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{{DISPLAYTITLE:<span style="font-size:24px;line-height:1.4;overflow-wrap:anywhere;">工程参考/配置文件索引</span>}} __NOTOC__ <div class="config-file-reference" style="max-width:1200px;margin:0 auto;line-height:1.8;color:#29343a;font-family:Arial,'Microsoft YaHei',sans-serif;letter-spacing:0;overflow-wrap:anywhere;"> [[首页|首页]] · [[工程参考/配置文件索引|配置文件索引]] · [[工程参考/配置文件修改约定|修改约定]] 本索引收录 Server/Config 与 Public/Config 及子目录中的 242 个文件。按文件位置区分同名文件,按专题查找需要修改的功能。 当前 124 个文件已完成源码与字段说明,其余条目继续核对;收录文件不表示已完成游戏实测。操作前先看 [[工程参考/配置文件修改约定|配置文件修改约定]]。 [[工程参考/服务端外网设置|服务端外网设置]] · [[工程参考/登录器配置|登录器配置]] · [[Lua接口/服务端函数索引|Lua 接口索引]] [[#启动与联网|启动与联网]] · [[#全局与管理|全局与管理]] · [[#物品与装备|物品与装备]] · [[#场景与任务|场景与任务]] · [[#商店与掉落|商店与掉落]] · [[#成长与技能|成长与技能]] · [[#活动与其他资源|活动与其他资源]] == 启动与联网 == {| class="wikitable" style="width:100%;table-layout:fixed;border-collapse:collapse;font-size:13px;" ! scope="col" style="width:34%;text-align:left;background:#edf3f2;padding:8px;" | 文件位置(相对于各自 Config) ! scope="col" style="width:42%;text-align:left;background:#edf3f2;padding:8px;" | 用途与读取程序 ! scope="col" style="width:24%;text-align:left;background:#edf3f2;padding:8px;" | 说明 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/BillingInfo.ini</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 账号数据库、内部访问名单和登录数量限制<br>Billing 读取数据库及限制;访问名单由 Billing 监听管理器读取 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/BillingInfo.ini|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/LoginInfo.ini</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 登录服务编号、数据库数据源和登录检查参数<br>主要使用者为 Login,公共初始化同时读取 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/LoginInfo.ini|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/MachineInfo.ini</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 逻辑机器编号清单<br>公共配置初始化读取;Server 的机器管理逻辑查询 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/MachineInfo.ini|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/ServerInfo.ini</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 服务编号、玩家连接地址、内部通信与共享内存关联<br>主要用于 Server、Login、World、Billing;公共初始化也会读取 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/ServerInfo.ini|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/ShareMemInfo.ini</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 共享存储的数据库连接、保存间隔及键与数据类型对应<br>主要使用者为 ShareMemory;Server 和 World 使用其中关联的数据键 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/ShareMemInfo.ini|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/WorldInfo.ini</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 区服标识与 World 共享内存键<br>主要使用者为 World;其他服务也会使用区服标识 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/WorldInfo.ini|字段与修改实例]]<br>已核对源码 |} == 全局与管理 == {| class="wikitable" style="width:100%;table-layout:fixed;border-collapse:collapse;font-size:13px;" ! scope="col" style="width:34%;text-align:left;background:#edf3f2;padding:8px;" | 文件位置(相对于各自 Config) ! scope="col" style="width:42%;text-align:left;background:#edf3f2;padding:8px;" | 用途与读取程序 ! scope="col" style="width:24%;text-align:left;background:#edf3f2;padding:8px;" | 说明 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/Account.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 用途与实际读取程序待核对。 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 待核对 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/AllowableScriptFunc.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 允许客户端请求的服务端脚本入口白名单<br>Server 游戏进程 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/AllowableScriptFunc.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/ConfigInfo.ini</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 全局玩法参数、容量、计时及管理开关<br>Server、World、Login、Billing、ShareMemory 的公共初始化均读取;具体字段各自使用 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/ConfigInfo.ini|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/DefaultChar.ini</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 新角色初始数据、出生点与初始快捷栏<br>Login;World 的非共享内存档案初始化分支也读取 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/DefaultChar.ini|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/GMList.ini</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 按角色 GUID 登记 GM 指令权限<br>Server 游戏进程 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/GMList.ini|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/IPRange.ini</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 游戏连接的允许与拒绝 IP 网段<br>Server 游戏进程 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/IPRange.ini|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/IPRegionTable.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 按登录来源 IP 为角色记录地区编号<br>Login | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/IPRegionTable.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/MergeConfig.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 按时间段关闭特定业务入口<br>Server 游戏进程,相关 Lua 脚本读取关闭状态 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/MergeConfig.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/SystemInfo.ini</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | World 系统广播与旧活动字段的读取说明<br>World | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/SystemInfo.ini|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/proxyIP.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 登录通知中的代理来源地址识别<br>Server 游戏进程的登录通知管理器 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/proxyIP.txt|字段与修改实例]]<br>已核对源码 |} == 物品与装备 == {| class="wikitable" style="width:100%;table-layout:fixed;border-collapse:collapse;font-size:13px;" ! scope="col" style="width:34%;text-align:left;background:#edf3f2;padding:8px;" | 文件位置(相对于各自 Config) ! scope="col" style="width:42%;text-align:left;background:#edf3f2;padding:8px;" | 用途与读取程序 ! scope="col" style="width:24%;text-align:left;background:#edf3f2;padding:8px;" | 说明 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/ItemAuditFilter.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 物品审核过滤器:按槽位下标登记一个物品模板 ID,供 IsItemInTheAuditFilter 查询<br>Server 游戏进程:GameTable::InitAuditFilter 调用 InitGlobalItemAuditFilter("./Config/ItemAuditFilter.txt"),经 g_ItemFilterManager.InitFromDB 由 TemplateManager_T<ItemFilter_T> 加载 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/ItemAuditFilter.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/ItemQuality.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 旧装备品质权重表;启动读取,当前未发现实际品质抽取调用<br>Server 游戏进程;旧表加载已确认,实际装备业务调用未发现 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/ItemQuality.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/ItemSegAffect.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 装备品质段 1..9 的权重分布<br>Server 游戏进程 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/ItemSegAffect.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/ItemSegQuality.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 按装备规则、创建原因和部位选择品质分布编号<br>Server 游戏进程 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/ItemSegQuality.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/ItemSegRate.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 装备各品质段对附加属性基数的缩放系数<br>Server 游戏进程的装备生成与属性校验 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/ItemSegRate.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/ItemSegValue.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 装备属性段的数值表:每个段号一行,后面 64 列是该段各项属性的取值(本 Server/Config 副本不是运行时读取的文件)<br>Server 游戏进程读取的是 ../Public/Config/ItemSegValue.txt(FILE_ITEM_SEG_VALUE),不是本副本;结构由 ItemTable::InitItemSegValueTable 定义,取值由 ItemTable::GetItemSegValue 提供给 ItemRuler.cpp | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/ItemSegValue.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/ItemSerial.ini</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 非共享内存模式下的物品 GUID 流水号起点<br>Server 游戏进程的物品管理器,仅在未启用共享内存时读写 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/ItemSerial.ini|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/ItemValue.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 旧装备属性范围表;启动读取,当前未发现属性生成调用<br>Server 游戏进程;旧表加载已确认,实际装备业务调用未发现 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/ItemValue.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/BlueEquipBase.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 旧版按品质拆分的装备基础属性表(蓝色):物品身份、价格耐久、随机属性与基础区间(本文件当前不是运行时读取的文件)<br>无。全树检索不到 BlueEquipBase.txt 的加载入口;现行装备定义统一由 Public/EquipBase.txt 提供(服务端 ItemTable::InitBlueItemTable + 客户端 DBC_EQUIP_BASE) | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Public/BlueEquipBase.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/CommonItem.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 材料、消耗品及任务物品的模板、堆叠、价格与使用入口<br>Server 游戏进程;Game.exe 的同名客户端资源;GM 工具也可读取其选择的资源包 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Public/CommonItem.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/EquipBase.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 统一装备定义表:物品身份与穿戴位置、名称说明与图标、价格耐久与宝石上限,以及 58 项属性与随机品质/属性段参数<br>服务端 ItemTable::InitBlueItemTable 通过 FILE_EQUIP_BASE(../Public/Config/EquipBase.txt)加载全部 102 列;客户端 GMDataBase.cpp 把 DBC_EQUIP_BASE(id 115)注册到 "EquipBase.txt" 且 nColumnToRead=32,只读前 32 列 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Public/EquipBase.