFnAwardTitle|LuaFnAwardTitle]]</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">AwardTitle(sceneId, selfId, TitleIndex, TitleId, uDisabledTime)</code><br />为selfId授予一个称号 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/BaibaoshuxiaItemDropItem|BaibaoshuxiaItemDropItem]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">BaibaoshuxiaItemDropItem(arg1, arg2, randomBase)</code><br />按传入的随机位置查询百宝书匣掉落物品及公告标志。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/BankBegin|BankBegin]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">BankBegin(sceneId, selfId, targetId)</code><br />通知客户端开始进行银行交易 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/BankOpt|BankOpt]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">BankOpt(sceneId, selfId, targetId, pszOptType)</code><br />执行钱庄保险箱操作。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/CallScriptFunction|CallScriptFunction]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">CallScriptFunction(scriptId, funcname, sceneId, ...)</code><br />调用可变参数的任意脚本函数 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/CheckAccountSafe|CheckAccountSafe]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">CheckAccountSafe(sceneId, selfId)</code><br />返回账号安全标志;未设置时通知客户端显示安全提示。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/CheckActiviyValidity|CheckActiviyValidity]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">CheckActiviyValidity(sceneId, uActivityId)</code><br />检查活动是否仍处于配表定义的有效时间。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/CheckTimer|CheckTimer]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">CheckTimer(sceneId, TimeIndex)</code><br />判断TimeIndex号计时器是否已经在使用中 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/DarkBoxItemDropRandom|DarkBoxItemDropRandom]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DarkBoxItemDropRandom(arg1, arg2, randomBase)</code><br />按传入的随机位置查询暗箱掉落物品编号及公告标志。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/DeleteTitle|DeleteTitle]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DeleteTitle(sceneId, selfId, TitleIndex)</code><br />删除某个称号 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/DispatchAllTitle|DispatchAllTitle]]<br /><small>[[Lua接口/服务端/LuaFnDispatchAllTitle|LuaFnDispatchAllTitle]]</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DispatchAllTitle(sceneId, selfId)</code><br />更新此人的所有称号 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/EnableBankRentIndex|EnableBankRentIndex]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">EnableBankRentIndex(sceneId, selfId, RentIndex)</code><br />打开此人的租赁箱 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetActivityParam|GetActivityParam]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetActivityParam(sceneId, uActivityId, uIndex)</code><br />读取活动的脚本参数槽。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetActivityState|GetActivityState]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetActivityState(sceneId, uActivityId)</code><br />返回活动状态:0 到 4,活动不存在时返回 -1。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetBaibaoshuxiaItemDropBase|GetBaibaoshuxiaItemDropBase]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetBaibaoshuxiaItemDropBase(arg1, arg2)</code><br />读取百宝书匣掉落表的随机基数。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetBankRentIndex|GetBankRentIndex]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetBankRentIndex(sceneId, selfId)</code><br />获得当前租赁箱已打开的索引 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetCoupleID|GetCoupleID]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetCoupleID(sceneId, selfId)</code><br />读取当前可用的双人活动搭档对象 ID。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetCoupleQuestionState|GetCoupleQuestionState]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetCoupleQuestionState(sceneId, selfId)</code><br />读取双人答题是否开始、题数、当前进度、默契值等状态。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetCurCoupleQuestion|GetCurCoupleQuestion]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetCurCoupleQuestion(sceneId, selfId)</code><br />读取双人答题的当前题号、选项数和答案。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetCurTitle|GetCurTitle]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetCurTitle(sceneId, selfId)</code><br />返回当前显示称号的原始类型值。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetDarkBoxItemDropCount|GetDarkBoxItemDropCount]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetDarkBoxItemDropCount(arg1, arg2)</code><br />读取暗箱掉落表的随机基数。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetDayTime|GetDayTime]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetDayTime()</code><br />取得当前时间的天数,例如:1140 表示2001年的第140天 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetDist|GetDist]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetDist(sceneId, selfId, targetId, arg4)</code><br />得到selfId和targetId之间的距离 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetDyTitlesNum|GetDyTitlesNum]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetDyTitlesNum(sceneId, selfId)</code><br />获得此人的动态称号个数 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetGameTime|GetGameTime]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetGameTime(sceneId, selfId)</code><br />获取当前玩家在线时间,单位为秒 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetGuildContriTitle|GetGuildContriTitle]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetGuildContriTitle(sceneId, selfId)</code><br />获取帮会贡献称号字符串。