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__NOTOC__ <div class="lua-reference" style="max-width:1200px;margin:0 auto;line-height:1.8;color:#29343a;font-family:Arial,'Microsoft YaHei',sans-serif;letter-spacing:0;overflow-wrap:anywhere;"> [[首页|首页]] · [[Lua接口/服务端函数索引|服务端接口]] · [[Lua接口/服务端调用约定|调用约定]] 创建、删除、召唤、设置属性、学习技能、训养、还童、融合与繁殖珍兽。多数接口用 GUID 高低段定位宠物。 == 创建与删除 == {| class="wikitable" style="width:100%;table-layout:fixed;border-collapse:collapse;font-size:13px;" ! scope="col" style="text-align:left;background:#edf3f2;padding:8px;" | 接口 ! scope="col" style="text-align:left;background:#edf3f2;padding:8px;" | 参数与返回 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnCreatePetToHuman|LuaFnCreatePetToHuman]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">sceneId, selfId, nPetDataID, nPetLevel, nRuler</code> → 创建结果(3 个值);部分分支无返回值。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnDeletePetByGUID|LuaFnDeletePetByGUID]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">sceneId, selfId, guidPetHigh, guidPetLow</code> → 0 / 1 / -1,删除前记录完整档案到宠物日志。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/RecallPet|RecallPet]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">sceneId, selfId</code>;无返回值。收回当前召唤的宠物。 |} [[Lua接口/服务端/LuaFnCreatePetToHuman|LuaFnCreatePetToHuman]] 按生成规则创建宠物,返回 3 个值。[[Lua接口/服务端/LuaFnDeletePetByGUID|LuaFnDeletePetByGUID]] 删除前会把完整档案写入宠物日志。[[Lua接口/服务端/RecallPet|RecallPet]] 无返回值。 == 属性设置 == {| class="wikitable" style="width:100%;table-layout:fixed;border-collapse:collapse;font-size:13px;" ! scope="col" style="text-align:left;background:#edf3f2;padding:8px;" | 接口 ! scope="col" style="text-align:left;background:#edf3f2;padding:8px;" | 参数与返回 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetPetHP|LuaFnSetPetHP]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">sceneId, selfId, petGUID_H, petGUID_L, hp</code>;无返回值。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetPetMaxHP|LuaFnSetPetMaxHP]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">sceneId, selfId, arg3, arg4, arg5</code>;无返回值。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetPetLife|LuaFnSetPetLife]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">sceneId, selfId, petGUID_H, petGUID_L, life</code>;无返回值。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetPetHappiness|LuaFnSetPetHappiness]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">sceneId, selfId, petGUID_H, petGUID_L, happiness</code>;无返回值。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetPetSavvy|SetPetSavvy]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">sceneId, selfId, guidPetHigh, guidPetLow, nSavvyNew</code> → 结果;部分分支无返回值。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetPetAITypeByGUID|LuaFnSetPetAITypeByGUID]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">sceneId, selfId, guidPetHigh, guidPetLow, nAIType</code> → 1 / 0。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetPetTitle|LuaFnSetPetTitle]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">sceneId, selfId, guidPetHigh, guidPetLow, tTitleID</code> → 部分分支无返回值。 |} [[Lua接口/服务端/LuaFnSetPetHP|LuaFnSetPetHP]]、[[Lua接口/服务端/LuaFnSetPetMaxHP|LuaFnSetPetMaxHP]]、[[Lua接口/服务端/LuaFnSetPetLife|LuaFnSetPetLife]]、[[Lua接口/服务端/LuaFnSetPetHappiness|LuaFnSetPetHappiness]] 都**无返回值**,赋值接收得到 nil,不能用 <code style="white-space:normal;overflow-wrap:anywhere;">if X(...) then</code> 判断成功。设置宠物悟性、写宠物日志并刷新详情由 [[Lua接口/服务端/SetPetSavvy|SetPetSavvy]] 完成。 == 技能学习 == {| class="wikitable" style="width:100%;table-layout:fixed;border-collapse:collapse;font-size:13px;" ! scope="col" style="text-align:left;background:#edf3f2;padding:8px;" | 接口 ! scope="col" style="text-align:left;background:#edf3f2;padding:8px;" | 参数与返回 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/PetStudySkill|PetStudySkill]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">sceneId, selfId, guidPetHigh, guidPetLow, skillId</code> → 1 / 0。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/PetStudySkill_MenPai|PetStudySkill_MenPai]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">sceneId, selfId, arg3, arg4, arg5</code> → 0。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnPetSkillUp|LuaFnPetSkillUp]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">sceneId, selfId, guidPetHigh, guidPetLow, nSkillIndex, nSkillID</code> → 部分分支无返回值;把指定技能替换为升级后的技能。 |} [[Lua接口/服务端/PetStudySkill|PetStudySkill]] 让宠物学习指定技能,[[Lua接口/服务端/PetStudySkill_MenPai|PetStudySkill_MenPai]] 学习门派技能。[[Lua接口/服务端/LuaFnPetSkillUp|LuaFnPetSkillUp]] 按技能位替换为升级后的技能并发送刷新。 == 训养与还童 == {| class="wikitable" style="width:100%;table-layout:fixed;border-collapse:collapse;font-size:13px;" ! scope="col" style="text-align:left;background:#edf3f2;padding:8px;" | 接口 ! scope="col" style="text-align:left;background:#edf3f2;padding:8px;" | 参数与返回 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/CalcPetDomesticationMoney|CalcPetDomesticationMoney]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">sceneId, humanId, petGUID_H, petGUID_L</code> → 训养费用;失败 -1。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/PetDomestication|PetDomestication]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">sceneId, selfId, guidPetHigh, guidPetLow</code> → 1 / -1。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetPetHuanTongCost|LuaFnGetPetHuanTongCost]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">sceneId, takeLevel</code> → 还童费用;失败 -1。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnPetCanReturnToChild|LuaFnPetCanReturnToChild]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">sceneId, selfId, petGUID_H, petGUID_L, nRuler, nSpecifyPetDataID</code> → 是否可还童;部分分支无返回值。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnPetReturnToChild|LuaFnPetReturnToChild]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">sceneId, selfId, petGUID_H, petGUID_L, nRuler, nSpecifyPetDataID</code> → 还童结果(2 个值);部分分支无返回值。 |} [[Lua接口/服务端/CalcPetDomesticationMoney|CalcPetDomesticationMoney]] 先算费用,[[Lua接口/服务端/PetDomestication|PetDomestication]] 执行训养。[[Lua接口/服务端/LuaFnPetReturnToChild|LuaFnPetReturnToChild]] 需要 6 个参数,返回 2 个值。 == 经验与属性点 == {| class="wikitable" style="width:100%;table-layout:fixed;border-collapse:collapse;font-size:13px;" ! scope="col" style="text-align:left;background:#edf3f2;padding:8px;" | 接口 ! scope="col" style="text-align:left;background:#edf3f2;padding:8px;" | 参数与返回 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/PetAddExp|PetAddExp]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">sceneId, selfId, nExp</code> → 部分分支无返回值;为当前出战宠物加经验。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnCheckResetPetAttrPt|LuaFnCheckResetPetAttrPt]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">sceneId, selfId, guidPetHigh, guidPetLow</code> → 是否允许重置;失败 -1。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnResetPetAttrPt|LuaFnResetPetAttrPt]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">sceneId, selfId, guidPetHigh, guidPetLow</code> → 1 / -1;重置并刷新详情。