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/EquipExtraAttr.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 物品有效期、装备附加说明、交易币种与卖店结算币种<br>Server 游戏进程和 Game.exe 客户端资源 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Public/EquipExtraAttr.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/EquipSetAttr.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 套装部件计数、普通属性和凑齐后的附加效果<br>Server 游戏进程与 Game.exe 客户端提示 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Public/EquipSetAttr.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/EquipVisual.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 装备可选外观列表与外观选择序号<br>Server 游戏进程与 Game.exe 客户端资源 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Public/EquipVisual.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/GemCarve.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 宝石雕琢的产物、材料及费用<br>Server 游戏进程;客户端读取自己的同名资源表 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Public/GemCarve.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/GemInfo.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 宝石模板、属性点数、价格、图标与显示信息<br>Server 游戏进程;Game.exe 客户端的 General 资源数据库 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Public/GemInfo.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/GemMelting.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 三颗宝石熔炼的产物、两种可选材料及费用<br>Server 游戏进程;客户端读取自己的同名资源表 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Public/GemMelting.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/GreenEquipBase.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 旧版按品质拆分的装备基础属性表(绿色):物品身份、价格耐久、随机属性与基础区间(本文件当前不是运行时读取的文件)<br>无。全树检索不到 GreenEquipBase.txt 的加载入口;现行装备定义统一由 Public/EquipBase.txt 提供(服务端 ItemTable::InitBlueItemTable + 客户端 DBC_EQUIP_BASE) | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Public/GreenEquipBase.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/ItemAptRate.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 把装备资质点换算为六种基础属性的加成百分比<br>Server 游戏进程和 Game.exe 客户端资源 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Public/ItemAptRate.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/ItemCompound.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 生活技能配方、材料消耗、制作时间与脚本入口<br>Server 游戏进程;Game.exe 的配方界面、等级检查和进度显示 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Public/ItemCompound.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/ItemEnhance.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 按装备部位和目标强化等级设置费用、成功阈值、失败等级与属性倍率<br>Server 游戏进程与 Game.exe 客户端资源 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Public/ItemEnhance.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/ItemRule.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 一组物品共用的丢弃、交易、使用、绑定和存银行规则<br>Server 游戏进程;客户端自身同名资源表 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Public/ItemRule.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/ItemSegValue.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 装备附加属性按起始段选择的基础数值<br>Server 游戏进程的装备生成与属性校验 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Public/ItemSegValue.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/ResearchItem.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 用途与实际读取程序待核对。 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 待核对 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/SlotCost.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 装备打孔的两组材料与金钱消耗<br>Server 游戏进程;客户端读取自己的同名资源表 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Public/SlotCost.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/StoreMapItem.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 藏宝图(生长点)条目:物品大类与品质、名称与图标资源、目标场景与坐标、生长点类型与使用脚本<br>客户端 GMDataBase.cpp 把 DBC_ITEM_STOREMAP(id 118)注册到 “StoreMapItem.txt”,Obj_Item.cpp 按编号查表生成藏宝图物品;服务端 ItemTable::InitStoreMapTable 通过 FILE_STORE_MAP_ITEM(../Public/Config/StoreMapItem.txt)加载 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Public/StoreMapItem.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/WhiteEquipBase.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 旧版按品质拆分的装备基础属性表(白色):物品身份、价格耐久、随机属性与基础区间(本文件当前不是运行时读取的文件)<br>无。全树检索不到 WhiteEquipBase.txt 的加载入口;现行装备定义统一由 Public/EquipBase.txt 提供(服务端 ItemTable::InitBlueItemTable + 客户端 DBC_EQUIP_BASE) | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Public/WhiteEquipBase.txt|字段与修改实例]]<br>已核对源码 |} == 场景与任务 == {| class="wikitable" style="width:100%;table-layout:fixed;border-collapse:collapse;font-size:13px;" ! scope="col" style="width:34%;text-align:left;background:#edf3f2;padding:8px;" | 文件位置(相对于各自 Config) ! scope="col" style="width:42%;text-align:left;background:#edf3f2;padding:8px;" | 用途与读取程序 ! scope="col" style="width:24%;text-align:left;background:#edf3f2;padding:8px;" | 说明 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/CopyScene.ini</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 用途与实际读取程序待核对。 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 待核对 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/NPCChat.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 怪物与 NPC 喊话文本:编号按每 1000 一组归类,同组内的多条文本属于同一类喊话<br>Server 游戏进程:TableInit::InitMonsterSpeakTable 通过 FILE_NPC_CHAT(./Config/NPCChat.txt)加载 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/NPCChat.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/NPCPaoPaoIndexTable.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 按 NPC 模板选择头顶气泡对白的连续编号范围<br>Server 游戏进程;玩家客户端另读 MonsterPaoPao.txt 获取文字 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/NPCPaoPaoIndexTable.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/NpcAuditFilter.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 怪物审核过滤器:按槽位下标登记一个怪物模板 ID,供 IsNpcInTheAuditFilter 查询<br>Server 游戏进程:GameTable.cpp 调用 InitGlobalNpcAuditFilter("./Config/NpcAuditFilter.txt"),经 g_NpcFilterManager.InitFromDB 由 TemplateManager_T<NpcFilter_T> 加载 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/NpcAuditFilter.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/SceneInfo.ini</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 用途与实际读取程序待核对。 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 待核对 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/LogicSceneAttr.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 逻辑场景映射:把表内索引映射到真实场景 ID,并标注该场景所属商区<br>Server 游戏进程:TableInit::InitLogicSceneAttrTable 用 ../Public/Config/LogicSceneAttr.txt 加载;客户端 GMDataBase.cpp 把 DBC_LOGIC_SCENE_ATTR(id 200)注册到同名文件 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Public/LogicSceneAttr.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/MissionItem_GroupHashTable.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 用途与实际读取程序待核对。 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 待核对 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/MissionItem_HashTable.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 用途与实际读取程序待核对。 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 待核对 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/MissionNPC_HashTable.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 用途与实际读取程序待核对。 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 待核对 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/Mission_Delivery.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 用途与实际读取程序待核对。 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 待核对 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/Mission_EnterArea.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 用途与实际读取程序待核对。 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 待核对 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/Mission_Husong.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 用途与实际读取程序待核对。 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 待核对 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/Mission_KillMonster.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 用途与实际读取程序待核对。 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 待核对 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/Mission_LootItem.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 用途与实际读取程序待核对。 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 待核对 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/Mission_NpcDefault.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | NPC 缺省对白:按任务脚本与场景登记某个 NPC 在没有任务对白时说的话<br>Server 游戏进程:TableInit::InitMissionNpcDefaultTable 用 MissionOpen(file, "../Public/Config/Mission_NpcDefault.txt", 9) 加载 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Public/Mission_NpcDefault.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/MonsterAITable.ini</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 用途与实际读取程序待核对。 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 待核对 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/MonsterAttrExTable.