查看“︁Lua接口/客户端函数索引/LifeAbility”︁的源代码
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__NOTOC__ <div class="lua-reference" style="max-width:1200px;margin:0 auto;line-height:1.8;color:#29343a;font-family:Arial,'Microsoft YaHei','PingFang SC',sans-serif;letter-spacing:0;overflow-wrap:anywhere;"> [[首页|首页]] · [[Lua接口/客户端函数索引|客户端接口]] · [[Lua接口/客户端函数索引/LifeAbility|LifeAbility]] · [[Lua接口/客户端窗口操作|窗口操作]] · [[Lua接口/客户端事件|客户端事件]] <div style="padding:14px 0;border-top:3px solid #287568;"> <div role="heading" aria-level="2" style="font-size:22px;font-weight:bold;color:#193d37;">LifeAbility 对象方法</div> <div style="margin-top:6px;color:#657078;">实现类 <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility</code> · 61 个方法</div> </div> == 调用方式 == 对象方法以 <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:方法名(参数)</code> 形式调用,例如 <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Lock_Packet_Item(number, number)</code>。各方法的参数见下表,点方法名进入独立页。 对象名 <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility</code> 是全局对象,可直接使用。 == 方法列表 == {| class="wikitable" style="width:100%;table-layout:fixed;border-collapse:collapse;font-size:13px;" ! scope="col" style="text-align:left;background:#edf3f2;padding:8px;width:46%;" | 方法 ! scope="col" style="text-align:left;background:#edf3f2;padding:8px;" | 说明 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/LifeAbility/Can_Combine|LifeAbility:Can_Combine]](number, number)</code><br /><small style="color:#657078;">1 个返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/LifeAbility/Can_Enchase|LifeAbility:Can_Enchase]](number, number)</code><br /><small style="color:#657078;">1 个返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/LifeAbility/ClearComposeItems|LifeAbility:ClearComposeItems]]()</code><br /><small style="color:#657078;">无返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/LifeAbility/ClearSlotFour|LifeAbility:ClearSlotFour]]()</code><br /><small style="color:#657078;">无返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/LifeAbility/CloseReIdentifyMsgBox|LifeAbility:CloseReIdentifyMsgBox]]()</code><br /><small style="color:#657078;">无返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CLOSE_RE_IDENTIFY_MSGBOX;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/LifeAbility/CloseStrengthMsgBox|LifeAbility:CloseStrengthMsgBox]]()</code><br /><small style="color:#657078;">无返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CLOSE_STRENGTH_MSGBOX;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/LifeAbility/Compound_Preparation|LifeAbility:Compound_Preparation]](number)</code><br /><small style="color:#657078;">1 个返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/LifeAbility/Do_Combine|LifeAbility:Do_Combine]](number, number, number, number, number, number)</code><br /><small style="color:#657078;">无返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/LifeAbility/Do_Enchase|LifeAbility:Do_Enchase]](number, number, number, number)</code><br /><small style="color:#657078;">无返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/LifeAbility/Do_Enchase_Four|LifeAbility:Do_Enchase_Four]](number, number, number, number)</code><br /><small style="color:#657078;">无返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/LifeAbility/Do_SeparateGem|LifeAbility:Do_SeparateGem]](number, number, number)</code><br /><small style="color:#657078;">无返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/LifeAbility/Enchase_CloseMsgBox|LifeAbility:Enchase_CloseMsgBox]]()</code><br /><small style="color:#657078;">无返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_ENCHASE_CLOSE_MSGBOX;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/LifeAbility/Enchase_Confirm|LifeAbility:Enchase_Confirm]](number, number, number, number)</code><br /><small style="color:#657078;">无返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_ENCHASE_CONFIRM;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/LifeAbility/Enchase_Four_Confirm|LifeAbility:Enchase_Four_Confirm]](number, number, number, number)</code><br /><small style="color:#657078;">无返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_ENCHASE_FOUR_CONFIRM;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/LifeAbility/Enchase_Preparation|LifeAbility:Enchase_Preparation]](number, number)</code><br /><small style="color:#657078;">1 个返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/LifeAbility/Get_Enhance_Cost|LifeAbility:Get_Enhance_Cost]](number, number)</code><br /><small style="color:#657078;">1 个返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/LifeAbility/Get_Equip_CurStrengthLevel|LifeAbility:Get_Equip_CurStrengthLevel]](number)</code><br /><small