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__NOTOC__ <div class="lua-reference"> [[首页|首页]] · [[Lua接口/客户端函数索引|客户端接口]] · [[Lua接口/客户端函数索引/Exchange|Exchange]] · [[Lua接口/客户端窗口操作|窗口操作]] · [[Lua接口/客户端事件|客户端事件]] <div class="lua-lead"> <div role="heading" aria-level="2" class="lua-h1">Exchange 对象方法</div> <div class="lua-sub">实现类 <code>Exchange</code> · 24 个方法</div> </div> == 调用方式 == 对象方法以 <code>Exchange:方法名(参数)</code> 形式调用,例如 <code>Exchange:GetOthersName()</code>。各方法的参数见下表,点方法名进入独立页。 对象名 <code>Exchange</code> 是全局对象,可直接使用。 == 方法列表 == {| class="wikitable" ! scope="col" class="lua-w46" | 方法 ! scope="col" | 说明 |- | <code>[[Lua接口/客户端/Exchange/AcceptExchange|Exchange:AcceptExchange]]()</code><br /><small class="lua-muted">无返回值</small> | 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Exchange.cpp</small> |- | <code>[[Lua接口/客户端/Exchange/AddPet|Exchange:AddPet]](number)</code><br /><small class="lua-muted">无返回值</small> | 触发客户端事件 GE_NEW_DEBUGMESSAGE、GE_PETPROCREATE_MYSELF、GE_TOGLE_INPUT_MONEY、GE_REPLY_MISSION_PET;操作客户端界面;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Exchange.cpp</small> |- | <code>[[Lua接口/客户端/Exchange/AskExchangeCheckCode|Exchange:AskExchangeCheckCode]]()</code><br /><small class="lua-muted">无返回值</small> | 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Exchange.cpp</small> |- | <code>[[Lua接口/客户端/Exchange/CloseExchangeInfo|Exchange:CloseExchangeInfo]]()</code><br /><small class="lua-muted">无返回值</small> | 触发客户端事件 GE_CLOSE_EXCHAGE_INFO、GE_PACKAGE_ITEM_CHANGED、GE_CLOSE_INPUT_MONEY、GE_CLOSE_PET_LIST、GE_EXCHANGE_BOX_CLOSED;操作客户端界面;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Exchange.cpp</small> |- | <code>[[Lua接口/客户端/Exchange/DelSelectPet|Exchange:DelSelectPet]](number)</code><br /><small class="lua-muted">无返回值</small> | 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Exchange.cpp</small> |- | <code>[[Lua接口/客户端/Exchange/EnumPet|Exchange:EnumPet]](string, number)</code><br /><small class="lua-muted">1 个返回值</small> | 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Exchange.cpp</small> |- | <code>[[Lua接口/客户端/Exchange/ExchangeCancel|Exchange:ExchangeCancel]]()</code><br /><small class="lua-muted">无返回值</small> | 触发客户端事件 GE_CLOSE_INPUT_MONEY、GE_CLOSE_PET_LIST;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Exchange.cpp</small> |- | <code>[[Lua接口/客户端/Exchange/GetItemAction|Exchange:GetItemAction]]()</code><br /><small class="lua-muted">1 个返回值</small> | 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Exchange.cpp</small> |- | <code>[[Lua接口/客户端/Exchange/GetItemNum|Exchange:GetItemNum]](string)</code><br /><small class="lua-muted">1 个返回值</small> | 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Exchange.cpp</small> |- | <code>[[Lua接口/客户端/Exchange/GetMoney|Exchange:GetMoney]](string)</code><br /><small class="lua-muted">4 个返回值</small> | 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Exchange.cpp</small> |- | <code>[[Lua接口/客户端/Exchange/GetMoneyFromInput|Exchange:GetMoneyFromInput]](number)</code><br /><small class="lua-muted">无返回值</small> | 触发客户端事件 GE_UPDATE_EXCHANGE;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Exchange.cpp</small> |- | <code>[[Lua接口/客户端/Exchange/GetOthersName|Exchange:GetOthersName]]()</code><br /><small class="lua-muted">1 个返回值</small> | 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Exchange.cpp</small> |- | <code>[[Lua接口/客户端/Exchange/GetPetNum|Exchange:GetPetNum]](string)</code><br /><small class="lua-muted">1 个返回值</small> | 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Exchange.cpp</small> |- | <code>[[Lua接口/客户端/Exchange/GetTickCount|Exchange:GetTickCount]]()</code><br /><small class="lua-muted">1 个返回值</small> | 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Exchange.cpp</small> |- | <code>[[Lua接口/客户端/Exchange/IsLocked|Exchange:IsLocked]](string)</code><br /><small class="lua-muted">1 个返回值</small> | 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Exchange.cpp</small> |- | <code>[[Lua接口/客户端/Exchange/IsPresent|Exchange:IsPresent]]()</code><br /><small class="lua-muted">1 个返回值</small> | 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Exchange.cpp</small> |- | <code>[[Lua接口/客户端/Exchange/IsStillAnyAppInList|Exchange:IsStillAnyAppInList]]()</code><br /><small class="lua-muted">1 个返回值</small> | 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Exchange.cpp</small> |- | <code>[[Lua接口/客户端/Exchange/LockExchange|Exchange:LockExchange]]()</code><br /><small class="lua-muted">无返回值</small> | 触发客户端事件 GE_UPDATE_EXCHANGE;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Exchange.cpp</small> |- | <code>[[Lua接口/客户端/Exchange/OpenExchangeFrame|Exchange:OpenExchangeFrame]]()</code><br /><small class="lua-muted">无返回值</small> | 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Exchange.cpp</small> |- | <code>[[Lua接口/客户端/Exchange/OpenPetFrame|Exchange:OpenPetFrame]]()</code><br /><small class="lua-muted">无返回值</small> | 触发客户端事件 GE_TOGLE_INPUT_MONEY;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Exchange.cpp</small> |- | <code>[[Lua接口/客户端/Exchange/SendEnableAcceptBtn|Exchange:SendEnableAcceptBtn]]()</code><br /><small class="lua-muted">无返回值</small> | 触发客户端事件 GE_EXCHANGE_ENABLE_ACCBTN;操作客户端界面;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Exchange.cpp</small> |- | <code>[[Lua接口/客户端/Exchange/SendExchangeApply|Exchange:SendExchangeApply]]()</code><br /><small class="lua-muted">无返回值</small> | 触发客户端事件 GE_NEW_DEBUGMESSAGE;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Exchange.cpp</small> |- | <code>[[Lua接口/客户端/Exchange/SendExchangeCheckCode|Exchange:SendExchangeCheckCode]](string)</code><br /><small class="lua-muted">无返回值</small> | 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Exchange.cpp</small> |- | <code>[[Lua接口/客户端/Exchange/ViewPetDesc|Exchange:ViewPetDesc]](string, number)</code><br /><small class="lua-muted">无返回值</small> | 触发客户端事件 GE_VIEW_EXCHANGE_PET;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Exchange.cpp</small> |} == 多返回值方法 == * <code>Exchange:GetMoney</code> → 4 个返回值 == 脚本中的调用 == 以下是该对象在客户端界面脚本里的调用点(整理为注释,便于检索): <pre>-- Exchange/Exchange.lua -- PetList/PetList.lua -- TextValidate/TextValidate.lua -- Exchange/Exchange.lua</pre> </div>
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