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 怪物模板扩展属性:战斗数值(攻防、四系、命中会心、速度)、AI 与掉落参数,以及客户端表现参数<br>Server 游戏进程:TableInit::InitMonsterAttrExTable 通过 FILE_MONSTER_ATTREX(../Public/Config/MonsterAttrExTable.txt)加载;客户端 GMDataBase.cpp 把 DBC_CREATURE_ATT 注册到同名文件 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Public/MonsterAttrExTable.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/MonsterRespawnPos.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 怪物刷新点坐标表:每个刷新脚本一行,最多 16 组出生点坐标与朝向<br>Server 游戏进程:TableInit::InitMonsterRespawnPosManager 调用 g_MonsterRespawnPosManager.InitFromDB("../Public/Config/MonsterRespawnPos.txt") | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Public/MonsterRespawnPos.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/SceneAttr.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 场景基础属性:默认落点坐标、安全级别、是否允许挂机终结者,以及该场景可随机出没的最多 16 个怪物模板<br>Server 游戏进程:TableInit::InitSceneAttrTable 用 ../Public/Config/SceneAttr.txt 加载;客户端 GMDataBase.cpp 把 DBC_SCENE_ATTR(id 181)注册到同名文件 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Public/SceneAttr.txt|字段与修改实例]]<br>已核对源码 |} == 商店与掉落 == {| class="wikitable" style="width:100%;table-layout:fixed;border-collapse:collapse;font-size:13px;" ! scope="col" style="width:34%;text-align:left;background:#edf3f2;padding:8px;" | 文件位置(相对于各自 Config) ! scope="col" style="width:42%;text-align:left;background:#edf3f2;padding:8px;" | 用途与读取程序 ! scope="col" style="width:24%;text-align:left;background:#edf3f2;padding:8px;" | 说明 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/DropAttenuation.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 等级差对应的掉落系数记录;当前普通怪物掉落调用未使用该系数<br>Server 游戏进程 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/DropAttenuation.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/DropBoxContent.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 掉落包内的物品模板、品质、价值和绑定<br>Server 在 ItemTable::Init 加载;击杀掉落按包编号二分查询 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/DropBoxContent.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/DropRateOfItemTable.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 脚本抽奖用的物品权重表,不是怪物掉落包<br>Server 在 TableInit 启动时加载;Lua GetItemSnByDropRateOfItemTable 按累计权重抽取 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/DropRateOfItemTable.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/MonsterDropBoxs.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 按怪物模板指定掉落包编号、怪物价值和分配类型<br>Server 在 ItemTable::Init 加载;击杀掉落按怪物 DataID 查询 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/MonsterDropBoxs.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/OnSaleLimit.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 禁止摆摊或玩家商店上架的物品模板名单<br>Server 在 TableInit 启动时加载;摆摊上架与玩家商店上架分别检查 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/OnSaleLimit.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/ZhuandanBase.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 转蛋种类:物品编号、候选条数、背包空间和三条公告模板<br>Server 在 TableInit::Init 先加载本表,再加载 ZhuandanOutput 填候选;LuaFnGetZhuanDanIndex/Info/Space 查询 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/ZhuandanBase.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/ZhuandanConfig.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 旧版单行转丹综合表:加载函数存在,当前启动未调用<br>TableInit::InitZhuandanConfigTable 可读取,但 TableInit::Init 未调用;当前 Lua 转蛋走 Base+Output | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/ZhuandanConfig.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/ZhuandanOutput.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 每种转蛋的候选产物、数量、权重、绑定和广播<br>Server 在 ZhuandanBase 之后加载,按 CrossIndex 填入对应转蛋的候选数组 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/ZhuandanOutput.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/boxdroplist.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 开箱/转丹脚本抽奖表:物品编号、相对权重和公告标志<br>Server 在 TableInit::Init 加载;Lua 开箱脚本按累计权重区间抽取 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/boxdroplist系列#file-c8c2e6ca4133|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/boxdroplist_baibaoshuxia.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 开箱/转丹脚本抽奖表:物品编号、相对权重和公告标志<br>Server 在 TableInit::Init 加载;Lua 开箱脚本按累计权重区间抽取 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/boxdroplist系列#file-bbc35636c409|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/boxdroplist_jubao.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 开箱/转丹脚本抽奖表:物品编号、相对权重和公告标志<br>Server 在 TableInit::Init 加载;Lua 开箱脚本按累计权重区间抽取 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/boxdroplist系列#file-a292f06d2f91|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/boxdroplist_zhuandan1.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 开箱/转丹脚本抽奖表:物品编号、相对权重和公告标志<br>Server 在 TableInit::Init 加载;Lua 开箱脚本按累计权重区间抽取 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/boxdroplist系列#file-6020458c0cb3|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/boxdroplist_zhuandan16.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 开箱/转丹脚本抽奖表:物品编号、相对权重和公告标志<br>Server 在 TableInit::Init 加载;Lua 开箱脚本按累计权重区间抽取 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/boxdroplist系列#file-e65889ae56e6|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/boxdroplist_zhuandan17.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 开箱/转丹脚本抽奖表:物品编号、相对权重和公告标志<br>Server 在 TableInit::Init 加载;Lua 开箱脚本按累计权重区间抽取 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/boxdroplist系列#file-b2f39143ca02|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/boxdroplist_zhuandan18.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 开箱/转丹脚本抽奖表:物品编号、相对权重和公告标志<br>Server 在 TableInit::Init 加载;Lua 开箱脚本按累计权重区间抽取 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/boxdroplist系列#file-cf299b8ec69e|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/boxdroplist_zhuandan19.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 开箱/转丹脚本抽奖表:物品编号、相对权重和公告标志<br>Server 在 TableInit::Init 加载;Lua 开箱脚本按累计权重区间抽取 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/boxdroplist系列#file-04e26aabed4a|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/boxdroplist_zhuandan2.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 开箱/转丹脚本抽奖表:物品编号、相对权重和公告标志<br>Server 在 TableInit::Init 加载;Lua 开箱脚本按累计权重区间抽取 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/boxdroplist系列#file-853acfb3809d|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/boxdroplist_zhuandan20.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 开箱/转丹脚本抽奖表:物品编号、相对权重和公告标志<br>Server 在 TableInit::Init 加载;Lua 开箱脚本按累计权重区间抽取 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/boxdroplist系列#file-3764016ffb38|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/boxdroplist_zhuandan21.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 开箱/转丹脚本抽奖表:物品编号、相对权重和公告标志<br>Server 在 TableInit::Init 加载;Lua 开箱脚本按累计权重区间抽取 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/boxdroplist系列#file-f72be064f370|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/boxdroplist_zhuandan22.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 开箱/转丹脚本抽奖表:物品编号、相对权重和公告标志<br>Server 在 TableInit::Init 加载;Lua 开箱脚本按累计权重区间抽取 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/boxdroplist系列#file-59ddd583af68|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/boxdroplist_zhuandan23.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 开箱/转丹脚本抽奖表:物品编号、相对权重和公告标志<br>Server 在 TableInit::Init 加载;Lua 开箱脚本按累计权重区间抽取 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/boxdroplist系列#file-f8251eb27d4b|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/boxdroplist_zhuandan24.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 开箱/转丹脚本抽奖表:物品编号、相对权重和公告标志<br>Server 在 TableInit::Init 加载;Lua 开箱脚本按累计权重区间抽取 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/boxdroplist系列#file-279ee0b696b6|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/boxdroplist_zhuandan26.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 开箱/转丹脚本抽奖表:物品编号、相对权重和公告标志<br>Server 在 TableInit::Init 加载;Lua 开箱脚本按累计权重区间抽取 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/boxdroplist系列#file-3824c36a5996|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/boxdroplist_zhuandan27.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 开箱/转丹脚本抽奖表:物品编号、相对权重和公告标志<br>Server 在 TableInit::Init 加载;Lua 开箱脚本按累计权重区间抽取 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/boxdroplist系列#file-e09ccc9c038f|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/boxdroplist_zhuandan28.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 开箱/转丹脚本抽奖表:物品编号、相对权重和公告标志<br>Server 在 TableInit::Init 加载;Lua 开箱脚本按累计权重区间抽取 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/boxdroplist系列#file-499efebff663|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/boxdroplist_zhuandan29.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 开箱/转丹脚本抽奖表:物品编号、相对权重和公告标志<br>Server 在 TableInit::Init 加载;Lua 开箱脚本按累计权重区间抽取 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/boxdroplist系列#file-65ffa09134c6|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/boxdroplist_zhuandan3.