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetHour|GetHour]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetHour()</code><br />返回当前小时,范围为 0 到 23。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetHumanMaxLevelLimit|GetHumanMaxLevelLimit]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetHumanMaxLevelLimit()</code><br />返回玩家等级表允许的脚本等级上界。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetJuBaoContainerItemDropCount|GetJuBaoContainerItemDropCount]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetJuBaoContainerItemDropCount(arg1, arg2)</code><br />读取聚宝盆掉落表的随机基数。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetMinute|GetMinute]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetMinute()</code><br />返回当前分钟,范围为 0 到 59。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetObjCreateTime|GetObjCreateTime]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetObjCreateTime(sceneId, selfId)</code><br />取得ObjID 为 selfId的obj的创建时间 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetQHYTitle|GetQHYTitle]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetQHYTitle(sceneId, selfId)</code><br />获取群雄逐鹿称号字符串。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetQuarterTime|GetQuarterTime]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetQuarterTime()</code><br />返回 15 分钟时间片编号。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetShimenTitle|GetShimenTitle]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetShimenTitle(sceneId, selfId)</code><br />获取门派称号字符串。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetTime2Day|GetTime2Day]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetTime2Day()</code><br />返回当前日期的 YYYYMMDD 数值。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetTitle|GetTitle]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetTitle(sceneId, selfId, TitleIndex)</code><br />获得此人的某个称号 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetTodayDate|GetTodayDate]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetTodayDate()</code><br />返回当前日期在本月中的日号。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetTodayMonth|GetTodayMonth]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetTodayMonth()</code><br />返回当前月份索引,范围为 0 到 11。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetTodayWeek|GetTodayWeek]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetTodayWeek()</code><br />返回当前星期索引,星期日为 0。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetTodayYear|GetTodayYear]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetTodayYear()</code><br />返回当前四位公历年份。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetWeekTime|GetWeekTime]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetWeekTime()</code><br />返回年份和周序号组合值。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetZhuanDanItemDropCount|GetZhuanDanItemDropCount]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetZhuanDanItemDropCount(arg1, arg2, type)</code><br />读取指定类型宝箱掉落表的随机基数。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/HitParadeGetPlyInfo|HitParadeGetPlyInfo]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">HitParadeGetPlyInfo(sceneId, tabId, plyId)</code><br />读取排行榜指定条目的角色标识和排序键。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/HitParadeGetTabInfo|HitParadeGetTabInfo]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">HitParadeGetTabInfo(sceneId, tabId)</code><br />查询排行榜中的角色数量。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/HitParadeGetTabParam|HitParadeGetTabParam]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">HitParadeGetTabParam(sceneId, tabId, paramId)</code><br />读取排行榜的扩展参数。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/HitParadePlayerJoin|HitParadePlayerJoin]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">HitParadePlayerJoin(sceneId, tabId, guid, key)</code><br />把指定角色 GUID 和排序键加入排行榜。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/HitParadeRegisterTab|HitParadeRegisterTab]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">HitParadeRegisterTab(sceneId)</code><br />为当前场景创建排行榜,返回排行榜编号。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/HitParadeReleaseTab|HitParadeReleaseTab]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">HitParadeReleaseTab(sceneId, tabId)</code><br />释放指定排行榜。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/HitParadeSetTabParam|HitParadeSetTabParam]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">HitParadeSetTabParam(sceneId, tabId, paramId, paramValue)</code><br />设置排行榜的扩展参数。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/HitParadeSort|HitParadeSort]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">HitParadeSort(sceneId, tabId)</code><br />重新排序指定排行榜。