查看“︁Lua接口/服务端函数索引/珍兽”︁的源代码
来自天龙知识库
←
Lua接口/服务端函数索引/珍兽
跳到导航
跳到搜索
因为以下原因,您没有权限编辑该页面:
您请求的操作仅限属于该用户组的用户执行:
用户
您可以查看和复制此页面的源代码。
__NOTOC__ <div class="lua-reference" style="max-width:1200px;margin:0 auto;line-height:1.8;color:#29343a;font-family:Arial,'Microsoft YaHei',sans-serif;letter-spacing:0;overflow-wrap:anywhere;"> [[首页|首页]] · [[Lua接口/服务端函数索引|服务端接口]] · [[Lua接口/服务端调用约定|调用约定]] <div style="padding:14px 0;border-top:3px solid #287568;">珍兽:65 个接口,65 个调用名称。</div> {| class="wikitable" style="width:100%;table-layout:fixed;border-collapse:collapse;font-size:13px;" ! scope="col" style="text-align:left;background:#edf3f2;padding:8px;width:36%;" | 函数 / 别名 ! scope="col" style="text-align:left;background:#edf3f2;padding:8px;" | 调用与用途 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/Audit_PetImproveWuxing|Audit_PetImproveWuxing]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Audit_PetImproveWuxing(sceneId, selfId, guidPetHigh, guidPetLow, bSuccess, nNewValue)</code><br />记录脚本触发的宠物悟性提升审计日志。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/CalcPetDomesticationMoney|CalcPetDomesticationMoney]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">CalcPetDomesticationMoney(sceneId, humanId, petGUID_H, petGUID_L)</code><br />得到训养宠物所需费用 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetCostOfGenGuBySavvy|GetCostOfGenGuBySavvy]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetCostOfGenGuBySavvy(sceneId, selfId, nSavvy)</code><br />返回按悟性提升根骨所需费用。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetLeveldownOfCompoundBySavvy|GetLeveldownOfCompoundBySavvy]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetLeveldownOfCompoundBySavvy(sceneId, selfId, nSavvy)</code><br />返回宠物融合后按悟性扣减的等级。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetPet_ExpByGUID|GetPet_ExpByGUID]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetPet_ExpByGUID(sceneId, selfId, guidPetHigh, guidPetLow)</code><br />返回指定宠物当前经验,宠物不存在时返回 -1。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetPetBookSkillID|GetPetBookSkillID]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetPetBookSkillID(sceneId, nBookItemID)</code><br />根据宠物技能书物品编号返回对应技能编号。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetPetMaxLevelLimit|GetPetMaxLevelLimit]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetPetMaxLevelLimit()</code><br />返回宠物等级配置表允许的最大等级。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetPetMaxLevelToHuman|GetPetMaxLevelToHuman]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetPetMaxLevelToHuman(sceneId, selfId, guidPetHigh, guidPetLow)</code><br />返回宠物相对主人当前允许达到的最高等级。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetPetMedicineHCTbl|GetPetMedicineHCTbl]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetPetMedicineHCTbl(sceneId, nMedicineHCID)</code><br />返回宠物药品合成后的物品编号及所需费用。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetPetNumExtra|GetPetNumExtra]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetPetNumExtra(sceneId, selfId)</code><br />返回玩家额外增加的宠物栏数量。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetPetNumMax|GetPetNumMax]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetPetNumMax(sceneId, selfId)</code><br />返回玩家当前允许携带的宠物数量上限。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetPetPerceptionLevel|GetPetPerceptionLevel]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetPetPerceptionLevel(sceneId, selfId, guidPetHigh, guidPetLow)</code><br />返回宠物资质档位。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetPetSavvy|GetPetSavvy]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetPetSavvy(sceneId, selfId, guidPetHigh, guidPetLow)</code><br />返回宠物悟性;宠物不存在时返回 0。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetPetSkillLevelupTbl|GetPetSkillLevelupTbl]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetPetSkillLevelupTbl(sceneId, selfId, guidPetHigh, guidPetLow, nSkillIndex)</code><br />返回指定宠物技能的升级技能、消耗物品、费用和广播标记。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetPetTransString|GetPetTransString]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetPetTransString(sceneId, selfId, guidPetHigh, guidPetLow)</code><br />返回宠物转移字符串;宠物不存在时返回空字符串。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetSuccrateOfGenGuBySavvy|GetSuccrateOfGenGuBySavvy]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetSuccrateOfGenGuBySavvy(sceneId, selfId, nSavvy)</code><br />返回按悟性提升根骨的成功率。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/IncreaceSavvyByCompound|IncreaceSavvyByCompound]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">IncreaceSavvyByCompound(sceneId, selfId, destPetHigh, destPetLow, assistantPetHigh, assistantPetLow)</code><br />使用副宠提升目标宠物悟性,并返回本次悟性变化值。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnCallPetCompoundUI|LuaFnCallPetCompoundUI]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnCallPetCompoundUI(sceneId, selfId, targetId, nUIIndex)</code><br />打开宠物融合界面,并将目标 NPC 编号作为首个整型参数发送。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnCallPetProcreateRegisterUI|LuaFnCallPetProcreateRegisterUI]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnCallPetProcreateRegisterUI(sceneId, selfId, targetId, nUIIndex)</code><br />初始化双方宠物繁殖登记状态,并同时打开登记界面。