查看“︁Lua接口/服务端函数索引/战场”︁的源代码
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__NOTOC__ <div class="lua-reference" style="max-width:1200px;margin:0 auto;line-height:1.8;color:#29343a;font-family:Arial,'Microsoft YaHei',sans-serif;letter-spacing:0;overflow-wrap:anywhere;"> [[首页|首页]] · [[Lua接口/服务端函数索引|服务端接口]] · [[Lua接口/服务端调用约定|调用约定]] <div style="padding:14px 0;border-top:3px solid #287568;">战场:35 个接口,35 个调用名称。</div> {| class="wikitable" style="width:100%;table-layout:fixed;border-collapse:collapse;font-size:13px;" ! scope="col" style="text-align:left;background:#edf3f2;padding:8px;width:36%;" | 函数 / 别名 ! scope="col" style="text-align:left;background:#edf3f2;padding:8px;" | 调用与用途 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/CheckPrisonOut|CheckPrisonOut]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">CheckPrisonOut(sceneId, selfId)</code><br />检查玩家当前是否满足离开监狱的条件。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetGuildWarApply|GetGuildWarApply]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetGuildWarApply(sceneId, guildID)</code><br />读取帮战申请中的申请帮会、被申请帮会和副本场景编号。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetHuashanV|GetHuashanV]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetHuashanV()</code><br />返回华山论剑脚本使用的赛季偏移值。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnDeletePet|LuaFnDeletePet]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnDeletePet(sceneId, selfId, nIndex)</code><br />删除对应ObjID 的玩家的宠物 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetPet_AttrLevel1|LuaFnGetPet_AttrLevel1]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetPet_AttrLevel1(sceneId, selfId, nIndex, nAttr)</code><br />获得对应ObjID 的玩家的宠物的基础一级战斗属性 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetPet_ConPerception|LuaFnGetPet_ConPerception]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetPet_ConPerception(sceneId, selfId, nIndex)</code><br />获得对应ObjID 的玩家的宠物的体力资质 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetPet_DataID|LuaFnGetPet_DataID]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetPet_DataID(sceneId, selfId, nIndex)</code><br />获得对应ObjID 的玩家的宠物的DataID(即 怪物表中的号) |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetPet_DexPerception|LuaFnGetPet_DexPerception]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetPet_DexPerception(sceneId, selfId, nIndex)</code><br />获得对应ObjID 的玩家的宠物的身法资质 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetPet_Exp|LuaFnGetPet_Exp]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetPet_Exp(sceneId, selfId, nIndex)</code><br />获得对应ObjID 的玩家的宠物的经验值 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetPet_Generation|LuaFnGetPet_Generation]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetPet_Generation(sceneId, selfId, nIndex)</code><br />获得对应ObjID 的玩家的宠物的代数 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetPet_GenGu|LuaFnGetPet_GenGu]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetPet_GenGu(sceneId, selfId, nIndex)</code><br />获得对应ObjID 的玩家的宠物的根骨 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetPet_Happyness|LuaFnGetPet_Happyness]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetPet_Happyness(sceneId, selfId, nIndex)</code><br />获得对应ObjID 的玩家的宠物的快乐度 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetPet_HP|LuaFnGetPet_HP]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetPet_HP(sceneId, selfId, nIndex)</code><br />获得对应ObjID 的玩家的宠物的HP |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetPet_IntPerception|LuaFnGetPet_IntPerception]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetPet_IntPerception(sceneId, selfId, nIndex)</code><br />获得对应ObjID 的玩家的宠物的定力资质 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetPet_Level|LuaFnGetPet_Level]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetPet_Level(sceneId, selfId, nIndex)</code><br />获得对应ObjID 的玩家的宠物的等级 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetPet_Life|LuaFnGetPet_Life]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetPet_Life(sceneId, selfId, nIndex)</code><br />获得对应ObjID 的玩家的宠物的寿命 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetPet_MaxHP|LuaFnGetPet_MaxHP]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetPet_MaxHP(sceneId, selfId, nIndex)</code><br />获得对应ObjID 的玩家的宠物的Max HP |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetPet_RemainPoint|LuaFnGetPet_RemainPoint]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetPet_RemainPoint(sceneId, selfId, nIndex)</code><br />获得对应ObjID 的玩家的宠物的一级属性剩余点数 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetPet_Skill|LuaFnGetPet_Skill]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetPet_Skill(sceneId, selfId, nIndex, nSkillIndex)</code><br />获得对应ObjID 的玩家的宠物技能 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetPet_SprPerception|LuaFnGetPet_SprPerception]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetPet_SprPerception(sceneId, selfId, nIndex)</code><br />获得对应ObjID 的玩家的宠物的灵气资质 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetPet_StrPerception|LuaFnGetPet_StrPerception]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetPet_StrPerception(sceneId, selfId, nIndex)</code><br />获得对应ObjID 的玩家的宠物的力量资质 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetPet_TakeLevel|LuaFnGetPet_TakeLevel]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetPet_TakeLevel(sceneId, selfId, nIndex)</code><br />获得对应ObjID 的玩家的宠物的携带等级 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetPet_Type|LuaFnGetPet_Type]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetPet_Type(sceneId, selfId, nIndex)</code><br />获得对应ObjID 的玩家的宠物的类型(宝宝 0,变异 1,野生 2) |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetPet_ValidIndex|LuaFnGetPet_ValidIndex]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetPet_ValidIndex(sceneId, selfId, nIndex)</code><br />将宠物显示序号转换为宠物容器中的有效索引。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetPetCount|LuaFnGetPetCount]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetPetCount(sceneId, selfId)</code><br />获得对应ObjID 的玩家的宠物数量 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetPetGrowRateByGUID|LuaFnGetPetGrowRateByGUID]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetPetGrowRateByGUID(sceneId, selfId, guidPetHigh, guidPetLow)</code><br />查询宠物成长率档位,并同步已鉴定标志和成长率详情。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetPetTransferByGUID|LuaFnGetPetTransferByGUID]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetPetTransferByGUID(sceneId, selfId, guidPetHigh, guidPetLow)</code><br />返回指定 GUID 宠物的序列化转移字符串。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnIsCanWashPiont|LuaFnIsCanWashPiont]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnIsCanWashPiont(sceneId, selfId, attrType)</code><br />检查指定一级属性或全部一级属性是否存在可洗点数。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnIsPetGrowRateByGUID|LuaFnIsPetGrowRateByGUID]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnIsPetGrowRateByGUID(sceneId, selfId, guidPetHigh, guidPetLow)</code><br />返回宠物成长率是否已经鉴定。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnWashPoints|LuaFnWashPoints]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnWashPoints(sceneId, selfId)</code><br />重置玩家已经分配的一级属性点。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnWashSomePoints|LuaFnWashSomePoints]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnWashSomePoints(sceneId, selfId, attrType, count)</code><br />从指定一级属性中洗回一定数量的点数。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/OpenDuelDataInputWnd|OpenDuelDataInputWnd]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">OpenDuelDataInputWnd(sceneId, selfId, npcId, uiIndex)</code><br />打开决斗数据输入界面,并将交互 NPC 编号传给客户端。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/PrisonGoOut|PrisonGoOut]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PrisonGoOut(sceneId, selfId)</code><br />将满足条件的玩家送出监狱。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetGuildWarApplySceneID|SetGuildWarApplySceneID]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetGuildWarApplySceneID(sceneId, guildID, copySceneID)</code><br />为指定帮会的帮战申请设置副本场景编号。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/TryCreatePet|TryCreatePet]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">TryCreatePet(sceneId, selfId, addNum)</code><br />判断玩家是否还能增加指定数量的宠物。 |} </div>
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