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/IsInDist|IsInDist]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">IsInDist(sceneId, selfId, targetId, dist)</code><br />判断selfId与targetId之间的距离是否在dist内(包括) |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/IsPermitAreetAddMenpai|IsPermitAreetAddMenpai]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">IsPermitAreetAddMenpai()</code><br />读取加入帮派公告的配置开关;函数名称保留原有拼写。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/IsSameMAC|IsSameMAC]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">IsSameMAC(sceneId, selfId, otherId)</code><br />比较两名玩家记录的 MAC 标识是否相同。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/JuBaoContainerItemDropRandom|JuBaoContainerItemDropRandom]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">JuBaoContainerItemDropRandom(arg1, arg2, randomBase)</code><br />按传入的随机位置查询聚宝盆掉落物品编号及公告标志。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetCurrentTime|LuaFnGetCurrentTime]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetCurrentTime()</code><br />获取当前时间,单位为秒 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetCurrentWorldTime|LuaFnGetCurrentWorldTime]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetCurrentWorldTime()</code><br />返回世界服务器同步的当前十二时辰索引。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetDayOfThisMonth|LuaFnGetDayOfThisMonth]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetDayOfThisMonth()</code><br />返回当前日期在本月中的日号,范围 1 到 31。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetGemCarveInfo|LuaFnGetGemCarveInfo]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetGemCarveInfo(gemId)</code><br />返回雕琢产物、所需物品和金钱;无配置时返回 -1。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetGemMeltingInfo|LuaFnGetGemMeltingInfo]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetGemMeltingInfo(gemId)</code><br />返回熔炼产物、主所需物品、金钱和替代物品;无配置时返回 -1。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetGuildName|LuaFnGetGuildName]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetGuildName(sceneId, selfId)</code><br />获取玩家当前帮会名称。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetThisMonth|LuaFnGetThisMonth]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetThisMonth()</code><br />返回当前月份,遵循 tm 结构约定,范围为 0 到 11。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetThisYear|LuaFnGetThisYear]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetThisYear()</code><br />返回当前公历年份,例如 2026。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetWorldGlobalData|LuaFnGetWorldGlobalData]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetWorldGlobalData(index)</code><br />读取世界全局数值变量,索引范围为 0 到 53。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetWorldID|LuaFnGetWorldID]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetWorldID()</code><br />返回当前游戏世界编号。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetZhuanDanIndex|LuaFnGetZhuanDanIndex]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetZhuanDanIndex(itemId)</code><br />按转蛋物品编号返回基础表索引,不存在时返回 -1。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetZhuanDanInfo|LuaFnGetZhuanDanInfo]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetZhuanDanInfo(typeIndex)</code><br />按权重抽取转蛋产物,并按配置返回公告模板。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetZhuandanSpace|LuaFnGetZhuandanSpace]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetZhuandanSpace(typeIndex)</code><br />返回转蛋所需的道具、材料和任务背包空间。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGuid2ObjId|LuaFnGuid2ObjId]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGuid2ObjId(sceneId, guid)</code><br />把Guid转换为objId |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnIsPasswordSetup|LuaFnIsPasswordSetup]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnIsPasswordSetup(sceneId, selfId, flag)</code><br />判断玩家是否设置二级密码,0 为未设置,1 为已设置 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnIsPasswordUnlocked|LuaFnIsPasswordUnlocked]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnIsPasswordUnlocked(sceneId, selfId, flag)</code><br />判断玩家是否解锁二级密码,0 为未解锁,1 为已解锁 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnObjId2Guid|LuaFnObjId2Guid]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnObjId2Guid(sceneId, selfId)</code><br />返回selfId的GUID |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSendGuajiQuestion|LuaFnSendGuajiQuestion]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSendGuajiQuestion(sceneId, selfId)</code><br />向指定玩家发送不发放金钱奖励的挂机验证码。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSendOpResult|LuaFnSendOpResult]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSendOpResult(sceneId, selfId, resultCode)</code><br />向指定玩家发送操作结果提示,成功不返回 Lua 值。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetWorldGlobalData|LuaFnSetWorldGlobalData]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSetWorldGlobalData(index, value)</code><br />设置世界全局数值变量并同步,索引范围为 0 到 53。