查看“︁Lua接口/服务端函数索引/怪物与掉落”︁的源代码
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__NOTOC__ <div class="lua-reference" style="max-width:1200px;margin:0 auto;line-height:1.8;color:#29343a;font-family:Arial,'Microsoft YaHei',sans-serif;letter-spacing:0;overflow-wrap:anywhere;"> [[首页|首页]] · [[Lua接口/服务端函数索引|服务端接口]] · [[Lua接口/服务端调用约定|调用约定]] <div style="padding:14px 0;border-top:3px solid #287568;">怪物与掉落:58 个接口,58 个调用名称。</div> {| class="wikitable" style="width:100%;table-layout:fixed;border-collapse:collapse;font-size:13px;" ! scope="col" style="text-align:left;background:#edf3f2;padding:8px;width:36%;" | 函数 / 别名 ! scope="col" style="text-align:left;background:#edf3f2;padding:8px;" | 调用与用途 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/AddGroupLeader|AddGroupLeader]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">AddGroupLeader(sceneId, groupId, monsterId)</code><br />将怪物设置为队形首领,固定占用 [0][1]。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/AddGroupMember|AddGroupMember]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">AddGroupMember(sceneId, groupId, monsterId, i, j)</code><br />将怪物加入指定的 6x3 队形位置。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/AddNpcPatrolEndPointOperator|AddNpcPatrolEndPointOperator]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">AddNpcPatrolEndPointOperator(sceneId, npcId, pFuncName, param0, param1, param2)</code><br />为怪物巡逻终点追加脚本操作。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/AddPrimaryEnemy|AddPrimaryEnemy]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">AddPrimaryEnemy(sceneId, selfId, enemyId)</code><br />将指定对象加入怪物首要敌人列表。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/AllocateMonsterGroup|AllocateMonsterGroup]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">AllocateMonsterGroup(sceneId)</code><br />分配一个怪物编组并返回编组编号。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/BroadMsgByChatPipe|BroadMsgByChatPipe]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">BroadMsgByChatPipe(sceneId, selfId, pMessage, chatType)</code><br />按聊天频道向玩家、场景或世界聊天链路发送脚本消息。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/CreatePetOnScene|CreatePetOnScene]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">CreatePetOnScene(sceneId, nPetDataID, x, z)</code><br />在指定场景坐标创建无主宠物,并记录宠物审计。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetAIScriptID|GetAIScriptID]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetAIScriptID(sceneId, selfId)</code><br />返回怪物扩展 AI 脚本编号。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetCharacterLevel|GetCharacterLevel]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetCharacterLevel(sceneId, characterId)</code><br />返回指定角色单位的等级。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetCharacterType|GetCharacterType]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetCharacterType(sceneId, characterId)</code><br />返回指定角色单位的对象类型。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetLastPatrolPoint|GetLastPatrolPoint]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetLastPatrolPoint(sceneId, patrolPathIndex)</code><br />返回巡逻路径最后一个点的整数 X、Z 坐标。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetMonsterCurEnemy|GetMonsterCurEnemy]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetMonsterCurEnemy(sceneId, monsterId)</code><br />返回怪物当前仇恨目标的对象编号。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetMonsterFightWithNpcFlag|GetMonsterFightWithNpcFlag]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetMonsterFightWithNpcFlag(sceneId, npcId)</code><br />返回 NPC 对战标志。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetMonsterHP|GetMonsterHP]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetMonsterHP(sceneId, monsterIndex)</code><br />按场景脚本缓存索引返回怪物当前生命值。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetMonsterIdByName|GetMonsterIdByName]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetMonsterIdByName(sceneId, name)</code><br />按名称前缀返回场景中的首个怪物对象编号。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetMonsterMaxHP|GetMonsterMaxHP]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetMonsterMaxHP(sceneId, monsterIndex)</code><br />按场景脚本缓存索引返回怪物生命上限。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetMonsterMaxLevelLimit|GetMonsterMaxLevelLimit]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetMonsterMaxLevelLimit()</code><br />返回配置中的怪物默认最大等级。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetMonsterNamebyDataId|GetMonsterNamebyDataId]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetMonsterNamebyDataId(monsterDataId)</code><br />返回怪物模板名称,无效模板返回空字符串。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetMonsterRespawnPos|GetMonsterRespawnPos]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetMonsterRespawnPos(sceneId, selfId)</code><br />返回怪物出生点 X、Z 坐标。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetMonsterWorldX|GetMonsterWorldX]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetMonsterWorldX(sceneId, monsterIndex)</code><br />按场景脚本缓存索引返回怪物 X 坐标。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetMonsterWorldZ|GetMonsterWorldZ]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetMonsterWorldZ(sceneId, monsterIndex)</code><br />按场景脚本缓存索引返回怪物 Z 坐标。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetNPCAIType|GetNPCAIType]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetNPCAIType(sceneId, npcId)</code><br />返回怪物或 NPC 的 AI 类型。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetNpcCamp|GetNpcCamp]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetNpcCamp(sceneId, npcId)</code><br />返回怪物或 NPC 当前阵营编号。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetPatrolId|GetPatrolId]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetPatrolId(sceneId, selfId)</code><br />返回怪物巡逻路径编号。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetPetCreator|GetPetCreator]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetPetCreator(sceneId, petId)</code><br />返回场景宠物对象的主人 ObjID。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetPetName|GetPetName]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetPetName(petDataId)</code><br />返回宠物模板名称。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetPetTakeLevel|GetPetTakeLevel]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetPetTakeLevel(petDataId)</code><br />返回宠物模板要求的携带等级。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetSceneName|GetSceneName]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetSceneName(sceneId)</code><br />返回场景名称,不存在时返回空字符串。