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__NOTOC__ <div class="lua-reference" style="max-width:1200px;margin:0 auto;line-height:1.8;color:#29343a;font-family:Arial,'Microsoft YaHei','PingFang SC',sans-serif;letter-spacing:0;overflow-wrap:anywhere;"> [[首页|首页]] · [[Lua接口/客户端函数索引|客户端接口]] · [[Lua接口/客户端函数索引/Talk|Talk]] · [[Lua接口/客户端窗口操作|窗口操作]] · [[Lua接口/客户端事件|客户端事件]] <div style="padding:14px 0;border-top:3px solid #287568;"> <div role="heading" aria-level="2" style="font-size:22px;font-weight:bold;color:#193d37;">Talk 对象方法</div> <div style="margin-top:6px;color:#657078;">实现类 <code style="white-space:normal;overflow-wrap:anywhere;">Talk</code> · 43 个方法 · 脚本使用 79 处</div> </div> <div style="margin:10px 0;padding:10px 12px;border-left:3px solid #9a7940;background:#faf7f0;font-size:13px;color:#5f5136;">本页参数与返回值由客户端 C++ 绑定源码自动推断(参数取自 <code>args[n]</code> 与 <code>lua_is*</code> 的实际取值点,返回项数取自 <code>return n</code>),<b>未经运行验证</b>;用途摘要按实现体归纳,仅供参考。</div> == 调用方式 == 调用形式:<code style="white-space:normal;overflow-wrap:anywhere;">Talk:ChangeCurrentChannel(string, string, number)</code> 对象名 <code style="white-space:normal;overflow-wrap:anywhere;">Talk</code> 是全局对象,可直接使用。 == 方法列表 == {| class="wikitable" style="width:100%;table-layout:fixed;border-collapse:collapse;font-size:13px;" ! scope="col" style="text-align:left;background:#edf3f2;padding:8px;width:34%;" | 方法 ! scope="col" style="text-align:left;background:#edf3f2;padding:8px;" | 说明 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:ChangeCurrentChannel(string, string, number)</code><br /><small style="color:#657078;">string, string, number · 2 个返回值 · 脚本使用 1 处</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp L2088</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:ClearTab(number)</code><br /><small style="color:#657078;">number · 无返回值 · 脚本使用 1 处</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp L1923</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:ConfigTab(string, string)</code><br /><small style="color:#657078;">string, string · 无返回值 · 脚本使用 1 处</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CHAT_TAB_CONFIG;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp L1764</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:ConfigTabFinish(string, string, string)</code><br /><small style="color:#657078;">string, string, string · 无返回值 · 脚本使用 3 处</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CHAT_TAB_CONFIG_FINISH;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp L1823</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:ContexMenuTalk(string)</code><br /><small style="color:#657078;">string · 无返回值 · 脚本使用 6 处</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CHAT_CHANGE_PRIVATENAME;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp L2473</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:CreateTab()</code><br /><small style="color:#657078;">无参数 · 无返回值 · 脚本使用 1 处</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CHAT_TAB_CREATE;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp L1754</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:CreateTabFinish(string, string, string)</code><br /><small style="color:#657078;">string, string, string · 无返回值 · 脚本使用 2 处</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CHAT_TAB_CREATE_FINISH;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp L1791</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:DelPingBi(number)</code><br /><small style="color:#657078;">number · 无返回值 · 脚本使用 1 处</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CHAT_PINGBI_UPDATE;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp L2650</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:DisclosureToGM(string, string, string, number)</code><br /><small style="color:#657078;">string, string, string, number · 无返回值 · 脚本使用 1 处</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp L3598</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:EnumChatMood(number)</code><br /><small style="color:#657078;">number · 1 个返回值 · 脚本使用 1 处</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp L2559</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:GetChannel(number)</code><br /><small style="color:#657078;">number · 2 个返回值 · 脚本使用 2 处</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp L982</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:GetChannelHeader(string)</code><br /><small style="color:#657078;">string · 1 个返回值 · 脚本使用 1 处</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp L1018</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:GetChannelNumber()</code><br /><small style="color:#657078;">无参数 · 1 个返回值 · 脚本使用 1 处</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp L975</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:GetChannelType(string)</code><br /><small style="color:#657078;">string · 1 个返回值 · 脚本使用 1 处</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp L1958</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:GetCurInputLanguage()</code><br /><small style="color:#657078;">无参数 · 1 个返回值 · 脚本使用 1 处</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 操作客户端界面<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp L2673</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:GetCurrentSelectName()</code><br /><small style="color:#657078;">无参数 · 1 个返回值</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp L2492</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:GetCurTab()</code><br /><small style="color:#657078;">无参数 · 1 个返回值 · 脚本使用 1 处</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp L1583</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:GetHyperLinkString(string, string)</code><br /><small style="color:#657078;">string, string · 1 个返回值 · 脚本使用 1 处</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp L2400</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:GetPingBiName(number)</code><br /><small style="color:#657078;">number · 1 个返回值 · 脚本使用 1 处</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp L2632</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:GetPingBiNum()</code><br /><small style="color:#657078;">无参数 · 1 个返回值 · 脚本使用 1 处</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp L2626</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:GetTalkTemplateString(string, string)</code><br /><small style="color:#657078;">string, string · 