查看“︁Lua接口/客户端函数索引/Target”︁的源代码
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__NOTOC__ <div class="lua-reference" style="max-width:1200px;margin:0 auto;line-height:1.8;color:#29343a;font-family:Arial,'Microsoft YaHei','PingFang SC',sans-serif;letter-spacing:0;overflow-wrap:anywhere;"> [[首页|首页]] · [[Lua接口/客户端函数索引|客户端接口]] · [[Lua接口/客户端函数索引/Target|Target]] · [[Lua接口/客户端窗口操作|窗口操作]] · [[Lua接口/客户端事件|客户端事件]] <div style="padding:14px 0;border-top:3px solid #287568;"> <div role="heading" aria-level="2" style="font-size:22px;font-weight:bold;color:#193d37;">Target 对象方法</div> <div style="margin-top:6px;color:#657078;">实现类 <code style="white-space:normal;overflow-wrap:anywhere;">Character</code> · 38 个方法 · 脚本使用 82 处</div> </div> <div style="margin:10px 0;padding:10px 12px;border-left:3px solid #9a7940;background:#faf7f0;font-size:13px;color:#5f5136;">本页参数与返回值由客户端 C++ 绑定源码自动推断(参数取自 <code>args[n]</code> 与 <code>lua_is*</code> 的实际取值点,返回项数取自 <code>return n</code>),<b>未经运行验证</b>;用途摘要按实现体归纳,仅供参考。</div> == 调用方式 == 调用形式:<code style="white-space:normal;overflow-wrap:anywhere;">Target:CanGetTargetEquip()</code> 对象名 <code style="white-space:normal;overflow-wrap:anywhere;">Target</code> 是全局对象,可直接使用。 == 方法列表 == {| class="wikitable" style="width:100%;table-layout:fixed;border-collapse:collapse;font-size:13px;" ! scope="col" style="text-align:left;background:#edf3f2;padding:8px;width:34%;" | 方法 ! scope="col" style="text-align:left;background:#edf3f2;padding:8px;" | 说明 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Target:CanGetTargetEquip()</code><br /><small style="color:#657078;">无参数 · 1 个返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp L708</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Target:CharRnameCheck(string)</code><br /><small style="color:#657078;">string · 1 个返回值 · 脚本使用 1 处</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_UI_COMMAND;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp L866</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Target:CharRnameConfirm(string)</code><br /><small style="color:#657078;">string · 无返回值 · 脚本使用 1 处</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CHAR_RANAME_CONFIRM;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp L934</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Target:Close_Before_TargetEquip_UI()</code><br /><small style="color:#657078;">无参数 · 无返回值 · 脚本使用 1 处</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CLOSE_TARGET_EQUIP<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp L686</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Target:Follow()</code><br /><small style="color:#657078;">无参数 · 无返回值 · 脚本使用 1 处</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp L418</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Target:GetBuffIconNameByIndex(number)</code><br /><small style="color:#657078;">number · 2 个返回值 · 脚本使用 2 处</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp L564</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Target:GetBuffNumber()</code><br /><small style="color:#657078;">无参数 · 1 个返回值 · 脚本使用 2 处</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp L543</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Target:GetData(string, number)</code><br /><small style="color:#657078;">string, number · 1 个返回值 · 脚本使用 6 处</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp L162</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Target:GetDialogNpcName()</code><br /><small style="color:#657078;">无参数 · 1 个返回值 · 脚本使用 6 处</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp L613</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Target:GetHPPercent()</code><br /><small style="color:#657078;">无参数 · 1 个返回值 · 脚本使用 2 处</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp L362</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Target:GetLevel()</code><br /><small style="color:#657078;">无参数 · 1 个返回值 · 脚本使用 4 处</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp L128</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Target:GetMPPercent()</code><br /><small style="color:#657078;">无参数 · 1 个返回值 · 脚本使用 1 处</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp L376</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Target:GetName()</code><br /><small style="color:#657078;">无参数 · 1 个返回值 · 脚本使用 6 处</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp L109</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Target:GetPos()</code><br /><small style="color:#657078;">无参数 · 3 个返回值 · 脚本使用 2 处</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp L436</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Target:GetRagePercent()</code><br /><small style="color:#657078;">无参数 · 1 个返回值 · 脚本使用 1 处</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp L390</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Target:GetServerId2ClientId(number)</code><br /><small style="color:#657078;">number · 1 个返回值 · 脚本使用 6 处</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp L141</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Target:GetShopNpcName()</code><br /><small style="color:#657078;">无参数 · 1 个返回值 · 脚本使用 1 处</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp L657</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Target:GetXinfaNpcName()</code><br /><small style="color:#657078;">无参数 · 1 个返回值 · 脚本使用 1 处</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp L672</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Target:IsEnemy()</code><br /><small style="color:#657078;">无参数 · 1 个返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp L1002</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Target:IsPresent(number)</code><br /><small style="color:#657078;">number · 1 个返回值 · 脚本使用 6 处</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp L86</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Target:IsTargetTeamMember()</code><br /><small style="color:#657078;">无参数 · 1 个返回值 · 脚本使用 2 处</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp L815</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Target:IsTargetValide()</code><br /><small style="color:#657078;">无参数 · 1 个返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp L823</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Target:SelectThePlayer(string)</code><br /><small style="color:#657078;">string · 无返回值 · 脚本使用 2 处</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp L47</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Target:SendAskDetail(string)</code><br /><small style="color:#657078;">string · 1 个返回值 · 脚本使用 1 处</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CLOSE_TARGET_EQUIP;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp L733</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Target:SendCharRnameMsg(string)</code><br /><small style="color:#657078;">string · 无返回值 · 脚本使用 1 处</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp L915</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Target:SendTeamApply(string)</code><br /><small style="color:#657078;">string · 无返回值 · 脚本使用 6 处</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp L496</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Target:SendTeamRequest(string)</code><br /><small style="color:#657078;">string · 无返回值 · 脚本使用 6 处</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp L453</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Target:Set_To_Private(string)</code><br /><small style="color:#657078;">string · 无返回值 · 脚本使用 1 处</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CHAT_CHANGE_PRIVATENAME<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp L785</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Target:SetHorseModel(number)</code><br /><small style="color:#657078;">number · 无返回值 · 脚本使用 4 处</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp L714</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Target:TargetEquip_ChangeModel()</code><br /><small style="color:#657078;">无参数 · 无返回值 · 脚本使用 1 处</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp L694</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Target:TargetEquip_DestroyUIModel()</code><br /><small style="color:#657078;">无参数 · 无返回值 · 脚本使用 1 处</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp L702</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Target:TargetFrame_Update_HP_Team()</code><br /><small style="color:#657078;">无参数 · 1 个返回值 · 脚本使用 1 处</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp L949</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Target:TargetFrame_Update_Icon_Team()</code><br /><small style="color:#657078;">无参数 · 1 个返回值 · 脚本使用 1 处</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp L987</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Target:TargetFrame_Update_Level_Team()</code><br /><small style="color:#657078;">无参数 · 1 个返回值 · 脚本使用 1 处</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp L979</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Target:TargetFrame_Update_Menpai_Team()</code><br /><small style="color:#657078;">无参数 · 1 个返回值 · 脚本使用 1 处</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp L859</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Target:TargetFrame_Update_MP_Team()</code><br /><small style="color:#657078;">无参数 · 1 个返回值 · 脚本使用 1 处</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp L960</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Target:TargetFrame_Update_Name_Team()</code><br /><small style="color:#657078;">无参数 · 1 个返回值 · 脚本使用 1 处</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp L843</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Target:TargetFrame_Update_Rage_Team()</code><br /><small style="color:#657078;">无参数 · 1 个返回值 · 脚本使用 1 处</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp L971</small> |} == 多返回值方法 == * <code style="white-space:normal;overflow-wrap:anywhere;">Target:GetBuffIconNameByIndex</code> → 2 个返回值 * <code style="white-space:normal;overflow-wrap:anywhere;">Target:GetPos</code> → 3 个返回值 == 脚本中的调用 == 以下是该对象在客户端界面脚本里的调用点(整理为注释,便于检索): <pre style="white-space:pre-wrap;overflow-wrap:anywhere;font-size:13px;line-height:1.7;padding:12px;background:#f5f7f8;border:1px solid #dbe3e6;">-- Target:CharRnameCheck ← ConfraternityApplyManor/ConfraternityApplyManor.lua -- Target:CharRnameConfirm ← ConfraternityApplyManor/ConfraternityApplyManor.lua -- Target:Close_Before_TargetEquip_UI ← ContexMenu/ContexMenu.lua -- Target:Follow ← ContexMenu/ContexMenu.lua</pre> </div>
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