查看“︁Lua接口/服务端函数索引/场景与副本”︁的源代码
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__NOTOC__ <div class="lua-reference" style="max-width:1200px;margin:0 auto;line-height:1.8;color:#29343a;font-family:Arial,'Microsoft YaHei',sans-serif;letter-spacing:0;overflow-wrap:anywhere;"> [[首页|首页]] · [[Lua接口/服务端函数索引|服务端接口]] · [[Lua接口/服务端调用约定|调用约定]] <div style="padding:14px 0;border-top:3px solid #287568;">场景与副本:44 个接口,44 个调用名称。</div> {| class="wikitable" style="width:100%;table-layout:fixed;border-collapse:collapse;font-size:13px;" ! scope="col" style="text-align:left;background:#edf3f2;padding:8px;width:36%;" | 函数 / 别名 ! scope="col" style="text-align:left;background:#edf3f2;padding:8px;" | 调用与用途 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/FindCopySceneIDByCopySceneParams|FindCopySceneIDByCopySceneParams]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">FindCopySceneIDByCopySceneParams(sceneId, copySceneType, checkParamNum, ...)</code><br />按指定的副本参数查找正在运行的副本场景。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetMonsterCount|GetMonsterCount]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetMonsterCount(sceneId)</code><br />取得此场景中的怪物数量 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetMonsterObjID|GetMonsterObjID]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetMonsterObjID(sceneId, nIndex)</code><br />根据索引号取得怪物的ObjID |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/IsCanEnterCopyScene|IsCanEnterCopyScene]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">IsCanEnterCopyScene(sceneId, guid)</code><br />判断玩家是否可以进入场景sceneId, |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LoadMonsterIni|LoadMonsterIni]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LoadMonsterIni(sceneId, monsterIni)</code><br />在指定场景执行怪物分布文件。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnAskNpcScriptMail|LuaFnAskNpcScriptMail]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnAskNpcScriptMail(sceneId, selfId, scriptType)</code><br />请求世界服务器下发 NPC 脚本邮件。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnCreateCopyScene|LuaFnCreateCopyScene]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnCreateCopyScene(sceneId)</code><br />根据当前场景已设置的副本创建参数,创建或选择副本场景。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetCopyScene_HumanCount|LuaFnGetCopyScene_HumanCount]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetCopyScene_HumanCount(sceneId)</code><br />返回当前场景里面的玩家数量 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetCopyScene_HumanObjId|LuaFnGetCopyScene_HumanObjId]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetCopyScene_HumanObjId(sceneId, uIndex)</code><br />读取场景参数信息 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetCopySceneData_NoUserCloseTime|LuaFnGetCopySceneData_NoUserCloseTime]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetCopySceneData_NoUserCloseTime(sceneId)</code><br />返回没有人后副本场景自动关闭清除的时间(毫秒)。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetCopySceneData_Param|LuaFnGetCopySceneData_Param]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetCopySceneData_Param(sceneId, uIndex)</code><br />读取场景参数信息 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetCopySceneData_TeamLeader|LuaFnGetCopySceneData_TeamLeader]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetCopySceneData_TeamLeader(sceneId)</code><br />返回副本创建数据里的队长GUID,失败-1 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetCopySceneData_Timer|LuaFnGetCopySceneData_Timer]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetCopySceneData_Timer(sceneId)</code><br />读取场景定时器的时间间隔,如果为0表示没有设置。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetCopySceneIDByTeamLeaderGUID|LuaFnGetCopySceneIDByTeamLeaderGUID]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetCopySceneIDByTeamLeaderGUID(sceneId, teamLeaderGUID, copySceneType)</code><br />按队长和副本类型查找正在运行的副本场景。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetSceneAttr_CanCreateRascalKiller|LuaFnGetSceneAttr_CanCreateRascalKiller]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetSceneAttr_CanCreateRascalKiller(sceneId)</code><br />返回场景是否允许创建惩罚恶人 NPC,缺少配置时返回 0。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetSceneAttr_RandomMonsterDataID|LuaFnGetSceneAttr_RandomMonsterDataID]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetSceneAttr_RandomMonsterDataID(sceneId)</code><br />从场景配置的候选怪物中随机返回一个数据编号。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetSceneClientResID|LuaFnGetSceneClientResID]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetSceneClientResID(sceneId)</code><br />返回场景使用的客户端资源编号。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetSceneSafeLevel|LuaFnGetSceneSafeLevel]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetSceneSafeLevel(sceneId)</code><br />返回场景的安全等级限制。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetSceneType|LuaFnGetSceneType]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetSceneType(sceneId)</code><br />返回当前场景的类型,详见:Config/SceneInfo.ini 里Type字段描述 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetSceneWeather|LuaFnGetSceneWeather]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetSceneWeather(sceneId)</code><br />返回场景当前天气编号,未设置天气时返回 -1。