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 开箱/转丹脚本抽奖表:物品编号、相对权重和公告标志<br>Server 在 TableInit::Init 加载;Lua 开箱脚本按累计权重区间抽取 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/boxdroplist系列#file-1281d723d81a|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/boxdroplist_zhuandan30.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 开箱/转丹脚本抽奖表:物品编号、相对权重和公告标志<br>Server 在 TableInit::Init 加载;Lua 开箱脚本按累计权重区间抽取 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/boxdroplist系列#file-7a62e83c111c|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/boxdroplist_zhuandan31.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 开箱/转丹脚本抽奖表:物品编号、相对权重和公告标志<br>Server 在 TableInit::Init 加载;Lua 开箱脚本按累计权重区间抽取 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/boxdroplist系列#file-da8b998ccec4|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/boxdroplist_zhuandan32.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 开箱/转丹脚本抽奖表:物品编号、相对权重和公告标志<br>Server 在 TableInit::Init 加载;Lua 开箱脚本按累计权重区间抽取 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/boxdroplist系列#file-506cac7c91b0|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/boxdroplist_zhuandan33.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 开箱/转丹脚本抽奖表:物品编号、相对权重和公告标志<br>Server 在 TableInit::Init 加载;Lua 开箱脚本按累计权重区间抽取 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/boxdroplist系列#file-b3f667cf7401|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/boxdroplist_zhuandan4.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 开箱/转丹脚本抽奖表:物品编号、相对权重和公告标志<br>Server 在 TableInit::Init 加载;Lua 开箱脚本按累计权重区间抽取 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/boxdroplist系列#file-d62af5ec8e75|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/boxdroplist_zhuandan5.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 开箱/转丹脚本抽奖表:物品编号、相对权重和公告标志<br>Server 在 TableInit::Init 加载;Lua 开箱脚本按累计权重区间抽取 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/boxdroplist系列#file-287b8684ac14|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/boxdroplist_zhuandan6.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 开箱/转丹脚本抽奖表:物品编号、相对权重和公告标志<br>Server 在 TableInit::Init 加载;Lua 开箱脚本按累计权重区间抽取 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/boxdroplist系列#file-8f8734949041|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/boxdroplist_zhuandanem.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 开箱/转丹脚本抽奖表:物品编号、相对权重和公告标志<br>Server 在 TableInit::Init 加载;Lua 开箱脚本按累计权重区间抽取 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/boxdroplist系列#file-ec27413cfebc|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/boxdroplist_zhuandangb.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 开箱/转丹脚本抽奖表:物品编号、相对权重和公告标志<br>Server 在 TableInit::Init 加载;Lua 开箱脚本按累计权重区间抽取 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/boxdroplist系列#file-2d3bdb34d086|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/boxdroplist_zhuandanmj.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 开箱/转丹脚本抽奖表:物品编号、相对权重和公告标志<br>Server 在 TableInit::Init 加载;Lua 开箱脚本按累计权重区间抽取 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/boxdroplist系列#file-84abaab58041|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/boxdroplist_zhuandansl.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 开箱/转丹脚本抽奖表:物品编号、相对权重和公告标志<br>Server 在 TableInit::Init 加载;Lua 开箱脚本按累计权重区间抽取 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/boxdroplist系列#file-8d0a2ce8e5ac|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/boxdroplist_zhuandantl.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 开箱/转丹脚本抽奖表:物品编号、相对权重和公告标志<br>Server 在 TableInit::Init 加载;Lua 开箱脚本按累计权重区间抽取 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/boxdroplist系列#file-d4f66b4cf40b|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/boxdroplist_zhuandants.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 开箱/转丹脚本抽奖表:物品编号、相对权重和公告标志<br>Server 在 TableInit::Init 加载;Lua 开箱脚本按累计权重区间抽取 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/boxdroplist系列#file-3882ce5ec8dd|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/boxdroplist_zhuandanwd.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 开箱/转丹脚本抽奖表:物品编号、相对权重和公告标志<br>Server 在 TableInit::Init 加载;Lua 开箱脚本按累计权重区间抽取 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/boxdroplist系列#file-1d624e0278e7|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/boxdroplist_zhuandanxx.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 开箱/转丹脚本抽奖表:物品编号、相对权重和公告标志<br>Server 在 TableInit::Init 加载;Lua 开箱脚本按累计权重区间抽取 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/boxdroplist系列#file-71fbfd1acd0c|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/boxdroplist_zhuandanxy.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 开箱/转丹脚本抽奖表:物品编号、相对权重和公告标志<br>Server 在 TableInit::Init 加载;Lua 开箱脚本按累计权重区间抽取 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/boxdroplist系列#file-953f16abee6e|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/DropNotify.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 击杀掉落拾取时的广播文案、频道和同一编号的多条随机稿<br>Server 在 ItemTable::Init 加载;拾取掉落盒时按包上的通知编号查询。GM 命令 reloadtab=DropNotify 可重读 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Public/DropNotify.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/RandShop/100wufang.ini</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 随机 NPC 商店的商品池:模板、数量、出现权重与可选折扣<br>Server 在 ShopTable 第 13 列非 0 时按第 14 列路径加载;NPC 场景 shop0..shop3 绑定后抽选上架 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Public/RandShop#file-d5814f827113|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/RandShop/60wufang.ini</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 随机 NPC 商店的商品池:模板、数量、出现权重与可选折扣<br>Server 在 ShopTable 第 13 列非 0 时按第 14 列路径加载;NPC 场景 shop0..shop3 绑定后抽选上架 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Public/RandShop#file-d8b83ba70aa3|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/RandShop/70wufang.ini</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 随机 NPC 商店的商品池:模板、数量、出现权重与可选折扣<br>Server 在 ShopTable 第 13 列非 0 时按第 14 列路径加载;NPC 场景 shop0..shop3 绑定后抽选上架 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Public/RandShop#file-738f92a50fd5|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/RandShop/80wufang.ini</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 随机 NPC 商店的商品池:模板、数量、出现权重与可选折扣<br>Server 在 ShopTable 第 13 列非 0 时按第 14 列路径加载;NPC 场景 shop0..shop3 绑定后抽选上架 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Public/RandShop#file-a46385521f76|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/RandShop/90wufang.ini</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 随机 NPC 商店的商品池:模板、数量、出现权重与可选折扣<br>Server 在 ShopTable 第 13 列非 0 时按第 14 列路径加载;NPC 场景 shop0..shop3 绑定后抽选上架 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Public/RandShop#file-75203b089586|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/RandShop/dazaotu.ini</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 随机 NPC 商店的商品池:模板、数量、出现权重与可选折扣<br>Server 在 ShopTable 第 13 列非 0 时按第 14 列路径加载;NPC 场景 shop0..shop3 绑定后抽选上架 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Public/RandShop#file-7fa998803b52|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/RandShop/huanglong_randgemshop.ini</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 随机 NPC 商店的商品池:模板、数量、出现权重与可选折扣<br>Server 在 ShopTable 第 13 列非 0 时按第 14 列路径加载;NPC 场景 shop0..shop3 绑定后抽选上架 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Public/RandShop#file-6413babc436c|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/RandShop/miaojiang_randgemshop.ini</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 随机 NPC 商店的商品池:模板、数量、出现权重与可选折扣<br>Server 在 ShopTable 第 13 列非 0 时按第 14 列路径加载;NPC 场景 shop0..shop3 绑定后抽选上架 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Public/RandShop#file-9c5f89606502|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/RandShop/petskillshop.ini</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 随机 NPC 商店的商品池:模板、数量、出现权重与可选折扣<br>Server 在 ShopTable 第 13 列非 0 时按第 14 列路径加载;NPC 场景 shop0..shop3 绑定后抽选上架 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Public/RandShop#file-8ace1d3c295b|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/RandShop/qiongzhou_randgemshop.ini</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 随机 NPC 商店的商品池:模板、数量、出现权重与可选折扣<br>Server 在 ShopTable 第 13 列非 0 时按第 14 列路径加载;NPC 场景 shop0..shop3 绑定后抽选上架 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Public/RandShop#file-7e091b7d5dc7|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/RandShop/randgemshop.ini</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 随机 NPC 商店的商品池:模板、数量、出现权重与可选折扣<br>Server 在 ShopTable 第 13 列非 0 时按第 14 列路径加载;NPC 场景 shop0..shop3 绑定后抽选上架 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Public/RandShop#file-747ad4989ba1|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/RandShop/shanedian.ini</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 随机 NPC 商店的商品池:模板、数量、出现权重与可选折扣<br>Server 在 ShopTable 第 13 列非 0 时按第 14 列路径加载;NPC 场景 shop0..shop3 绑定后抽选上架 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Public/RandShop#file-b19b5fc11b58|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/RandShop/shide.ini</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 随机 NPC 商店的商品池:模板、数量、出现权重与可选折扣<br>Server 在 ShopTable 第 13 列非 0 时按第 14 列路径加载;NPC 场景 shop0..shop3 绑定后抽选上架 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Public/RandShop#file-00d2dc1dd773|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/RandShop/shuhe_randgemshop.ini</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 随机 NPC 商店的商品池:模板、数量、出现权重与可选折扣<br>Server 在 ShopTable 第 13 列非 0 时按第 14 列路径加载;NPC 场景 shop0..shop3 绑定后抽选上架 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Public/RandShop#file-afa2dd2568a9|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/RandShop/xunluozawu.ini</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 随机 NPC 商店的商品池:模板、数量、出现权重与可选折扣<br>Server 在 ShopTable 第 13 列非 0 时按第 14 列路径加载;NPC 场景 shop0..shop3 绑定后抽选上架 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Public/RandShop#file-c2817596e73e|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/RecycleItem.