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnCheckCallPetProcreateRegisterUI|LuaFnCheckCallPetProcreateRegisterUI]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnCheckCallPetProcreateRegisterUI(sceneId, selfId, targetId)</code><br />检查两人组队、队长、距离及登记 NPC 是否满足宠物繁殖登记条件。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnCheckPetProcreateTakeOut|LuaFnCheckPetProcreateTakeOut]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnCheckPetProcreateTakeOut(sceneId, selfId)</code><br />检查两名队员是否满足领取宠物繁殖结果的条件。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnCheckPetShelizi|LuaFnCheckPetShelizi]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnCheckPetShelizi(sceneId, selfId, guidPetHigh, guidPetLow)</code><br />校验指定宠物是否允许使用宠物舍利子。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnCheckResetPetAttrPt|LuaFnCheckResetPetAttrPt]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnCheckResetPetAttrPt(sceneId, selfId, guidPetHigh, guidPetLow)</code><br />检查指定宠物是否允许重置一级属性点。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnCreatePetToHuman|LuaFnCreatePetToHuman]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnCreatePetToHuman(sceneId, selfId, nPetDataID, nPetLevel, nRuler)</code><br />按宠物生成规则向玩家宠物栏创建宠物。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnDeletePetByGUID|LuaFnDeletePetByGUID]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnDeletePetByGUID(sceneId, selfId, guidPetHigh, guidPetLow)</code><br />按 GUID 删除宠物,并保存删除前完整档案到宠物日志。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetCurrentPetGUID|LuaFnGetCurrentPetGUID]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetCurrentPetGUID(sceneId, selfId)</code><br />返回当前召唤宠物的 GUID 高低段;没有召唤宠物时不返回值。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetPetAITypeByGUID|LuaFnGetPetAITypeByGUID]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetPetAITypeByGUID(sceneId, selfId, guidPetHigh, guidPetLow)</code><br />返回指定宠物的性格类型。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetPetDataIDByGUID|LuaFnGetPetDataIDByGUID]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetPetDataIDByGUID(sceneId, selfId, guidPetHigh, guidPetLow)</code><br />返回指定宠物的模型数据编号。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetPetGenGuByGUID|LuaFnGetPetGenGuByGUID]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetPetGenGuByGUID(sceneId, selfId, guidPetHigh, guidPetLow)</code><br />返回指定宠物的根骨值。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetPetGUID|LuaFnGetPetGUID]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetPetGUID(sceneId, selfId, petIndex)</code><br />取得宠物的GUID |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetPetHappiness|LuaFnGetPetHappiness]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetPetHappiness(sceneId, selfId, petGUID_H, petGUID_L)</code><br />设置宠物快乐度 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetPetHP|LuaFnGetPetHP]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetPetHP(sceneId, selfId, petGUID_H, petGUID_L)</code><br />设置宠物HP |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetPetHuanTongCost|LuaFnGetPetHuanTongCost]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetPetHuanTongCost(sceneId, takeLevel)</code><br />返回指定携带等级宠物的还童费用。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetPetLevelByGUID|LuaFnGetPetLevelByGUID]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetPetLevelByGUID(sceneId, selfId, guidPetHigh, guidPetLow)</code><br />返回指定宠物的等级。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetPetLife|LuaFnGetPetLife]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetPetLife(sceneId, selfId, petGUID_H, petGUID_L)</code><br />设置宠物寿命 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetPetMaxHP|LuaFnGetPetMaxHP]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetPetMaxHP(sceneId, selfId, petGUID_H, petGUID_L)</code><br />设置宠物HP最大值 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetPetMaxLife|LuaFnGetPetMaxLife]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetPetMaxLife(sceneId, selfId, guidPetHigh, guidPetLow)</code><br />返回指定宠物种类配置的最大寿命。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetPetNameByGUID|LuaFnGetPetNameByGUID]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetPetNameByGUID(sceneId, selfId, guidPetHigh, guidPetLow)</code><br />返回指定宠物名称,宠物不存在时返回 -1。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetPetNeedExp|LuaFnGetPetNeedExp]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetPetNeedExp(sceneId, selfId, petLevel)</code><br />返回宠物从指定等级升级所需经验,非正等级返回 0。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetPetObjIdByGUID|LuaFnGetPetObjIdByGUID]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetPetObjIdByGUID(sceneId, selfId, guidPetHigh, guidPetLow)</code><br />指定 GUID 的宠物当前已召唤时返回场景对象编号,否则返回 -1。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetPetProcreateInfo|LuaFnGetPetProcreateInfo]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetPetProcreateInfo(sceneId, selfId)</code><br />向世界服查询当前玩家的宠物繁殖记录。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetPetSpouseGUIDByGUID|LuaFnGetPetSpouseGUIDByGUID]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetPetSpouseGUIDByGUID(sceneId, selfId, guidPetHigh, guidPetLow)</code><br />返回指定宠物配偶 GUID 的高低段;宠物不存在时不返回值。