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnIsCharacterLiving|LuaFnIsCharacterLiving]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnIsCharacterLiving(sceneId, objId)</code><br />判断objId号的Obj是否是活的 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnIsObjValid|LuaFnIsObjValid]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnIsObjValid(sceneId, objId)</code><br />判断是否拥有objId号的Obj |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSendMailToAllFriend|LuaFnSendMailToAllFriend]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSendMailToAllFriend(sceneId, selfId, szMail, numArg, ...)</code><br />给所有好友发送普通邮件 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSendMailToGUID|LuaFnSendMailToGUID]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSendMailToGUID(sceneId, guid, szMail)</code><br />按角色 GUID 发送系统邮件。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSendNormalMail|LuaFnSendNormalMail]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSendNormalMail(sceneId, selfId, szName, szMail)</code><br />发送普通邮件 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSendScriptMail|LuaFnSendScriptMail]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSendScriptMail(sceneId, szName, uParam0, uParam1, uParam2, uParam3)</code><br />发送可执行邮件 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSendSystemMail|LuaFnSendSystemMail]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSendSystemMail(sceneId, szName, szMail)</code><br />发送系统邮件 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetCopySceneData_NoUserCloseTime|LuaFnSetCopySceneData_NoUserCloseTime]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSetCopySceneData_NoUserCloseTime(sceneId, closeTime)</code><br />设置副本创建数据里的:没有人后副本场景自动关闭清除的时间。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetCopySceneData_Param|LuaFnSetCopySceneData_Param]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSetCopySceneData_Param(sceneId, uIndex, nValue)</code><br />设置副本创建数据里的:场景参数信息 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetCopySceneData_PvpRuler|LuaFnSetCopySceneData_PvpRuler]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSetCopySceneData_PvpRuler(sceneId, pvpRuler)</code><br />设置副本场景的 PVP 规则。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetCopySceneData_TeamLeader|LuaFnSetCopySceneData_TeamLeader]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSetCopySceneData_TeamLeader(sceneId, guidLeader)</code><br />设置副本创建数据里的队长GUID |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetCopySceneData_Timer|LuaFnSetCopySceneData_Timer]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSetCopySceneData_Timer(sceneId, uTime)</code><br />设置副本创建数据里的:场景定时器的时间间隔,如果为0表示没有设置。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetIsCityCopyScene|LuaFnSetIsCityCopyScene]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSetIsCityCopyScene(sceneId, isCityCopyScene)</code><br />设置场景的城市副本标志。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetSceneCopySceneCityData|LuaFnSetSceneCopySceneCityData]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSetSceneCopySceneCityData(sceneId, destSceneId)</code><br />将源场景的城市初始化数据复制到目标场景。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetSceneLoad_Area|LuaFnSetSceneLoad_Area]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSetSceneLoad_Area(sceneId, areaName)</code><br />设置副本创建选项里的事件区分布文件,类似"*_area.ini", |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetSceneLoad_GrowPointData|LuaFnSetSceneLoad_GrowPointData]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSetSceneLoad_GrowPointData(sceneId, growpointdataName)</code><br />设置副本创建选项里的生长点分布文件,类似"*_growpoint.ini", |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetSceneLoad_GrowPointSetup|LuaFnSetSceneLoad_GrowPointSetup]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSetSceneLoad_GrowPointSetup(sceneId, growpointsetupName)</code><br />设置副本创建选项里的从生长点里能生成的物品分布文件,类似"*_growpointsetup.ini", |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetSceneLoad_Map|LuaFnSetSceneLoad_Map]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSetSceneLoad_Map(sceneId, mapName)</code><br />设置副本创建选项里的导航图文件,类似"*.nav", 不需要带路径 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetSceneLoad_Monster|LuaFnSetSceneLoad_Monster]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSetSceneLoad_Monster(sceneId, monsterName)</code><br />设置副本创建选项里的怪物分布文件,类似"*_monster.ini", |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetSceneLoad_PatrolPointData|LuaFnSetSceneLoad_PatrolPointData]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSetSceneLoad_PatrolPointData(sceneId, patrolpointdataName)</code><br />设置副本创建选项里的巡逻路径分布文件,类似"*_patrolpoint.ini", |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetSceneLoad_Pet|LuaFnSetSceneLoad_Pet]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSetSceneLoad_Pet(sceneId, petName)</code><br />设置副本创建选项里的宠物分布文件,类似"*_pet.ini", |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetSceneLoad_Platform|LuaFnSetSceneLoad_Platform]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSetSceneLoad_Platform(sceneId, platformName)</code><br />设置副本创建选项里的操作台分布文件,类似"*_platform.ini", |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetSceneSafeLevel|LuaFnSetSceneSafeLevel]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSetSceneSafeLevel(sceneId, safeLevel)</code><br />设置场景的安全等级限制。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetSceneWeather|LuaFnSetSceneWeather]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSetSceneWeather(sceneId, weather, leftTime)</code><br />设置场景天气及其剩余持续时间(毫秒)。 |} </div>
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