查看“︁Lua接口/客户端函数索引/PlayerPackage”︁的源代码
来自天龙知识库
←
Lua接口/客户端函数索引/PlayerPackage
跳到导航
跳到搜索
因为以下原因,您没有权限编辑该页面:
您请求的操作仅限属于该用户组的用户执行:
用户
您可以查看和复制此页面的源代码。
__NOTOC__ <div class="lua-reference"> [[首页|首页]] · [[Lua接口/客户端函数索引|客户端接口]] · [[Lua接口/客户端函数索引/PlayerPackage|PlayerPackage]] · [[Lua接口/客户端窗口操作|窗口操作]] · [[Lua接口/客户端事件|客户端事件]] <div class="lua-lead"> <div role="heading" aria-level="2" class="lua-h1">PlayerPackage 对象方法</div> <div class="lua-sub">实现类 <code>PlayerPackage</code> · 25 个方法</div> </div> == 调用方式 == 对象方法以 <code>PlayerPackage:方法名(参数)</code> 形式调用,例如 <code>PlayerPackage:GetItemTableIndex(number)</code>。各方法的参数见下表,点方法名进入独立页。 对象名 <code>PlayerPackage</code> 是全局对象,可直接使用。 == 方法列表 == {| class="wikitable" ! scope="col" class="lua-w46" | 方法 ! scope="col" | 说明 |- | <code>[[Lua接口/客户端/PlayerPackage/CancelSplitItem|PlayerPackage:CancelSplitItem]]()</code><br /><small class="lua-muted">无返回值</small> | 触发客户端事件 GE_PACKAGE_ITEM_CHANGED、GE_UPDATE_BANK;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Package.cpp</small> |- | <code>[[Lua接口/客户端/PlayerPackage/EnumItem|PlayerPackage:EnumItem]](string, number)</code><br /><small class="lua-muted">4 个返回值</small> | 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Package.cpp</small> |- | <code>[[Lua接口/客户端/PlayerPackage/FindFirstBindedItemIdxByIDTable|PlayerPackage:FindFirstBindedItemIdxByIDTable]](number)</code><br /><small class="lua-muted">2 个返回值</small> | 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Package.cpp</small> |- | <code>[[Lua接口/客户端/PlayerPackage/GetItemBindStatusByIndex|PlayerPackage:GetItemBindStatusByIndex]](number)</code><br /><small class="lua-muted">1 个返回值</small> | 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Package.cpp</small> |- | <code>[[Lua接口/客户端/PlayerPackage/GetItemGrade|PlayerPackage:GetItemGrade]](number)</code><br /><small class="lua-muted">1 个返回值</small> | 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Package.cpp</small> |- | <code>[[Lua接口/客户端/PlayerPackage/GetItemSubTableIndex|PlayerPackage:GetItemSubTableIndex]](number, number)</code><br /><small class="lua-muted">1 个返回值</small> | 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Package.cpp</small> |- | <code>[[Lua接口/客户端/PlayerPackage/GetItemTableIndex|PlayerPackage:GetItemTableIndex]](number)</code><br /><small class="lua-muted">1 个返回值</small> | 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Package.cpp</small> |- | <code>[[Lua接口/客户端/PlayerPackage/GetPUnlockElapsedTime_Pet|PlayerPackage:GetPUnlockElapsedTime_Pet]](number)</code><br /><small class="lua-muted">1 个返回值</small> | 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Package.cpp</small> |- | <code>[[Lua接口/客户端/PlayerPackage/GetSplitName|PlayerPackage:GetSplitName]]()</code><br /><small class="lua-muted">1 个返回值</small> | 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Package.cpp</small> |- | <code>[[Lua接口/客户端/PlayerPackage/GetSplitSum|PlayerPackage:GetSplitSum]]()</code><br /><small class="lua-muted">1 个返回值</small> | 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Package.cpp</small> |- | <code>[[Lua接口/客户端/PlayerPackage/IsBagItemDark|PlayerPackage:IsBagItemDark]](number)</code><br /><small class="lua-muted">1 个返回值</small> | 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Package.cpp</small> |- | <code>[[Lua接口/客户端/PlayerPackage/IsGem|PlayerPackage:IsGem]](number)</code><br /><small class="lua-muted">1 个返回值</small> | 