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetPetNumExtra|SetPetNumExtra]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">sceneId, selfId, yValue</code> → 1 / 0;允许范围 0 到 4。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnPetCanUseFood|LuaFnPetCanUseFood]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">sceneId, selfId, petGUID_H, petGUID_L, nIndex</code> → 是否可食用;失败 -1。 |} [[Lua接口/服务端/SetPetNumExtra|SetPetNumExtra]] 的额外宠物栏数量允许范围是 0 到 4。[[Lua接口/服务端/PetAddExp|PetAddExp]] 部分分支不返回值。 == 融合与悟性提升 == {| class="wikitable" style="width:100%;table-layout:fixed;border-collapse:collapse;font-size:13px;" ! scope="col" style="text-align:left;background:#edf3f2;padding:8px;" | 接口 ! scope="col" style="text-align:left;background:#edf3f2;padding:8px;" | 参数与返回 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnCallPetCompoundUI|LuaFnCallPetCompoundUI]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">sceneId, selfId, targetId, nUIIndex</code> → 1 / 0;打开宠物融合界面。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/IncreaceSavvyByCompound|IncreaceSavvyByCompound]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">sceneId, selfId, destPetHigh, destPetLow, assistantPetHigh, assistantPetLow</code> → 悟性变化值;部分分支无返回值。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetCostOfGenGuBySavvy|GetCostOfGenGuBySavvy]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">sceneId, selfId, nSavvy</code> → 提升根骨费用;部分分支无返回值。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetSuccrateOfGenGuBySavvy|GetSuccrateOfGenGuBySavvy]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">sceneId, selfId, nSavvy</code> → 提升根骨成功率;部分分支无返回值。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetLeveldownOfCompoundBySavvy|GetLeveldownOfCompoundBySavvy]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">sceneId, selfId, nSavvy</code> → 融合后按悟性扣减的等级;部分分支无返回值。 |} 这组接口按悟性读取融合 / 根骨相关的费用、成功率与等级扣减,用悟性值作为查询参数。 == 繁殖 == {| class="wikitable" style="width:100%;table-layout:fixed;border-collapse:collapse;font-size:13px;" ! scope="col" style="text-align:left;background:#edf3f2;padding:8px;" | 接口 ! scope="col" style="text-align:left;background:#edf3f2;padding:8px;" | 参数与返回 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnCheckCallPetProcreateRegisterUI|LuaFnCheckCallPetProcreateRegisterUI]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">sceneId, selfId, targetId</code> → 是否满足登记条件;部分分支无返回值。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnCallPetProcreateRegisterUI|LuaFnCallPetProcreateRegisterUI]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">sceneId, selfId, targetId, nUIIndex</code> → 1 / 0;打开登记界面。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnCheckPetProcreateTakeOut|LuaFnCheckPetProcreateTakeOut]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">sceneId, selfId</code> → 是否满足领取条件;部分分支无返回值。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnPetProcreateTakeOut|LuaFnPetProcreateTakeOut]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">sceneId, selfId</code> → 1 / 0;领取繁殖结果。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetPetProcreateInfo|LuaFnGetPetProcreateInfo]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">sceneId, selfId</code>;无返回值。向世界服查询繁殖记录。 |} [[Lua接口/服务端/LuaFnGetPetProcreateInfo|LuaFnGetPetProcreateInfo]] 无返回值,结果由世界服异步返回。 == 锁与 GUID 高低段 == {| class="wikitable" style="width:100%;table-layout:fixed;border-collapse:collapse;font-size:13px;" ! scope="col" style="text-align:left;background:#edf3f2;padding:8px;" | 接口 ! scope="col" style="text-align:left;background:#edf3f2;padding:8px;" | 参数与返回 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnIsPetLockedByGUID|LuaFnIsPetLockedByGUID]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">sceneId, selfId, guidPetHigh, guidPetLow</code> → 是否被运行时交易锁锁定;部分分支无返回值。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnIsPetPWLockedByGUID|LuaFnIsPetPWLockedByGUID]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">sceneId, selfId, guidPetHigh, guidPetLow</code> → 是否受二级密码保护;宠物不存在时不返回 Lua 值。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetLowSectionOfTargetPetGuid|LuaFnGetLowSectionOfTargetPetGuid]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">sceneId, nSelfID</code> → 当前操作目标珍兽 GUID 低段;失败 -1。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetHighSectionOfTargetPetGuid|LuaFnGetHighSectionOfTargetPetGuid]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">sceneId, nSelfID</code> → 当前操作目标珍兽 GUID 高段;失败 -1。 |} [[Lua接口/服务端/LuaFnGetLowSectionOfTargetPetGuid|LuaFnGetLowSectionOfTargetPetGuid]] 和 [[Lua接口/服务端/LuaFnGetHighSectionOfTargetPetGuid|LuaFnGetHighSectionOfTargetPetGuid]] 用于在当前操作流程中直接读取目标珍兽的 GUID 高低段,省去先取 GUID 再拆分。 == 设置宠物生命 == <pre style="white-space:pre-wrap;overflow-wrap:anywhere;font-size:13px;line-height:1.7;padding:12px;background:#f5f7f8;border:1px solid #dbe3e6;">LuaFnSetPetHP(sceneId, selfId, guidPetHigh, guidPetLow, 100) -- 无返回值;不能写 if LuaFnSetPetHP(...) then 判断 -- 想确认应改读 LuaFnGetPetHP 回比</pre> [[Lua接口/服务端/LuaFnSetPetHP|LuaFnSetPetHP]] 无返回值。需要确认生效应在用 [[Lua接口/服务端/LuaFnGetPetHP|LuaFnGetPetHP]] 读回比较。 == 学习宠物技能 == <pre style="white-space:pre-wrap;overflow-wrap:anywhere;font-size:13px;line-height:1.7;padding:12px;background:#f5f7f8;border:1px solid #dbe3e6;">local result = PetStudySkill(sceneId, selfId, guidPetHigh, guidPetLow, skillId) if type(result) == "number" and result == 1 then -- 学习成功 end</pre> [[Lua接口/服务端/PetStudySkill|PetStudySkill]] 返回 1 表示成功、0 表示失败,用 <code style="white-space:normal;overflow-wrap:anywhere;">== 1</code> 判断。 == 收回宠物 == <pre style="white-space:pre-wrap;overflow-wrap:anywhere;font-size:13px;line-height:1.7;padding:12px;background:#f5f7f8;border:1px solid #dbe3e6;">RecallPet(sceneId, selfId) -- 无返回值;收回玩家当前召唤的宠物</pre> [[Lua接口/服务端/RecallPet|RecallPet]] 无返回值。 == 相关主题 == * [[Lua接口/角色信息|角色信息]] * [[Lua接口/属性读取与修改|属性读取与修改]] * [[Lua接口/等级与经验|等级与经验]] * [[Lua接口/货币相关|货币相关]] * [[Lua接口/物品查询|物品查询]] * [[Lua接口/物品发放与扣除|物品发放与扣除]] * [[Lua接口/背包空间|背包空间]] * [[Lua接口/装备操作|装备操作]] * [[Lua接口/任务状态|任务状态]] * [[Lua接口/任务变量|任务变量]] * [[Lua接口/NPC对话|NPC 对话]] * [[Lua接口/对话选项|对话选项]] * [[Lua接口/技能相关|技能相关]] * [[Lua接口/心法相关|心法相关]] * [[Lua接口/状态效果|状态效果]] * [[Lua接口/生活技能|生活技能]] * [[Lua接口/珍兽查询|珍兽查询]] * [[Lua接口/珍兽操作|珍兽操作]] * [[Lua接口/场景查询|场景查询]] * [[Lua接口/坐标与传送|坐标与传送]] * [[Lua接口/副本相关|副本相关]] * [[Lua接口/活动相关|活动相关]] * [[Lua接口/时间与计时|时间与计时]] * [[Lua接口/怪物相关|怪物相关]] [[Lua接口/服务端调用约定|服务端调用约定]] · [[Lua接口/服务端调用示例|服务端调用示例]] · [[Lua接口/服务端函数索引|服务端函数索引]] [[Lua接口/函数不存在|函数不存在或提示 nil]] · [[Lua接口/参数类型与顺序|参数类型与顺序]] · [[Lua接口/返回值判断|返回值判断]] · [[Lua接口/对象ID与GUID|对象 ID 与 GUID]] <div style="margin-top:20px;padding-top:10px;border-top:1px solid #dbe3e6;color:#657078;font-size:12px;">本页函数签名与返回约定依据当前服务端注册表整理;sceneId、selfId 由实际回调提供,业务枚举、属性类型编号与运行效果需要实测。</div> </div>
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