查看“︁Lua接口/客户端函数索引/Target”︁的源代码
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__NOTOC__ <div class="lua-reference" style="max-width:1200px;margin:0 auto;line-height:1.8;color:#29343a;font-family:Arial,'Microsoft YaHei','PingFang SC',sans-serif;letter-spacing:0;overflow-wrap:anywhere;"> [[首页|首页]] · [[Lua接口/客户端函数索引|客户端接口]] · [[Lua接口/客户端函数索引/Target|Target]] · [[Lua接口/客户端窗口操作|窗口操作]] · [[Lua接口/客户端事件|客户端事件]] <div style="padding:14px 0;border-top:3px solid #287568;"> <div role="heading" aria-level="2" style="font-size:22px;font-weight:bold;color:#193d37;">Target 对象方法</div> <div style="margin-top:6px;color:#657078;">实现类 <code style="white-space:normal;overflow-wrap:anywhere;">Character</code> · 38 个方法</div> </div> == 调用方式 == 对象方法以 <code style="white-space:normal;overflow-wrap:anywhere;">Target:方法名(参数)</code> 形式调用,例如 <code style="white-space:normal;overflow-wrap:anywhere;">Target:GetServerId2ClientId(number)</code>。各方法的参数见下表,点方法名进入独立页。 对象名 <code style="white-space:normal;overflow-wrap:anywhere;">Target</code> 是全局对象,可直接使用。 == 方法列表 == {| class="wikitable" style="width:100%;table-layout:fixed;border-collapse:collapse;font-size:13px;" ! scope="col" style="text-align:left;background:#edf3f2;padding:8px;width:46%;" | 方法 ! scope="col" style="text-align:left;background:#edf3f2;padding:8px;" | 说明 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Target/CanGetTargetEquip|Target:CanGetTargetEquip]]()</code><br /><small style="color:#657078;">1 个返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Target/CharRnameCheck|Target:CharRnameCheck]](string)</code><br /><small style="color:#657078;">1 个返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_UI_COMMAND;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Target/CharRnameConfirm|Target:CharRnameConfirm]](string)</code><br /><small style="color:#657078;">无返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CHAR_RANAME_CONFIRM;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Target/Close_Before_TargetEquip_UI|Target:Close_Before_TargetEquip_UI]]()</code><br /><small style="color:#657078;">无返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CLOSE_TARGET_EQUIP<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Target/Follow|Target:Follow]]()</code><br /><small style="color:#657078;">无返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Target/GetBuffIconNameByIndex|Target:GetBuffIconNameByIndex]](number)</code><br /><small style="color:#657078;">2 个返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Target/GetBuffNumber|Target:GetBuffNumber]]()</code><br /><small style="color:#657078;">1 个返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Target/GetData|Target:GetData]](string, number)</code><br /><small style="color:#657078;">1 个返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Target/GetDialogNpcName|Target:GetDialogNpcName]]()</code><br /><small style="color:#657078;">1 个返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Target/GetHPPercent|Target:GetHPPercent]]()</code><br /><small style="color:#657078;">1 个返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Target/GetLevel|Target:GetLevel]]()</code><br /><small style="color:#657078;">1 个返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Target/GetMPPercent|Target:GetMPPercent]]()</code><br /><small style="color:#657078;">1 个返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Target/GetName|Target:GetName]]()</code><br /><small style="color:#657078;">1 个返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Target/GetPos|Target:GetPos]]()</code><br /><small style="color:#657078;">3 个返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Target/GetRagePercent|Target:GetRagePercent]]()</code><br /><small style="color:#657078;">1 个返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Target/GetServerId2ClientId|Target:GetServerId2ClientId]](number)</code><br /><small style="color:#657078;">1 个返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Target/GetShopNpcName|Target:GetShopNpcName]]()</code><br /><small style="color:#657078;">1 个返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Target/GetXinfaNpcName|Target:GetXinfaNpcName]]()</code><br /><small style="color:#657078;">1 个返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Target/IsEnemy|Target:IsEnemy]]()</code><br /><small style="color:#657078;">1 个返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Target/IsPresent|Target:IsPresent]](number)</code><br /><small style="color:#657078;">1 个返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Target/IsTargetTeamMember|Target:IsTargetTeamMember]]()</code><br /><small style="color:#657078;">1 个返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Target/IsTargetValide|Target:IsTargetValide]]()</code><br /><small style="color:#657078;">1 个返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Target/SelectThePlayer|Target:SelectThePlayer]](string)</code><br /><small style="color:#657078;">无返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Target/SendAskDetail|Target:SendAskDetail]](string)</code><br /><small style="color:#657078;">1 个返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CLOSE_TARGET_EQUIP;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Target/SendCharRnameMsg|Target:SendCharRnameMsg]](string)</code><br /><small style="color:#657078;">无返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Target/SendTeamApply|Target:SendTeamApply]](string)</code><br /><small style="color:#657078;">无返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Target/SendTeamRequest|Target:SendTeamRequest]](string)</code><br /><small style="color:#657078;">无返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Target/Set_To_Private|Target:Set_To_Private]](string)</code><br /><small style="color:#657078;">无返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CHAT_CHANGE_PRIVATENAME<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Target/SetHorseModel|Target:SetHorseModel]](number)</code><br /><small style="color:#657078;">无返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Target/TargetEquip_ChangeModel|Target:TargetEquip_ChangeModel]]()</code><br /><small style="color:#657078;">无返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Target/TargetEquip_DestroyUIModel|Target:TargetEquip_DestroyUIModel]]()</code><br /><small style="color:#657078;">无返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Target/TargetFrame_Update_HP_Team|Target:TargetFrame_Update_HP_Team]]()</code><br /><small style="color:#657078;">1 个返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Target/TargetFrame_Update_Icon_Team|Target:TargetFrame_Update_Icon_Team]]()</code><br /><small style="color:#657078;">1 个返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Target/TargetFrame_Update_Level_Team|Target:TargetFrame_Update_Level_Team]]()</code><br /><small style="color:#657078;">1 个返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Target/TargetFrame_Update_Menpai_Team|Target:TargetFrame_Update_Menpai_Team]]()</code><br /><small style="color:#657078;">1 个返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Target/TargetFrame_Update_MP_Team|Target:TargetFrame_Update_MP_Team]]()</code><br /><small style="color:#657078;">1 个返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Target/TargetFrame_Update_Name_Team|Target:TargetFrame_Update_Name_Team]]()</code><br /><small style="color:#657078;">1 个返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Target/TargetFrame_Update_Rage_Team|Target:TargetFrame_Update_Rage_Team]]()</code><br /><small style="color:#657078;">1 个返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp</small> |} == 多返回值方法 == * <code style="white-space:normal;overflow-wrap:anywhere;">Target:GetBuffIconNameByIndex</code> → 2 个返回值 * <code style="white-space:normal;overflow-wrap:anywhere;">Target:GetPos</code> → 3 个返回值 == 脚本中的调用 == 以下是该对象在客户端界面脚本里的调用点(整理为注释,便于检索): <pre style="white-space:pre-wrap;overflow-wrap:anywhere;font-size:13px;line-height:1.7;padding:12px;background:#f5f7f8;border:1px solid #dbe3e6;">-- ConfraternityApplyManor/ConfraternityApplyManor.lua -- ConfraternityApplyManor/ConfraternityApplyManor.lua -- ContexMenu/ContexMenu.lua -- ContexMenu/ContexMenu.lua</pre> </div>
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