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 玩家商店可新增收购订单的物品白名单与客户端分类目录<br>Server 加载第四列白名单;客户端加载四列用于选择收购物品 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Public/RecycleItem.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/RecycleItemClass.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 玩家商店收购菜单的大类编号与显示名称<br>客户端 General 资源数据库及玩家商店菜单;Server 同名加载函数未发现启动调用 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Public/RecycleItemClass.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/RecycleItemType.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 玩家商店收购菜单中各大类的子类编号与显示名称<br>客户端 General 资源数据库及玩家商店菜单;Server 同名加载函数未发现启动调用 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Public/RecycleItemType.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/RepairRate.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 按装备需求等级段计算修理费用的武器与非武器系数<br>Server 计算实际修理费与高级报价;客户端另读同名资源用于显示 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Public/RepairRate.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/ShopSceneLimiti.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 按商店编号授权可打开的场景,以及是否允许任意场景<br>Server 在静态商店管理器初始化时与 ShopTable 一起加载;打开商店的 Lua 入口调用 IsShopInScene | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Public/ShopSceneLimiti.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/ShopTable.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | NPC 静态商店的货币、修理/收购限制、商品列表与随机商店入口<br>Server 游戏进程启动加载;Game.exe 从 General 资源读取同名表,仅缓存商品模板号与末列文本,价格以下发消息为准 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Public/ShopTable.txt|字段与修改实例]]<br>已核对源码 |} == 成长与技能 == {| class="wikitable" style="width:100%;table-layout:fixed;border-collapse:collapse;font-size:13px;" ! scope="col" style="width:34%;text-align:left;background:#edf3f2;padding:8px;" | 文件位置(相对于各自 Config) ! scope="col" style="width:42%;text-align:left;background:#edf3f2;padding:8px;" | 用途与读取程序 ! scope="col" style="width:24%;text-align:left;background:#edf3f2;padding:8px;" | 说明 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/AttrLevelUpTable.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 各门派每级的五项一级属性<br>Server 在 TableInit::InitAttrLevelupTable 加载;门派对象按等级读取 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/AttrLevelUpTable.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/AttrRefixTable.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 生活技能等级线性放大的六项人物属性修正<br>Server 在 TableInit::InitAttrRefixTable 加载;AttrRefix_ByAbility 查询后加进对应属性 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/AttrRefixTable.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/BaseValueTable.ini</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 各门派生命、攻击、命中等基础系数<br>Server 在 TableInit::InitBaseValueTable 加载;门派对象按 AINFOTYPE 取值。GM 命令 reloadbasevalue 可重读 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/BaseValueTable.ini|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/CreateQualityOfVaryPetTbl.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 变异宠质量权重的样本:当前检索没有对应加载函数<br>无。Server 没有读取本文件的加载器,样本仅为历史遗留 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/CreateQualityOfVaryPetTbl.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/CreateSkillOfVaryPetTbl.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 繁殖时父母技能数量的继承权重<br>Server 在 TableInit::InitCreateSkillOfVaryPetTbl 加载;变异/繁殖生成技能数量 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/CreateSkillOfVaryPetTbl.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/DarkConfigTable.ini</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 暗器品质五档的抽取权重(默认/低档/高档三组)<br>Server 在 TableInit::InitDarkQualityDiffTable 加载;创建暗器与重置品质时抽取 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/DarkConfigTable.ini|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/DarkSkillList.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 暗器技能按等级推进的 16 段进化链<br>Server 在 TableInit::InitDarkSkillListTable 加载;Item::DarkLevelupSkill 与 Item::AdjustDarkSkill 按等级列取值 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/DarkSkillList.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/DarkSkillStudy.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 暗器在 40/70/90 级改学新技能时的随机权重<br>Server 在 TableInit::InitDarkSkillStudyTable 加载;Item::DarkLevelupSkill 与 Item::AdjustDarkSkill 按阶段累加权重抽取 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/DarkSkillStudy.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/DiePenalty.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 另一套死亡扣除规则:同一行内给出最小与最大区间<br>Server 在 Server::Init 里通过 g_pDiePenaltyManager->Init(1024) 加载;DiePenaltyManager::GetDiePenalty 按编号查询 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/DiePenalty.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/ExpAttenuation.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 击杀经验按“怪物等级减击杀者等级”缩放<br>Server 在 TableInit::InitHumanExpAttTable 加载;击杀经验与 Lua GetExpAttenuationInfo 查询 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/ExpAttenuation.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/MasterExpBounty.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 徒弟出师时按等级、帮会和评价给师傅的经验奖励<br>Server 在 TableInit::InitMasterExpBountyTable 加载;出师结算查询 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/MasterExpBounty.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/MenPaiAttackRefix.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 按施法者门派与目标门派给出的门派攻击修正率<br>Server 在 TableInit::InitMenPaiAttackRefixTable 加载;StdImpact072 用 AttackRefix_T::GetRefixByID 取率 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/MenPaiAttackRefix.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/PetAIStrategyTbl.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 按技能类型和性格缩放自动技能发动倍率<br>Server 在 TableInit::InitPetAIStrategyTable 加载;AI 自动技能与 Buff 生效率查询二维表 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/PetAIStrategyTbl.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/PetApperceiveSkillTable.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 珍兽领悟主动/被动技能的概率<br>Server 在 TableInit::InitPetApperceiveSkillTable 加载;Obj_Pet::Skill_Apperceive 按技能总数和已学数量匹配 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/PetApperceiveSkillTable.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/PetAttrPointDistribute.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 珍兽初始属性点的分配方案<br>Server 在 TableInit::InitPetAttrPointDistribute 加载;CreateRemainPointOfPet 按行下标随机取方案 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/PetAttrPointDistribute.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/PetConfigTable.ini</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 珍兽生成、成长、战斗基数、悟性和学技能费用<br>Server 在 TableInit::InitPetConfigTable 加载;创建、资质、合宠、学技能读取 m_PetConfig | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/PetConfigTable.ini|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/PetDieLoss.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 珍兽死亡时按等级扣除快乐度<br>Server 在 TableInit::InitPetDieLossTable 加载;收回死亡珍兽时扣快乐度 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/PetDieLoss.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/PetDomesticationMoney.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 珍兽驯养费用的等级参量<br>Server 在 TableInit::InitPetDomesticationMoney 加载;驯养费用公式使用 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/PetDomesticationMoney.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/PetExpAttenuation.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 珍兽击杀经验按“怪物等级减珍兽等级”缩放<br>Server 在 TableInit::InitPetExpAttTable 加载;PetCaculateBaseExp 查询 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/PetExpAttenuation.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/PetSkillDistribute.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 按珍兽种类给出技能索引权重:加载函数存在,当前启动未调用<br>TableInit::InitPetSkillDistributeTable 可读取,但 TableInit::Init 未调用;CreateSkillOfPet 仍查询空表 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/PetSkillDistribute.