style="color:#657078;">1 个返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/LifeAbility/Get_Equip_Exterior|LifeAbility:Get_Equip_Exterior]](number, number)</code><br /><small style="color:#657078;">1 个返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/LifeAbility/Get_Equip_Level|LifeAbility:Get_Equip_Level]](number)</code><br /><small style="color:#657078;">1 个返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/LifeAbility/Get_Equip_Point|LifeAbility:Get_Equip_Point]](number)</code><br /><small style="color:#657078;">1 个返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/LifeAbility/Get_Equip_StrengthLevel|LifeAbility:Get_Equip_StrengthLevel]](number)</code><br /><small style="color:#657078;">2 个返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/LifeAbility/Get_Equip_VisualID|LifeAbility:Get_Equip_VisualID]](number)</code><br /><small style="color:#657078;">1 个返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/LifeAbility/Get_Gem_Level|LifeAbility:Get_Gem_Level]](number, number)</code><br /><small style="color:#657078;">1 个返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/LifeAbility/Get_OtherPlayerEquip_VisualID|LifeAbility:Get_OtherPlayerEquip_VisualID]](number)</code><br /><small style="color:#657078;">1 个返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/LifeAbility/Get_Test_Prescr_Item|LifeAbility:Get_Test_Prescr_Item]](number, number)</code><br /><small style="color:#657078;">2 个返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/LifeAbility/Get_UserEquip_Current_Durability|LifeAbility:Get_UserEquip_Current_Durability]](number)</code><br /><small style="color:#657078;">1 个返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/LifeAbility/Get_UserEquip_Maximum_Durability|LifeAbility:Get_UserEquip_Maximum_Durability]](number)</code><br /><small style="color:#657078;">1 个返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/LifeAbility/Get_UserEquip_VisualID|LifeAbility:Get_UserEquip_VisualID]](number)</code><br /><small style="color:#657078;">1 个返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/LifeAbility/GetEquip_Gem|LifeAbility:GetEquip_Gem]](number, number)</code><br /><small style="color:#657078;">1 个返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/LifeAbility/GetEquip_GemCount|LifeAbility:GetEquip_GemCount]](number)</code><br /><small style="color:#657078;">1 个返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/LifeAbility/GetEquip_GemLevel|LifeAbility:GetEquip_GemLevel]](number, number)</code><br /><small style="color:#657078;">1 个返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/LifeAbility/GetEquip_HoleCount|LifeAbility:GetEquip_HoleCount]](number)</code><br /><small style="color:#657078;">1 个返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/LifeAbility/GetItem_Class|LifeAbility:GetItem_Class]](number)</code><br /><small style="color:#657078;">1 个返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/LifeAbility/GetLifeAbility_LimitExp|LifeAbility:GetLifeAbility_LimitExp]](number, number)</code><br /><small style="color:#657078;">1 个返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/LifeAbility/GetLifeAbility_Number|LifeAbility:GetLifeAbility_Number]](number)</code><br /><small style="color:#657078;">1 个返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/LifeAbility/GetNpcId|LifeAbility:GetNpcId]]()</code><br /><small style="color:#657078;">1 个返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/LifeAbility/GetPrescr_Consume_ContriAttr|LifeAbility:GetPrescr_Consume_ContriAttr]](number)</code><br /><small style="color:#657078;">1 个返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/LifeAbility/GetPrescr_Consume_Vigor_Energy|LifeAbility:GetPrescr_Consume_Vigor_Energy]](number)</code><br /><small style="color:#657078;">2 个返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/LifeAbility/GetPrescr_Explain|LifeAbility:GetPrescr_Explain]](number)</code><br /><small style="color:#657078;">1 个返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/LifeAbility/GetPrescr_Item_IsNeedSpecial|LifeAbility:GetPrescr_Item_IsNeedSpecial]](number)</code><br /><small style="color:#657078;">1 个返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/LifeAbility/GetPrescr_Item_Maximum|LifeAbility:GetPrescr_Item_Maximum]](number)</code><br /><small style="color:#657078;">1 个返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/LifeAbility/GetPrescr_Material|LifeAbility:GetPrescr_Material]](number)</code><br /><small style="color:#657078;">2 个返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/LifeAbility/GetPrescr_Material_Consume|LifeAbility:GetPrescr_Material_Consume]](number)</code><br /><small