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__NOTOC__ <div class="lua-reference" style="max-width:1200px;margin:0 auto;line-height:1.8;color:#29343a;font-family:Arial,'Microsoft YaHei',sans-serif;letter-spacing:0;overflow-wrap:anywhere;"> [[首页|首页]] · [[Lua接口/服务端函数索引|服务端接口]] · [[Lua接口/服务端调用约定|调用约定]] <div style="padding:14px 0;border-top:3px solid #287568;">生活技能与装备:117 个接口,120 个调用名称。</div> {| class="wikitable" style="width:100%;table-layout:fixed;border-collapse:collapse;font-size:13px;" ! scope="col" style="text-align:left;background:#edf3f2;padding:8px;width:36%;" | 函数 / 别名 ! scope="col" style="text-align:left;background:#edf3f2;padding:8px;" | 调用与用途 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/AddBagItemSlot|AddBagItemSlot]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">AddBagItemSlot(sceneId, selfId, bagIndex)</code><br />按当前孔数的概率为装备增加第一至第三个宝石孔。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/AddBagItemSlotFour|AddBagItemSlotFour]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">AddBagItemSlotFour(sceneId, selfId, bagIndex)</code><br />为符合条件的装备直接增加第四个宝石孔。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/AddGPOwner|AddGPOwner]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">AddGPOwner(SceneID, OwnerID)</code><br />向生长点管理中加入指定归属记录。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/AddItemToBox|AddItemToBox]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">AddItemToBox(sceneId, ItemBoxID, iQualityType, iBoxItemCount, ...)</code><br />向指定物品箱追加物品。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/AddStorePointOnScene|AddStorePointOnScene]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">AddStorePointOnScene(SceneID, StorePointType, x, z)</code><br />在场景中添加藏宝点。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/CreateMonsterOnScene|CreateMonsterOnScene]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">CreateMonsterOnScene()</code><br />已废弃的怪物创建入口。请使用 LuaFnCreateMonster。<br />'''已废弃''' |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/DelGPOwner|DelGPOwner]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DelGPOwner(SceneID, OwnerID)</code><br />删除生长点管理中的指定归属记录。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/DelStorePointOnScene|DelStorePointOnScene]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DelStorePointOnScene(sceneId, StorePointType, index)</code><br />从场景中删除指定藏宝点。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/DropBoxEnterScene|DropBoxEnterScene]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DropBoxEnterScene(x, z, sceneId)</code><br />创建场景掉落物品盒。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/EnableItemBoxPickOwnerTime|EnableItemBoxPickOwnerTime]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">EnableItemBoxPickOwnerTime(SceneID, ItemBoxID)</code><br />开始计算物品箱的归属者拾取保护时间。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/FindStorePointOnScene|FindStorePointOnScene]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">FindStorePointOnScene(sceneId, StorePointType, x, z)</code><br />在场景中查找藏宝点并返回索引。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GeEquipReqLevel|GeEquipReqLevel]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GeEquipReqLevel(itemTableIndex)</code><br />返回装备需求等级,非装备返回 -1。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GemEnchasing|GemEnchasing]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GemEnchasing(sceneId, selfId, gemBagIndex, equipBagIndex)</code><br />执行宝石镶嵌。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetAbilityExp|GetAbilityExp]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetAbilityExp(sceneId, selfId, abilityId)</code><br />获得生活技能经验 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetAbilityExpPlus|GetAbilityExpPlus]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetAbilityExpPlus(sceneId, selfId, itemTypeSn)</code><br />获得生活技能经验 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetAbilityObjIndex|GetAbilityObjIndex]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetAbilityObjIndex(sceneId, selfId, Index)</code><br />读取当前生活技能操作中指定材料条目对应的背包位置。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetAbilityOperaRobotTime|GetAbilityOperaRobotTime]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetAbilityOperaRobotTime(sceneId, selfId)</code><br />获得生活技能挂机器时间 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetBagGemCount|GetBagGemCount]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetBagGemCount(sceneId, selfId, BagPos)</code><br />读取指定背包位置装备的宝石孔位上限。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetBagItemDur|GetBagItemDur]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetBagItemDur(sceneId, selfId, BagPos)</code><br />获取背包中物品的耐久度 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetBagItemIdent|GetBagItemIdent]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetBagItemIdent(sceneId, selfId, BagPos)</code><br />获取背包中物品的鉴定属性 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetBagItemLevel|GetBagItemLevel]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetBagItemLevel(sceneId, selfId, BagIndex)</code><br />返回物品级别 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetBagItemParam|GetBagItemParam]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetBagItemParam(sceneId, selfId, BagPos, StartPos, Type)</code><br />获取背包中物品的参数 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetBagItemTransfer|GetBagItemTransfer]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetBagItemTransfer(sceneId, selfId, bagIndex)</code><br />返回背包物品的转移描述字符串。