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/PetSkillIndexTable.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 珍兽技能分配表用的索引号到技能编号<br>Server 在 TableInit::InitPetSkillIndexTable 加载;AddPetSkill 按索引号查找技能 ID | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/PetSkillIndexTable.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/PetStudySkllTable.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 珍兽学习自动技能时打入空槽的概率<br>Server 在 TableInit::InitPetStudySkillTable 加载;Pet_Skill_Modify_Study_CortrolByAI 按最大槽数和空槽数查询 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/PetStudySkllTable.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/PunishByLevel.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 按人物等级分档的死亡惩罚<br>Server 在 TableInit::InitPunishRulerTables 加载;g_PunishByLevel 按档位编号查询 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/PunishByLevel.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/PunishByPkValue.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 按杀气值分档的死亡惩罚<br>Server 在 TableInit::InitPunishRulerTables 加载;g_PunishByPkValue 按档位编号查询 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/PunishByPkValue.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/PunishByState.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 按角色状态分档的死亡惩罚<br>Server 在 TableInit::InitPunishRulerTables 加载;g_PunishByState 按档位编号查询 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/PunishByState.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/PvpRuler.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 按场景规则ID给出等级限制与可用的对抗玩法开关<br>Server 在 TableInit::InitPvpRulerManager 加载,InitScenePvpRulerTable 读文件;Scene_*FromTable 一族函数按规则ID查询 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/PvpRuler.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/ShimenLevelMoneyBonusTable.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 师门任务按人物等级给出的金钱与经验加成<br>Server 在 TableInit::InitShimenLevelMoneyBonusTable 加载到 g_ShimenLevelBonus_Table;Lua 函数 GetMoneyBonusByLevel / GetExpBonusByLevel 读取 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/ShimenLevelMoneyBonusTable.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/SkillObjData_V1.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 技能“发招”表现相关的编号:特效挂点、模型、图标、友好度、目标限制、是否仅对队友有效<br>Common/Combat 定义了 SkillObjData_T 结构与 InitFromDB(DataRecords.cpp:416),但 DataRecords.h:440 标注 //暂时不用,全树检索不到实例化/调用入口;客户端 Obj_SkillObj 相关代码也已注释 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/SkillObjData_V1.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/StandardImpact.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 标准化效果数据:持续时间、发作间隔、16 组参数与修正步长<br>Server 在 TableInit::InitStandardImpactMgr 加载到 g_StandardImpactMgr(TemplateManager_T<ImpactData_T>);战斗系统按第 1 列 Data_Index 查询。客户端不注册本表 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Server/StandardImpact.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/Ability.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 生活技能目录:编号、等级限制、升级表文件名和操作参数<br>Server 在 AbilityManager::InitAbility 加载;客户端 GMDataBase 也注册同名表 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Public/Ability.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/AbilityExpTable.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 采集对象给予的生活技能熟练度<br>Server 在 AbilityManager::InitAbilityExpTable 加载;LuaFnGetAbilityExpPlus 按物品编号查询 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Public/AbilityExpTable.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/AbilityLevelUp/XinFaStudySpend_V1.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 与前一份 XinFaStudySpend 同名的副本,当前不生效<br>没有任何加载入口指向本路径;服务端只读 ../Public/Config/XinFaStudySpend_V1.txt | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Public/AbilityLevelUp/XinFaStudySpend_V1#file-365c2e9e3492|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/AbilityLevelUp/assistant.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 生活技能每级金钱、经验、熟练度上限和 NPC 消耗<br>Server 在 Ability.txt 点名后由 AbilityLevelUpConfig::LoadFromDB 加载;升级与 Lua 查询 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Public/AbilityLevelUp#file-b378f2f7b716|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/AbilityLevelUp/assistant_menpai.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 生活技能每级金钱、经验、熟练度上限和 NPC 消耗<br>Server 在 Ability.txt 点名后由 AbilityLevelUpConfig::LoadFromDB 加载;升级与 Lua 查询 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Public/AbilityLevelUp#file-0624be51803b|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/AbilityLevelUp/caikuang.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 生活技能每级金钱、经验、熟练度上限和 NPC 消耗<br>Server 在 Ability.txt 点名后由 AbilityLevelUpConfig::LoadFromDB 加载;升级与 Lua 查询 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Public/AbilityLevelUp#file-d03cf24a9c2d|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/AbilityLevelUp/cailiaojiagong.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 生活技能每级金钱、经验、熟练度上限和 NPC 消耗<br>Server 在 Ability.txt 点名后由 AbilityLevelUpConfig::LoadFromDB 加载;升级与 Lua 查询 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Public/AbilityLevelUp#file-43b0c25ca4b9|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/AbilityLevelUp/caiyao.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 生活技能每级金钱、经验、熟练度上限和 NPC 消耗<br>Server 在 Ability.txt 点名后由 AbilityLevelUpConfig::LoadFromDB 加载;升级与 Lua 查询 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Public/AbilityLevelUp#file-930026431e20|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/AbilityLevelUp/diaoyu.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 生活技能每级金钱、经验、熟练度上限和 NPC 消耗<br>Server 在 Ability.txt 点名后由 AbilityLevelUpConfig::LoadFromDB 加载;升级与 Lua 查询 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Public/AbilityLevelUp#file-e8540901f06d|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/AbilityLevelUp/dingweifu.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 生活技能每级金钱、经验、熟练度上限和 NPC 消耗<br>Server 在 Ability.txt 点名后由 AbilityLevelUpConfig::LoadFromDB 加载;升级与 Lua 查询 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Public/AbilityLevelUp#file-0afe61da3c0d|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/AbilityLevelUp/fengren.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 生活技能每级金钱、经验、熟练度上限和 NPC 消耗<br>Server 在 Ability.txt 点名后由 AbilityLevelUpConfig::LoadFromDB 加载;升级与 Lua 查询 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Public/AbilityLevelUp#file-bba4eb864c7c|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/AbilityLevelUp/gaojishenghuo.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 生活技能每级金钱、经验、熟练度上限和 NPC 消耗<br>Server 在 Ability.txt 点名后由 AbilityLevelUpConfig::LoadFromDB 加载;升级与 Lua 查询 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Public/AbilityLevelUp#file-e798995d7508|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/AbilityLevelUp/gongyi.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 生活技能每级金钱、经验、熟练度上限和 NPC 消耗<br>Server 在 Ability.txt 点名后由 AbilityLevelUpConfig::LoadFromDB 加载;升级与 Lua 查询 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Public/AbilityLevelUp#file-7ed9da10b780|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/AbilityLevelUp/menpai.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 生活技能每级金钱、经验、熟练度上限和 NPC 消耗<br>Server 在 Ability.txt 点名后由 AbilityLevelUpConfig::LoadFromDB 加载;升级与 Lua 查询 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Public/AbilityLevelUp#file-a7fade20e08a|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/AbilityLevelUp/menpaifuzhu.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 生活技能每级金钱、经验、熟练度上限和 NPC 消耗<br>Server 在 Ability.txt 点名后由 AbilityLevelUpConfig::LoadFromDB 加载;升级与 Lua 查询 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Public/AbilityLevelUp#file-db7a9dea7a9c|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/AbilityLevelUp/menpaishenghuo.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 生活技能每级金钱、经验、熟练度上限和 NPC 消耗<br>Server 在 Ability.txt 点名后由 AbilityLevelUpConfig::LoadFromDB 加载;升级与 Lua 查询 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Public/AbilityLevelUp#file-de7d1ca62c2f|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/AbilityLevelUp/normal.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 生活技能每级金钱、经验、熟练度上限和 NPC 消耗<br>Server 在 Ability.txt 点名后由 AbilityLevelUpConfig::LoadFromDB 加载;升级与 Lua 查询 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Public/AbilityLevelUp#file-1df4abe27396|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/AbilityLevelUp/pengren.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 生活技能每级金钱、经验、熟练度上限和 NPC 消耗<br>Server 在 Ability.txt 点名后由 AbilityLevelUpConfig::LoadFromDB 加载;升级与 Lua 查询 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Public/AbilityLevelUp#file-3efa4da57e39|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/AbilityLevelUp/putongshenghuo.