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetUnitCampID|GetUnitCampID]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetUnitCampID(sceneId, selfId, unitId)</code><br />返回同场景角色单位的脚本阵营或基础阵营。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetUnitReputationID|GetUnitReputationID]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetUnitReputationID(sceneId, selfId, unitId)</code><br />返回同场景角色单位的脚本声望或基础声望。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnCheckCharacterState|LuaFnCheckCharacterState]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnCheckCharacterState(sceneId, objId, checkActiveState, checkAliveState)</code><br />按需检查角色对象是否激活和存活。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnDisableMonsterDropBox|LuaFnDisableMonsterDropBox]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnDisableMonsterDropBox(sceneId, npcId)</code><br />禁止指定怪物在死亡时生成掉落包。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetNpcIntParameter|LuaFnGetNpcIntParameter]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetNpcIntParameter(sceneId, npcId, parameterIndex)</code><br />读取怪物的脚本整数参数;怪物不存在时不返回 Lua 值。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetOccupantGUID|LuaFnGetOccupantGUID]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetOccupantGUID(sceneId, monsterId)</code><br />返回怪物归属玩家 GUID;怪物不存在时返回 INVALID_GUID。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnNpcChat|LuaFnNpcChat]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnNpcChat(sceneId, monsterId, isSceneBroadcast, msg)</code><br />发送 Packet 542 的 NPC 对话消息。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetMonsterExp|LuaFnSetMonsterExp]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSetMonsterExp(sceneId, npcId, exp)</code><br />设置怪物的基础经验值,返回值固定为 -1。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetNpcIntParameter|LuaFnSetNpcIntParameter]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSetNpcIntParameter(sceneId, npcId, parameterIndex, value)</code><br />写入怪物的脚本整数参数,不校验第四个参数。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/MonsterTalk|MonsterTalk]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">MonsterTalk(sceneId, monsterId, sceneName, msg)</code><br />发送 NPC/怪物对白,消息格式与 npctalk 脚本协议一致。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/NpcToIdle|NpcToIdle]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">NpcToIdle(sceneId, selfId)</code><br />令怪物或 NPC 立即切换为空闲状态。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/PaoPao|PaoPao]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PaoPao(sceneId, selfId, npcId)</code><br />触发指定 NPC 的气泡对白。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/PaoPaoEx|PaoPaoEx]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PaoPaoEx(sceneId, selfId, npcId, paoPaoId)</code><br />按指定气泡编号触发 NPC 对白。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/RefixPosOfGroupMember|RefixPosOfGroupMember]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">RefixPosOfGroupMember(sceneId, groupId, leaderId)</code><br />立即把全部队员校正到首领周围的队形位置。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/ReleaseMonsterGroup|ReleaseMonsterGroup]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">ReleaseMonsterGroup(sceneId, groupId)</code><br />释放指定的怪物编组。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetAIScriptID|SetAIScriptID]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetAIScriptID(sceneId, selfId, aiScriptId)</code><br />设置怪物 AI 脚本编号。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetCharacterAttrRefix|SetCharacterAttrRefix]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetCharacterAttrRefix(sceneId, selfId, attrType, refix)</code><br />设置角色冰、火、玄、毒攻击修正值。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetCharacterName|SetCharacterName]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetCharacterName(sceneId, selfId, name)</code><br />设置角色名称,固定返回 -1。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetCharacterTitle|SetCharacterTitle]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetCharacterTitle(sceneId, selfId, title)</code><br />设置角色称号,固定返回 -1。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetConvoyNPC|SetConvoyNPC]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetConvoyNPC(sceneId, selfId, flag)</code><br />设置怪物的护送 NPC 标志。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetIntervalDistOfGroupMember|SetIntervalDistOfGroupMember]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetIntervalDistOfGroupMember(sceneId, groupId, interval)</code><br />设置队形相邻位置的距离。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetMonsterFightWithNpcFlag|SetMonsterFightWithNpcFlag]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetMonsterFightWithNpcFlag(sceneId, npcId, nFlag)</code><br />设置 NPC 对战标志,并写入 Urgency 日志。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetMonsterGroupID|SetMonsterGroupID]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetMonsterGroupID(sceneId, selfId, groupId)</code><br />设置怪物组编号。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetMoveMode|SetMoveMode]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetMoveMode(sceneId, selfId, arg3)</code><br />将角色移动模式设为疾跑,固定返回 -1。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetNPCAIType|SetNPCAIType]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetNPCAIType(sceneId, npcId, aiType)</code><br />设置怪物或 NPC 的 AI 类型,返回 -1。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetNpcCamp|SetNpcCamp]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetNpcCamp(sceneId, npcId, campId)</code><br />设置怪物或 NPC 的基础阵营。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetObjDir|SetObjDir]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetObjDir(sceneId, selfId, direction)</code><br />设置角色单位朝向。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetObjScriptId|SetObjScriptId]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetObjScriptId(sceneId, selfId, scriptId)</code><br />设置角色对象的基础脚本编号。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetUnitCampID|SetUnitCampID]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetUnitCampID(sceneId, selfId, unitId, campId)</code><br />设置同场景角色单位的脚本阵营。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetUnitReputationID|SetUnitReputationID]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetUnitReputationID(sceneId, selfId, unitId, reputationId)</code><br />设置同场景角色单位的脚本声望。 |} </div>
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