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetBagPosByItemSn|GetBagPosByItemSn]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetBagPosByItemSn(sceneId, selfId, itemTableIndex)</code><br />返回背包中首个指定物品的位置,不要求物品解锁。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetBagPosByItemSnAvailableBind|GetBagPosByItemSnAvailableBind]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetBagPosByItemSnAvailableBind(sceneId, selfId, itemTableIndex, onlyBind)</code><br />查找未加交易锁和密码锁的指定物品,并可限定为绑定物品。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetBoxItemParam|GetBoxItemParam]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetBoxItemParam(sceneId, arg2, itemBoxId, itemIndex, startPos, type)</code><br />返回物品盒指定物品的参数。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetChangeFaceItemIdAndItemCount|GetChangeFaceItemIdAndItemCount]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetChangeFaceItemIdAndItemCount(faceStyle)</code><br />返回更换脸型需要的物品编号和数量。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetChangeHairItemIdAndItemCount|GetChangeHairItemIdAndItemCount]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetChangeHairItemIdAndItemCount(hairStyle)</code><br />返回更换发型需要的物品编号和数量。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetChangeHeadInfo|GetChangeHeadInfo]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetChangeHeadInfo(headStyle)</code><br />返回更换头像需要的物品编号和数量。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetCommonItemGrade|GetCommonItemGrade]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetCommonItemGrade(itemTableIndex)</code><br />返回原料或普通物品的品级,其他类别返回 -1。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetGemEmbededCount|GetGemEmbededCount]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetGemEmbededCount(sceneId, selfId, BagPos)</code><br />读取指定背包位置装备上已镶嵌的宝石数量。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetGemEmbededType|GetGemEmbededType]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetGemEmbededType(sceneId, selfId, bagIndex, gemIndex)</code><br />返回装备指定镶嵌槽中的宝石类型。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetGPCountByOwner|GetGPCountByOwner]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetGPCountByOwner(SceneID, OwnerID)</code><br />读取指定归属对象名下的生长点数量。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetHumanGUID|GetHumanGUID]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetHumanGUID(sceneId, selfId)</code><br />根据玩家的场景对象 ID 读取角色 GUID。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetHumanWorldX|GetHumanWorldX]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetHumanWorldX(sceneId, selfId)</code><br />获得Obj_Human的世界坐标X 参数SceneID,HumanID,返回WorldX |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetHumanWorldZ|GetHumanWorldZ]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetHumanWorldZ(sceneId, selfId)</code><br />获得Obj_Human的世界坐标Z 参数SceneID,HumanID,返回WorldZ |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetItemApt|GetItemApt]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetItemApt(sceneId, selfId, bagIndex, nAptitudeType)</code><br />返回装备指定资质的等级值。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetItemBagPos|GetItemBagPos]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetItemBagPos(sceneId, selfId, itemTableIndex, findUnlock)</code><br />按是否要求解锁返回指定物品的首个背包位置。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetItemBoxMaxGrowTime|GetItemBoxMaxGrowTime]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetItemBoxMaxGrowTime(SceneID, ItemBoxID)</code><br />读取物品箱的最大生长时间。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetItemBoxOpenFlag|GetItemBoxOpenFlag]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetItemBoxOpenFlag(SceneID, ItemBoxID)</code><br />读取物品箱的开启状态标志。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetItemBoxOwner|GetItemBoxOwner]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetItemBoxOwner(SceneID, ItemBoxID)</code><br />读取物品箱的归属对象 ID。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetItemBoxRecycleTimes|GetItemBoxRecycleTimes]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetItemBoxRecycleTimes(sceneId, ItemBoxID)</code><br />读取物品箱的回收或采集次数。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetItemBoxRequireAbilityID|GetItemBoxRequireAbilityID]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetItemBoxRequireAbilityID(sceneId, ItemBoxID)</code><br />获得Obj_ItemBox需要的生活技能编号 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetItemBoxWorldPosX|GetItemBoxWorldPosX]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetItemBoxWorldPosX(SceneID, ItemBoxID)</code><br />读取物品箱的 X 坐标。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetItemBoxWorldPosZ|GetItemBoxWorldPosZ]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetItemBoxWorldPosZ(SceneID, ItemBoxID)</code><br />读取物品箱的 Z 坐标。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetItemClass|GetItemClass]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetItemClass(itemTableIndex)</code><br />返回物品编号中的物品类别。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetItemEquipPoint|GetItemEquipPoint]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetItemEquipPoint(itemTableIndex)</code><br />返回装备穿戴部位,非装备返回 -1。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetItemIndex|GetItemIndex]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetItemIndex(itemIndex)</code><br />从物品序列编号中解析物品索引部分。