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetPetTitleAttr|LuaFnGetPetTitleAttr]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetPetTitleAttr(sceneId, selfId, arg3, arg4, titleId)</code><br />返回宠物称号的类别、等级、格式和说明。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetPetTypeByGUID|LuaFnGetPetTypeByGUID]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetPetTypeByGUID(sceneId, selfId, guidPetHigh, guidPetLow)</code><br />返回指定宠物的类型(宝宝、变异或野生)。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnIsPetLockedByGUID|LuaFnIsPetLockedByGUID]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnIsPetLockedByGUID(sceneId, selfId, guidPetHigh, guidPetLow)</code><br />返回指定宠物当前是否被运行时交易锁锁定。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnIsPetPWLockedByGUID|LuaFnIsPetPWLockedByGUID]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnIsPetPWLockedByGUID(sceneId, selfId, guidPetHigh, guidPetLow)</code><br />返回宠物是否受二级密码保护;宠物不存在时不返回 Lua 值。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnPetCanReturnToChild|LuaFnPetCanReturnToChild]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnPetCanReturnToChild(sceneId, selfId, petGUID_H, petGUID_L, nRuler, nSpecifyPetDataID)</code><br />宠物还童Lua接口 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnPetCanUseFood|LuaFnPetCanUseFood]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnPetCanUseFood(sceneId, selfId, petGUID_H, petGUID_L, nIndex)</code><br />判断物品是否适合宠物食用 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnPetProcreateTakeOut|LuaFnPetProcreateTakeOut]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnPetProcreateTakeOut(sceneId, selfId)</code><br />领取两名队员已经完成的宠物繁殖结果。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnPetReturnToChild|LuaFnPetReturnToChild]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnPetReturnToChild(sceneId, selfId, petGUID_H, petGUID_L, nRuler, nSpecifyPetDataID)</code><br />宠物还童Lua接口 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnPetSkillUp|LuaFnPetSkillUp]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnPetSkillUp(sceneId, selfId, guidPetHigh, guidPetLow, nSkillIndex, nSkillID)</code><br />将指定宠物技能替换为升级后的技能并发送技能位刷新。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnResetPetAttrPt|LuaFnResetPetAttrPt]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnResetPetAttrPt(sceneId, selfId, guidPetHigh, guidPetLow)</code><br />重置指定宠物的一级属性点并刷新宠物详情。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetPetAITypeByGUID|LuaFnSetPetAITypeByGUID]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSetPetAITypeByGUID(sceneId, selfId, guidPetHigh, guidPetLow, nAIType)</code><br />设置指定宠物的 AI 性格并刷新宠物详情。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetPetHappiness|LuaFnSetPetHappiness]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSetPetHappiness(sceneId, selfId, petGUID_H, petGUID_L, happiness)</code><br />设置宠物快乐度 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetPetHP|LuaFnSetPetHP]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSetPetHP(sceneId, selfId, petGUID_H, petGUID_L, hp)</code><br />设置宠物HP |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetPetLife|LuaFnSetPetLife]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSetPetLife(sceneId, selfId, petGUID_H, petGUID_L, life)</code><br />设置宠物寿命值 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetPetMaxHP|LuaFnSetPetMaxHP]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSetPetMaxHP(sceneId, selfId, arg3, arg4, arg5)</code><br />设置宠物HP最大值 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetPetTitle|LuaFnSetPetTitle]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSetPetTitle(sceneId, selfId, guidPetHigh, guidPetLow, tTitleID)</code><br />添加并切换宠物称号。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/PetAddExp|PetAddExp]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PetAddExp(sceneId, selfId, nExp)</code><br />为当前出战宠物增加经验。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/PetDomestication|PetDomestication]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PetDomestication(sceneId, selfId, guidPetHigh, guidPetLow)</code><br />训养宠物 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/PetStudySkill|PetStudySkill]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PetStudySkill(sceneId, selfId, guidPetHigh, guidPetLow, skillId)</code><br />宠物学习技能 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/PetStudySkill_MenPai|PetStudySkill_MenPai]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PetStudySkill_MenPai(sceneId, selfId, arg3, arg4, arg5)</code><br />宠物学习门派技能 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/RecallPet|RecallPet]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">RecallPet(sceneId, selfId)</code><br />收回玩家当前召唤的宠物。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetPetNumExtra|SetPetNumExtra]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetPetNumExtra(sceneId, selfId, yValue)</code><br />设置玩家额外宠物栏数量,允许范围为零至四。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetPetSavvy|SetPetSavvy]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetPetSavvy(sceneId, selfId, guidPetHigh, guidPetLow, nSavvyNew)</code><br />设置宠物悟性、写宠物日志并刷新详情。 |} </div>
返回
Lua接口/服务端函数索引/珍兽
。
导航菜单
页面操作
页面
讨论
阅读
查看源代码
历史
页面操作
页面
讨论
更多
工具
个人工具
创建账号
登录
导航
首页
最近更改
随机页面
MediaWiki帮助
特殊页面
搜索
工具
链入页面
相关更改
页面信息