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 生活技能每级金钱、经验、熟练度上限和 NPC 消耗<br>Server 在 Ability.txt 点名后由 AbilityLevelUpConfig::LoadFromDB 加载;升级与 Lua 查询 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Public/AbilityLevelUp#file-bed4d2d75c93|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/AbilityLevelUp/shenghuofuzhu.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 生活技能每级金钱、经验、熟练度上限和 NPC 消耗<br>Server 在 Ability.txt 点名后由 AbilityLevelUpConfig::LoadFromDB 加载;升级与 Lua 查询 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Public/AbilityLevelUp#file-88b42ed433ad|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/AbilityLevelUp/xiangqian.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 生活技能每级金钱、经验、熟练度上限和 NPC 消耗<br>Server 在 Ability.txt 点名后由 AbilityLevelUpConfig::LoadFromDB 加载;升级与 Lua 查询 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Public/AbilityLevelUp#file-2d58f1aa7ef2|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/AbilityLevelUp/yangsheng.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 生活技能每级金钱、经验、熟练度上限和 NPC 消耗<br>Server 在 Ability.txt 点名后由 AbilityLevelUpConfig::LoadFromDB 加载;升级与 Lua 查询 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Public/AbilityLevelUp#file-ae77dd44341a|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/AbilityLevelUp/yaoli.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 生活技能每级金钱、经验、熟练度上限和 NPC 消耗<br>Server 在 Ability.txt 点名后由 AbilityLevelUpConfig::LoadFromDB 加载;升级与 Lua 查询 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Public/AbilityLevelUp#file-7f151c94f6da|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/AbilityLevelUp/zhiyao.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 生活技能每级金钱、经验、熟练度上限和 NPC 消耗<br>Server 在 Ability.txt 点名后由 AbilityLevelUpConfig::LoadFromDB 加载;升级与 Lua 查询 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Public/AbilityLevelUp#file-6d868538327e|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/AbilityLevelUp/zhongzhi.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 生活技能每级金钱、经验、熟练度上限和 NPC 消耗<br>Server 在 Ability.txt 点名后由 AbilityLevelUpConfig::LoadFromDB 加载;升级与 Lua 查询 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Public/AbilityLevelUp#file-644683bcf507|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/AbilityLevelUp/zhuzao.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 生活技能每级金钱、经验、熟练度上限和 NPC 消耗<br>Server 在 Ability.txt 点名后由 AbilityLevelUpConfig::LoadFromDB 加载;升级与 Lua 查询 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Public/AbilityLevelUp#file-9547e64a70f9|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/AttackTraits.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 按攻击特性ID给出六系伤害倍率<br>Server 在 TableInit::InitAttackTraitTable 加载,InitGlobalAttackTraitTable 读文件;GetAttackTraitByID 查询 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Public/AttackTraits.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/DarkExpLevel.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 暗器升一级所需的经验门槛<br>Server 在 TableInit::InitDarkLevelExpTable 加载;Item::CanDarkLevelupNow 用 Get 查询 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Public/DarkExpLevel.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/EquipLevelUp.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 装备升级按等级段给出的成功几率与消耗物品<br>Server 在 ItemTable::InitItemLevelUpTable 加载;ItemTable::GetItemLevelupTable 被 Lua 生活技能升级调用 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Public/EquipLevelUp.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/GrowPoint.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 采集点(成长点)的坐标、对应生活技能与触发脚本<br>Server 在 TableInit::InitGrowPointTable 加载,直接读文件构建 g_GrowPointInfoTbl | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Public/GrowPoint.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/Impact.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实例效果:持续时间、发作次数、最大叠加,以及最多 8 段原子操作(操作编号+两参数+修正公式)与触发/伤害特效<br>客户端 GMDataBase.cpp 注册的是 SkillAddImpact.txt(DBC_SKILL_ADDIMPACT)、ImpactSEData_V1.txt(DBC_BUFF_IMPACT)与 ImpactDirectly.txt(DBC_DIRECTLY_IMPACT),并未把 Impact.txt 注册为任何 DBC id;服务端 FileDef.h 也没有 FILE_IMPACT 宏 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Public/Impact.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/ImpactCollections.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 把效果标识按分类归组:每类一个编号、说明、数量与最多 30 个效果标识 ID<br>服务端 GameTable.cpp 的 InitIdCollectionMgr 加载的是 FILE_ID_COLLECTION(日志写“Load IDCollections.txt”),文件名是复数 IDCollections.txt;本文件名为 ImpactCollections.txt,与加载入口不一致,全树检索不到 ImpactCollections.txt 的读取入口 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Public/ImpactCollections.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/ImpactDirectly.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 直接效果的五段特效与音效表现(客户端)<br>客户端 GMDataBase 注册为 DBC_DIRECTLY_IMPACT;服务端源码中检索不到读取入口 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Public/ImpactDirectly.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/ImpactSEData_V1.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 技能效果实例的互斥、优先级、死亡保留与驱散规则<br>Server 在 TableInit::InitImpactSEDataMgr 加载;g_ImpactSEDataMgr 由效果系统查询。客户端 GMDataBase 注册同名表 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Public/ImpactSEData_V1.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/LevelRefix_Hit.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 命中判定时按双方等级差给出的正负修正系数<br>Server 在 TableInit::InitLevelRefixDatasForHit 加载到 g_LevelRefixDatasForHit(TemplateManager_T<LevelRefix_Hit_T>);ScriptLogic 与 SkillLogic 命中计算查询 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Public/LevelRefix_Hit.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/MasterExpAssign.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 徒弟获得经验时折算给师傅的比例<br>Server 在 TableInit::InitMasterExpAssignTable 加载;徒弟加经验时按徒弟等级取值 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Public/MasterExpAssign.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/MissionPet_HashTable.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 任务宠物表:按任务槽位给出各孔位出现珍兽的累积权重<br>Server 在 TableInit::InitMissionPetHashTable 加载到 g_MissionPet_List 与 g_MissionPet_Unit_List;客户端 GMDataBase 注册同名表(声明 3 列固定) | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Public/MissionPet_HashTable.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/PetAttrTable.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 珍兽种类:携带等级、技能槽、标准资质、成长和性格权重<br>Server 在 TableInit::InitPetAttrTable 加载;创建、繁殖和资质计算按编号查询。客户端 GMDataBase 也注册同名表 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Public/PetAttrTable.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/PetHuanTongCost.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 珍兽还童费用,按携带等级取值<br>Server 在 TableInit::InitPetHuanTongCost 加载;还童扣费与 LuaFnGetPetHuanTongCost 查询 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Public/PetHuanTongCost.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/PetLevelUpTable.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 珍兽每一级升级所需经验<br>Server 在 TableInit::InitPetLevelUpTable 加载;升级与 LuaFnGetPetNeedExp 按当前等级查询。客户端也注册同名表 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Public/PetLevelUpTable.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/PetMedicineHCCompound.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 珍兽灵兽丹的合成链:下一级物品与消耗金钱<br>Server 在 TableInit::InitPetMedicineHCTable 加载;LuaFnGetPetMedicineHCTbl 用 GetDataByMedicineHC 二分查询。客户端 GMDataBase 也注册同名表 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Public/PetMedicineHCCompound.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/PetSkillBook.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 珍兽技能书物品编号到技能编号<br>Server 在 TableInit::InitPetSkillBookTable 加载;Lua GetPetBookSkillID 查询。客户端 GMDataBase 也注册同名表 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Public/PetSkillBook.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/PetSkillLevelup.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 珍兽技能升级:下一级技能、消耗物品、金钱和广播<br>Server 在 TableInit::InitPetSkillLevelUpTable 加载;Lua GetPetSkillLevelupTbl 按当前技能二分查询。客户端也注册同名表 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Public/PetSkillLevelup.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/PetTitle.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 珍兽称号编号、等级、格式串和描述<br>Server 在 TableInit::InitPetTitleTable 加载;AddPetTitle 与 Lua 按称号 ID 查询。客户端也注册同名表 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Public/PetTitle.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/PetTypeAttr.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 珍兽显示分类:加载函数存在,当前启动未调用<br>TableInit::InitPetTypeAttrTable 可读取,但 TableInit::Init 未调用;客户端 GMDataBase 注册同名表 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Public/PetTypeAttr.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/PlayerExpLevel.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 人物每一级升级所需经验<br>Server 在 TableInit::InitLevelExpTable 加载;升级与经验结算按等级-1 下标查询。客户端 GMDataBase 也注册同名表 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Public/PlayerExpLevel.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/SkillBullet.