查看“︁Lua接口/服务端/SetPlayerDefaultReliveInfoEx”︁的源代码
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Lua接口/服务端/SetPlayerDefaultReliveInfoEx
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__NOTOC__ <div class="lua-reference" style="max-width:1200px;margin:0 auto;line-height:1.8;color:#29343a;font-family:Arial,'Microsoft YaHei',sans-serif;letter-spacing:0;overflow-wrap:anywhere;"> [[首页|首页]] · [[Lua接口/服务端函数索引|服务端接口]] · [[Lua接口/服务端函数索引/通用与活动|通用与活动]] · [[Lua接口/服务端调用约定|调用约定]] <div style="padding:14px 0;border-top:3px solid #287568;border-bottom:1px solid #dbe3e6;">设置玩家默认复活的生命、气、怒气、场景、位置及关联脚本。</div> == Lua 调用 == <pre style="white-space:pre-wrap;overflow-wrap:anywhere;font-size:13px;line-height:1.7;padding:12px;background:#f5f7f8;border:1px solid #dbe3e6;">SetPlayerDefaultReliveInfoEx(sceneId, selfId, pszHP, pszMP, pszSP, defaultSceneID, defaultPosX, defaultPosZ, scriptId)</pre> 服务端脚本中共出现 4 处调用,实参个数出现过:9 个(4 处)。 实现位于 <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnTbl_Misc.h</code> 第 2279 行,注册表第 713 行。 == 参数 == {| class="wikitable" style="width:100%;table-layout:fixed;border-collapse:collapse;font-size:13px;" ! scope="col" style="text-align:left;background:#edf3f2;padding:8px;width:11%;" | 序号 ! scope="col" style="text-align:left;background:#edf3f2;padding:8px;width:36%;" | 参数 / 类型 ! scope="col" style="text-align:left;background:#edf3f2;padding:8px;" | 说明 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 1 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">sceneId</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 当前调用所在的场景 ID。<br /><span style="color:#657078;">脚本中的实参:<code style="white-space:normal;overflow-wrap:anywhere;">sceneId</code>(4 处)</span> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 2 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">selfId</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 当前场景内的对象 ID。玩家接口需传入有效玩家对象;不是角色 GUID。<br /><span style="color:#657078;">脚本中的实参:<code style="white-space:normal;overflow-wrap:anywhere;">selfId</code>(4 处)</span> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 3 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">pszHP</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">string</code></span> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 生命值或生命恢复配置。<br /><span style="color:#657078;">脚本中的实参:<code style="white-space:normal;overflow-wrap:anywhere;">"%10"</code>(2 处)、<code style="white-space:normal;overflow-wrap:anywhere;">"%100"</code>(2 处)</span> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 4 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">pszMP</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">string</code></span> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 气值或气恢复配置。<br /><span style="color:#657078;">脚本中的实参:<code style="white-space:normal;overflow-wrap:anywhere;">-1</code>(2 处)、<code style="white-space:normal;overflow-wrap:anywhere;">"%100"</code>(2 处)</span> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 5 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">pszSP</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">string</code></span> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 怒气值或怒气恢复配置。<br /><span style="color:#657078;">脚本中的实参:<code style="white-space:normal;overflow-wrap:anywhere;">"0"</code>(4 处)</span> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 6 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">defaultSceneID</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 默认复活场景编号。<br /><span style="color:#657078;">脚本中的实参:<code style="white-space:normal;overflow-wrap:anywhere;">sceneId</code>(4 处)</span> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 7 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">defaultPosX</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 默认复活 X 坐标。<br /><span style="color:#657078;">脚本中的实参:<code style="white-space:normal;overflow-wrap:anywhere;">x</code>、<code style="white-space:normal;overflow-wrap:anywhere;">x125012_g_Position[nIndex].x</code>、<code style="white-space:normal;overflow-wrap:anywhere;">x402047_g_ALive_A_X</code></span> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 8 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">defaultPosZ</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 默认复活 Z 坐标。<br /><span style="color:#657078;">脚本中的实参:<code style="white-space:normal;overflow-wrap:anywhere;">x125012_g_Position[nIndex].z</code>、<code style="white-space:normal;overflow-wrap:anywhere;">x402047_g_ALive_A_Z</code>、<code style="white-space:normal;overflow-wrap:anywhere;">x402047_g_ALive_B_Z</code></span> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 9 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">scriptId</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 脚本配置编号。<br /><span style="color:#657078;">脚本中的实参:<code style="white-space:normal;overflow-wrap:anywhere;">125020</code>(2 处)、<code style="white-space:normal;overflow-wrap:anywhere;">x402047_g_ScriptId</code>(2 处)</span> |} == 返回值 == 无返回值。赋值接收时得到 nil;这与返回数字 0 不同。 == 脚本中的调用 == 以下是服务端脚本里的真实调用点,按实参形态去重后列出 4 条。这些调用取自随包发布的脚本,可用于确认参数顺序与实际传入的值;它们不代表该写法在当前版本仍然有效。 <pre style="white-space:pre-wrap;overflow-wrap:anywhere;font-size:13px;line-height:1.7;padding:12px;background:#f5f7f8;border:1px solid #dbe3e6;">-- event/fuben/efuben_bangzhan.lua SetPlayerDefaultReliveInfoEx(sceneId, selfId, "%10", -1, "0", sceneId, x402047_g_ALive_A_X, x402047_g_ALive_A_Z, x402047_g_ScriptId) -- event/fuben/efuben_bangzhan.lua SetPlayerDefaultReliveInfoEx(sceneId, selfId, "%10", -1, "0", sceneId, x402047_g_ALive_B_X, x402047_g_ALive_B_Z, x402047_g_ScriptId) -- event/jingji/ejingji_1.lua SetPlayerDefaultReliveInfoEx(sceneId, selfId, "%100", "%100", "0", sceneId, x, z, 125020) -- obj/jingji/ojingji_Npc_2.lua SetPlayerDefaultReliveInfoEx(sceneId, selfId, "%100", "%100", "0", sceneId, x125012_g_Position[nIndex].x, x125012_g_Position[nIndex].z, 125020)</pre> == 注意事项 == * 调用对象必须是当前场景中的有效玩家。 </div>
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