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Package.cpp</small> |- | <code>[[Lua接口/客户端/PlayerPackage/IsLock|PlayerPackage:IsLock]](number)</code><br /><small class="lua-muted">1 个返回值</small> | 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Package.cpp</small> |- | <code>[[Lua接口/客户端/PlayerPackage/IsPetLock|PlayerPackage:IsPetLock]](number)</code><br /><small class="lua-muted">1 个返回值</small> | 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Package.cpp</small> |- | <code>[[Lua接口/客户端/PlayerPackage/Lock|PlayerPackage:Lock]](string, string, number)</code><br /><small class="lua-muted">无返回值</small> | 触发客户端事件 GE_LOCK_ITEM_CONFIRM、GE_PACKAGE_ITEM_CHANGED;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Package.cpp</small> |- | <code>[[Lua接口/客户端/PlayerPackage/OpenLockFrame|PlayerPackage:OpenLockFrame]](number)</code><br /><small class="lua-muted">无返回值</small> | 触发客户端事件 GE_OPEN_ITEM_COFFER;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Package.cpp</small> |- | <code>[[Lua接口/客户端/PlayerPackage/OpenPetList|PlayerPackage:OpenPetList]]()</code><br /><small class="lua-muted">无返回值</small> | 触发客户端事件 GE_OPEN_PET_LIST;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Package.cpp</small> |- | <code>[[Lua接口/客户端/PlayerPackage/OpenReIdentifyMsgBox|PlayerPackage:OpenReIdentifyMsgBox]](number)</code><br /><small class="lua-muted">无返回值</small> | 触发客户端事件 GE_CONFIRM_RE_IDENTIFY;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Package.cpp</small> |- | <code>[[Lua接口/客户端/PlayerPackage/OpenStallSaleFrame|PlayerPackage:OpenStallSaleFrame]]()</code><br /><small class="lua-muted">无返回值</small> | 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Package.cpp</small> |- | <code>[[Lua接口/客户端/PlayerPackage/OpenStengMsgBox|PlayerPackage:OpenStengMsgBox]](number, number)</code><br /><small class="lua-muted">无返回值</small> | 触发客户端事件 GE_CONFIRM_STENGTH;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Package.cpp</small> |- | <code>[[Lua接口/客户端/PlayerPackage/PackUpPacket|PlayerPackage:PackUpPacket]](number)</code><br /><small class="lua-muted">无返回值</small> | 触发客户端事件 GE_BEGIN_PACKUP_PACKET;操作客户端界面;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Package.cpp</small> |- | <code>[[Lua接口/客户端/PlayerPackage/PickAllItem|PlayerPackage:PickAllItem]]()</code><br /><small class="lua-muted">无返回值</small> | 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Package.cpp</small> |- | <code>[[Lua接口/客户端/PlayerPackage/SplitItem|PlayerPackage:SplitItem]](number)</code><br /><small class="lua-muted">无返回值</small> | 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Package.cpp</small> |- | <code>[[Lua接口/客户端/PlayerPackage/UseItem|PlayerPackage:UseItem]](number)</code><br /><small class="lua-muted">无返回值</small> | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Package.cpp</small> |- | <code>[[Lua接口/客户端/PlayerPackage/UseTulingzhuSetpos|PlayerPackage:UseTulingzhuSetpos]](number)</code><br /><small class="lua-muted">无返回值</small> | 触发客户端事件 GE_CONFIRM_SETPOS_TLZ;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Package.cpp</small> |} == 多返回值方法 == * <code>PlayerPackage:EnumItem</code> → 4 个返回值 * <code>PlayerPackage:FindFirstBindedItemIdxByIDTable</code> → 2 个返回值 == 脚本中的调用 == 以下是该对象在客户端界面脚本里的调用点(整理为注释,便于检索): <pre>-- SplitItem/SplitItem.lua -- ItemCoffer/ItemCoffer.lua -- EquipStrengthen/EquipStrengthen.lua -- EquipStrengthen/EquipStrengthen.lua</pre> </div>
返回
Lua接口/客户端函数索引/PlayerPackage
。
导航菜单
页面操作
页面
讨论
阅读
查看源代码
历史
页面操作
页面
讨论
更多
工具
个人工具
创建账号
登录
导航
首页
最近更改
随机页面
MediaWiki帮助
特殊页面
搜索
工具
链入页面
相关更改
页面信息