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 技能子弹(投射物)表现:飞行/爆炸特效与音效、速度、击中绑定点,5 个预留列<br>客户端 GMDataBase.cpp 把子弹数据注册为 DBC_BULLET_DATA(id 129)并指向 “Bullet.txt”,不是 SkillBullet.txt;全树检索不到 SkillBullet.txt 的读取入口 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Public/SkillBullet.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/SkillData_V1.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 每条技能实例的冷却、蓄力、引导、条件消耗与 12 段数值<br>Server 在 TableInit::InitSkillDataMgr 加载;g_SkillDataMgr.GetInstanceByID 由技能执行链查询。客户端 GMDataBase、GMDP_Struct_Skill 注册同名表 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Public/SkillData_V1.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/SkillTemplate_V1.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 技能模板:门派归属、心法限制、目标选择、范围与 16 级技能实例映射<br>Server 在 TableInit::InitSkillTemplateDataMgr 加载;g_SkillTemplateDataMgr.GetInstanceByID 被 AI、ActionDelegator 等大量调用。客户端 GMDataBase、GMDP_Struct_Skill 注册同名表 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Public/SkillTemplate_V1.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/XinFaStudySpend_V1.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 心法每级学习的金钱与经验消耗,按心法ID分成 64 组<br>Server 在 TableInit::InitXinfaUpLevelSpendTable 加载;CGAskStudyXinfaHandler 用 GetMoney / GetExp 查询 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Public/XinFaStudySpend_V1.txt|字段与修改实例]]<br>已核对源码 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/XinFa_V1.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 门派心法表:门派归属、影响属性、直接学会与十段等级修正<br>Server 在 TableInit::InitXinFaDataMgr 加载;Attributes、Obj_Human_Skill、CGAskStudyXinfaHandler 查询。客户端 GMDataBase 也注册同名表 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[工程参考/配置文件/Public/XinFa_V1.txt|字段与修改实例]]<br>已核对源码 |} == 活动与其他资源 == {| class="wikitable" style="width:100%;table-layout:fixed;border-collapse:collapse;font-size:13px;" ! scope="col" style="width:34%;text-align:left;background:#edf3f2;padding:8px;" | 文件位置(相对于各自 Config) ! scope="col" style="width:42%;text-align:left;background:#edf3f2;padding:8px;" | 用途与读取程序 ! scope="col" style="width:24%;text-align:left;background:#edf3f2;padding:8px;" | 说明 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/ChatConfig.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 用途与实际读取程序待核对。 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 待核对 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/GeneralSets.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 用途与实际读取程序待核对。 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 待核对 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/GuildMemberAccess.ini</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 用途与实际读取程序待核对。 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 待核对 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/GuildWarPoint.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 用途与实际读取程序待核对。 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 待核对 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/NotifyDate.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 用途与实际读取程序待核对。 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 待核对 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/NotifyOnline.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 用途与实际读取程序待核对。 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 待核对 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/NotifyWeek.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 用途与实际读取程序待核对。 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 待核对 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/Questions.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 用途与实际读取程序待核对。 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 待核对 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/ShimenRoundMultipleTable.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 用途与实际读取程序待核对。 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 待核对 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/StringTable.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 用途与实际读取程序待核对。 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 待核对 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/ascii.cpf</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 用途与实际读取程序待核对。 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 待核对 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Server/chs.cpf</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 用途与实际读取程序待核对。 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 待核对 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/ActivityNotice.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 用途与实际读取程序待核对。 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 待核对 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/ActivityRuler.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 用途与实际读取程序待核对。 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 待核对 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/Bullet.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 用途与实际读取程序待核对。 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 待核对 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/BusInfo.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 用途与实际读取程序待核对。 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 待核对 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/CampAndStand.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 用途与实际读取程序待核对。 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 待核对 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/CampaignTable.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 用途与实际读取程序待核对。 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 待核对 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/CharFaceGeo.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 用途与实际读取程序待核对。 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 待核对 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/CharHairGeo.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 用途与实际读取程序待核对。 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 待核对 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/CharHead.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 用途与实际读取程序待核对。 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 待核对 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/CharMount.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 用途与实际读取程序待核对。 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 待核对 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/CharTitle.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 用途与实际读取程序待核对。 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 待核对 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/ChatConfig.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 用途与实际读取程序待核对。 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 待核对 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/CityBuilding.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 用途与实际读取程序待核对。 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 待核对 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/CityIdOfChina.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 用途与实际读取程序待核对。 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 待核对 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/CityInfo.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 用途与实际读取程序待核对。 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 待核对 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/CommerceRelation.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 用途与实际读取程序待核对。 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 待核对 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/Condition.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 用途与实际读取程序待核对。 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 待核对 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/HairStyle.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 用途与实际读取程序待核对。 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 待核对 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/IDCollections.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 用途与实际读取程序待核对。 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 待核对 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/LvMaxMoney.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 用途与实际读取程序待核对。 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 待核对 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/ReputationTable.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 用途与实际读取程序待核对。 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 待核对 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/SpecialObjData.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 用途与实际读取程序待核对。 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 待核对 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Public/StorytellingDuologue.txt</code> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 用途与实际读取程序待核对。 | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 待核对 |} </div> [[Category:工程参考]]
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