1 个返回值 · 脚本使用 1 处</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp L2525</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:HandleHistoryAction(string, string, string)</code><br /><small style="color:#657078;">string, string, string · 无返回值 · 脚本使用 6 处</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CHAT_HISTORY_ACTION;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp L2370</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:HandleMainBarAction(string, string)</code><br /><small style="color:#657078;">string, string · 无返回值 · 脚本使用 6 处</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CHAT_MENUBAR_ACTION;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp L2346</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:HandleMenuAction(string)</code><br /><small style="color:#657078;">string · 1 个返回值 · 脚本使用 6 处</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp L2498</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:HideContexMenu4Speaker()</code><br /><small style="color:#657078;">无参数 · 无返回值 · 脚本使用 1 处</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_HIDE_CONTEXMENU_SPEAKER;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp L2337</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:InsertHistory(number, string)</code><br /><small style="color:#657078;">number, string · 无返回值 · 脚本使用 2 处</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp L1418</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:ModifyChatTxt(string, string, string)</code><br /><small style="color:#657078;">string, string, string · 1 个返回值 · 脚本使用 2 处</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp L2213</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:MoveTabHisQue(number, number)</code><br /><small style="color:#657078;">number, number · 无返回值 · 脚本使用 1 处</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp L1637</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:OpenSpeakerDlg()</code><br /><small style="color:#657078;">无参数 · 无返回值 · 脚本使用 1 处</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_SHOW_SPEAKER_INPUTBOX;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp L2464</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:SaveChatHistory(number)</code><br /><small style="color:#657078;">number · 无返回值 · 脚本使用 1 处</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp L1688</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:SaveOldTalkMsg(string, string)</code><br /><small style="color:#657078;">string, string · 无返回值 · 脚本使用 1 处</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp L2047</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:SaveTab(number, string, string)</code><br /><small style="color:#657078;">number, string, string · 无返回值 · 脚本使用 3 处</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp L1845</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:SelectFaceMotion(string, string)</code><br /><small style="color:#657078;">string, string · 无返回值 · 脚本使用 4 处</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CHAT_FACEMOTION_SELECT;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp L1973</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:SelectTextColor(string, string)</code><br /><small style="color:#657078;">string, string · 无返回值 · 脚本使用 4 处</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CHAT_TEXTCOLOR_SELECT;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp L2010</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:SendChatMessage(string, string)</code><br /><small style="color:#657078;">string, string · 1 个返回值 · 脚本使用 3 处</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp L1154</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:SetCurTab(number)</code><br /><small style="color:#657078;">number · 无返回值 · 脚本使用 2 处</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CHAT_TAB_CHANGED;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp L1559</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:SetDisappearTime(number)</code><br /><small style="color:#657078;">number · 无返回值 · 脚本使用 1 处</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp L1542</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:SetMaxSaveNumber(number)</code><br /><small style="color:#657078;">number · 无返回值 · 脚本使用 1 处</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp L1527</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:SetTabCfg(number, string)</code><br /><small style="color:#657078;">number, string · 无返回值 · 脚本使用 1 处</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp L1607</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:ShowChatMood(string)</code><br /><small style="color:#657078;">string · 无返回值 · 脚本使用 1 处</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CHAT_ACT_SELECT;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp L2593</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:ShowContexMenu(string)</code><br /><small style="color:#657078;">string · 无返回值 · 脚本使用 1 处</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_SHOW_CONTEXMENU;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp L2273</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:ShowContexMenu4Speaker(string, string)</code><br /><small style="color:#657078;">string, string · 无返回值 · 脚本使用 1 处</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_SHOW_CONTEXMENU;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp L2301</small> |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:ShowPingBi(string)</code><br /><small style="color:#657078;">string · 无返回值 · 脚本使用 1 处</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CHAT_PINGBI_LIST;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp L2610</small> |} == 多返回值方法 == * <code style="white-space:normal;overflow-wrap:anywhere;">Talk:ChangeCurrentChannel</code> → 2 个返回值 * <code style="white-space:normal;overflow-wrap:anywhere;">Talk:GetChannel</code> → 2 个返回值 == 脚本中的调用 == 以下是该对象在客户端界面脚本里的调用点(整理为注释,便于检索): <pre style="white-space:pre-wrap;overflow-wrap:anywhere;font-size:13px;line-height:1.7;padding:12px;background:#f5f7f8;border:1px solid #dbe3e6;">-- Talk:ChangeCurrentChannel ← ChatFrame/ChatFrame.lua -- Talk:ClearTab ← ChatFrame/ChatFrame.lua -- Talk:ConfigTab ← ChatFrame/ChatFrame.lua -- Talk:ConfigTabFinish ← ChannelCustomization/ChannelCustomization.lua</pre> </div>
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