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnUpdateAttr|LuaFnUpdateAttr]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnUpdateAttr(sceneId, selfId, arg3, param1, param2, param3)</code><br />通过邮件系统更新人物属性 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/mytime|mytime]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">mytime()</code><br />返回当前 ANSI 时间戳。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/NextCoupleQuestion|NextCoupleQuestion]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">NextCoupleQuestion(sceneId, selfId, currentPos, privity, sameNum)</code><br />更新双人答题进度、默契值和相同答案次数。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/OpenWorldReference|OpenWorldReference]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">OpenWorldReference(sceneId, selfId, pParam)</code><br />通知客户端打开江湖指南的指定页面。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/PrintNum|PrintNum]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PrintNum(num)</code><br />弹出消息框,测试脚本用 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/PrintStr|PrintStr]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PrintStr(strText)</code><br />弹出消息框,测试脚本用 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/ResetChallengeData|ResetChallengeData]]<br /><small>[[Lua接口/服务端/LuaFnResetChallengeData|LuaFnResetChallengeData]]</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">ResetChallengeData(sceneId, selfId)</code><br />重置玩家挑战相关记录。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetActivityParam|SetActivityParam]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetActivityParam(sceneId, uActivityId, uIndex, iValue)</code><br />写入活动的脚本参数槽。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetCharacterDieTime|SetCharacterDieTime]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetCharacterDieTime(sceneId, selfId, nTime)</code><br />设置 Character的消失时间, 只对Monster和Pet有效 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetCharacterTimer|SetCharacterTimer]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetCharacterTimer(sceneId, selfId, nTime)</code><br />设置 Character的时钟间隔,如果是0则,停止时钟 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetCurCoupleQuestion|SetCurCoupleQuestion]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetCurCoupleQuestion(sceneId, selfId, question, maxAnswer, answer)</code><br />设置双人答题的当前题号、选项数和答案。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetCurTitle|SetCurTitle]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetCurTitle(sceneId, selfId, titleType, titleIndex)</code><br />设置当前显示称号。脚本类型 1 到 5 映射到称号类型 2 到 6。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetPlayerDefaultReliveInfo|SetPlayerDefaultReliveInfo]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetPlayerDefaultReliveInfo(sceneId, selfId, pszHP, pszMP, pszSP, defaultSceneID, defaultPosX, defaultPosZ)</code><br />玩家的缺省复活相关的数据设置 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetPlayerDefaultReliveInfoEx|SetPlayerDefaultReliveInfoEx]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetPlayerDefaultReliveInfoEx(sceneId, selfId, pszHP, pszMP, pszSP, defaultSceneID, defaultPosX, defaultPosZ, scriptId)</code><br />设置玩家默认复活的生命、气、怒气、场景、位置及关联脚本。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetQHYTitle|SetQHYTitle]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetQHYTitle(sceneId, selfId, title)</code><br />设置群雄逐鹿称号字符串。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetShimenTitle|SetShimenTitle]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetShimenTitle(sceneId, selfId, title)</code><br />设置门派称号字符串。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetTimer|SetTimer]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetTimer(sceneId, selfId, scriptId, funcName, tickTime)</code><br />给玩家打开计时器,时间到时将自动调用OnTimer函数 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/StartCoupleQuestion|StartCoupleQuestion]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">StartCoupleQuestion(sceneId, selfId, targetId, npcId, maxQuestionNum)</code><br />设置搭档、NPC 和题数,开始玩家的双人答题流程。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/StartOneActivity|StartOneActivity]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">StartOneActivity(sceneId, uActivityId, uInterval, iNoticeType)</code><br />在当前场景启动一个活动实例及其周期计时器。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/StopCoupleQuestion|StopCoupleQuestion]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">StopCoupleQuestion(sceneId, selfId)</code><br />清空并停止玩家的双人答题流程。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/StopOneActivity|StopOneActivity]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">StopOneActivity(sceneId, uActivityId)</code><br />关闭当前场景中的指定活动。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/StopTimer|StopTimer]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">StopTimer(sceneId, sceneTimerIndex)</code><br />关闭当前玩家的计时器 //每个玩家身上最多可以绑定三个计时器 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/ZhuanDanItemDropRandom|ZhuanDanItemDropRandom]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">ZhuanDanItemDropRandom(arg1, arg2, randomBase, type)</code><br />按宝箱类型和随机位置查询掉落物品编号及公告标志。 |} </div>
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