style="color:#657078;">1 个返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/LifeAbility/GetPrescr_Material_Hold_Count|LifeAbility:GetPrescr_Material_Hold_Count]](number, number)</code><br /><small style="color:#657078;">1 个返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/LifeAbility/GetPrescr_Material_Number|LifeAbility:GetPrescr_Material_Number]](number)</code><br /><small style="color:#657078;">1 个返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/LifeAbility/GetPrescr_Material_Tooltip|LifeAbility:GetPrescr_Material_Tooltip]](number)</code><br /><small style="color:#657078;">3 个返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/LifeAbility/GetPrescription_Kind|LifeAbility:GetPrescription_Kind]](number)</code><br /><small style="color:#657078;">1 个返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/LifeAbility/GetPrescrList_Item_FromNum|LifeAbility:GetPrescrList_Item_FromNum]](number)</code><br /><small style="color:#657078;">1 个返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/LifeAbility/GetQuestUI_Demand|LifeAbility:GetQuestUI_Demand]](number)</code><br /><small style="color:#657078;">1 个返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/LifeAbility/GetQuestUI_Reward|LifeAbility:GetQuestUI_Reward]](number)</code><br /><small style="color:#657078;">1 个返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/LifeAbility/GetSplitGem_Gem|LifeAbility:GetSplitGem_Gem]](number)</code><br /><small style="color:#657078;">1 个返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/LifeAbility/GetSplitGem_GemEx|LifeAbility:GetSplitGem_GemEx]](number)</code><br /><small style="color:#657078;">1 个返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/LifeAbility/Is_SlotFour|LifeAbility:Is_SlotFour]](number, number, number)</code><br /><small style="color:#657078;">1 个返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_GAMELOGIN_SYSTEM_INFO_OK;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/LifeAbility/Lock_Packet_Item|LifeAbility:Lock_Packet_Item]](number, number)</code><br /><small style="color:#657078;">无返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_PACKAGE_ITEM_CHANGED;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/LifeAbility/Open_Compose_Gem_Page|LifeAbility:Open_Compose_Gem_Page]](number)</code><br /><small style="color:#657078;">无返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_COMPOSE_GEM;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/LifeAbility/ShowSuperToolTip|LifeAbility:ShowSuperToolTip]](number, boolean, number, number, number, number)</code><br /><small style="color:#657078;">1 个返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_SUPERTOOLTIP;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/LifeAbility/SplitGem_Update|LifeAbility:SplitGem_Update]](number)</code><br /><small style="color:#657078;">1 个返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/LifeAbility/Stiletto_Preparation|LifeAbility:Stiletto_Preparation]](number, number)</code><br /><small style="color:#657078;">4 个返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/LifeAbility/Update_Equip_VisualID|LifeAbility:Update_Equip_VisualID]]()</code><br /><small style="color:#657078;">无返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/LifeAbility/Update_Synthesize|LifeAbility:Update_Synthesize]](number)</code><br /><small style="color:#657078;">无返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_UPDATE_COMPOSE_ITEM;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/LifeAbility/Wear_Equip_VisualID|LifeAbility:Wear_Equip_VisualID]](number, number)</code><br /><small style="color:#657078;">无返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> |} == 多返回值方法 == * <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Get_Equip_StrengthLevel</code> → 2 个返回值 * <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Get_Test_Prescr_Item</code> → 2 个返回值 * <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetPrescr_Consume_Vigor_Energy</code> → 2 个返回值 * <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetPrescr_Material</code> → 2 个返回值 * <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetPrescr_Material_Tooltip</code> → 3 个返回值 * <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Stiletto_Preparation</code> → 4 个返回值 == 脚本中的调用 == 以下是该对象在客户端界面脚本里的调用点(整理为注释,便于检索): <pre style="white-space:pre-wrap;overflow-wrap:anywhere;font-size:13px;line-height:1.7;padding:12px;background:#f5f7f8;border:1px solid #dbe3e6;">-- Materalcompose/MaterialCompound.lua -- Stiletto_Four/Stiletto_Four.lua -- Identify/Identify.lua -- CoupleQuestion/CoupleQuestion.lua</pre> </div>
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