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetItemLevel|GetItemLevel]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetItemLevel(sceneId, selfId, itemId)</code><br />读取普通物品或任务物品配置中的等级值。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetItemName|GetItemName]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetItemName(sceneId, itemIndex)</code><br />从物品表返回物品名称。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetItemNameID|GetItemNameID]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetItemNameID(itemTableIndex)</code><br />返回装备名称资源编号,非装备返回 -1。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetItemQuality|GetItemQuality]]<br /><small>[[Lua接口/服务端/LuaFnGetItemQuality|LuaFnGetItemQuality]]</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetItemQuality(itemIndex)</code><br />从物品序列编号中解析品质部分。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetStoreMapSceneID|GetStoreMapSceneID]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetStoreMapSceneID(sceneId, selfId, bagIndex)</code><br />获得藏宝图场景ID |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetStoreMapX|GetStoreMapX]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetStoreMapX(sceneId, selfId, bagIndex)</code><br />获得藏宝图位置X |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetStoreMapZ|GetStoreMapZ]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetStoreMapZ(sceneId, selfId, bagIndex)</code><br />读取指定背包藏宝图记录的 Z 坐标。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetStorePointType|GetStorePointType]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetStorePointType(sceneId, index)</code><br />在场景里获得一个藏宝点类型 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/IsEquipItem|IsEquipItem]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">IsEquipItem(itemTableIndex)</code><br />判断物品编号是否属于装备。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/IsPrescrLearned|IsPrescrLearned]]<br /><small>[[Lua接口/服务端/LuaFnIsPrescrLearned|LuaFnIsPrescrLearned]]</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">IsPrescrLearned(sceneId, selfId, PrescrID)</code><br />判断是否已经学会某项配方 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/IsWhiteEquip|IsWhiteEquip]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">IsWhiteEquip(itemTableIndex)</code><br />判断装备配置是否固定为零条随机属性。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/ItemBoxEnterScene|ItemBoxEnterScene]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">ItemBoxEnterScene(x, z, iBoxType, sceneId, iQualityType, iBoxItemCount, ...)</code><br />在指定场景坐标创建物品箱,并按后续物品编号填充。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnChangeVisual|LuaFnChangeVisual]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnChangeVisual(sceneId, selfId, equipBagIndex, materialBagIndex, visualIndex)</code><br />按物品外观表替换装备外观。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnCompoundRandom|LuaFnCompoundRandom]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnCompoundRandom(randomIndex)</code><br />从指定合成随机表中取得随机结果,表索引范围为 0 到 127。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnCreateMonster|LuaFnCreateMonster]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnCreateMonster(SceneID, MonsterType, x, z, iAIType, iAIScript, ScriptID)</code><br />按怪物类型、坐标和脚本参数在场景内动态创建怪物。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnDeleteMonster|LuaFnDeleteMonster]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnDeleteMonster(SceneID, ObjID)</code><br />删除动态创建的怪物或 NPC。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnEquipEnhance|LuaFnEquipEnhance]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnEquipEnhance(sceneId, selfId, equipBagIndex, materialBagIndex)</code><br />扣除强化费用,执行强化并同步物品;成功返回 0,新强化等级, |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnEquipEnhanceCheck|LuaFnEquipEnhanceCheck]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnEquipEnhanceCheck(sceneId, selfId, equipBagIndex, materialBagIndex)</code><br />检查装备强化条件;成功返回 0,失败返回错误码。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnEquipLevelUp|LuaFnEquipLevelUp]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnEquipLevelUp(sceneId, selfId, equipBagIndex, materialBagIndex)</code><br />按装备升级表执行一次装备升档。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnEquipLock|LuaFnEquipLock]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnEquipLock(sceneId, selfId, bagIndex)</code><br />设置装备持久锁并同步完整物品信息。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnEquipUnLock|LuaFnEquipUnLock]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnEquipUnLock(sceneId, selfId, bagIndex)</code><br />取消装备持久锁并同步完整物品信息。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnFaileTimes|LuaFnFaileTimes]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnFaileTimes(sceneId, selfId, equipBagIndex, materialBagIndex, decrease)</code><br />消耗一次装备强化失败次数,或按参数清零。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGemEmbedRandom|LuaFnGemEmbedRandom]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGemEmbedRandom()</code><br />取得宝石镶嵌流程使用的随机结果。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetAbilityLevelUpConfig|LuaFnGetAbilityLevelUpConfig]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetAbilityLevelUpConfig(abilityId, nLevel)</code><br />读取生活技能指定等级的升级费用、经验与等级限制。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetAbilityLevelUpConfig2|LuaFnGetAbilityLevelUpConfig2]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetAbilityLevelUpConfig2(abilityId, nLevel)</code><br />读取生活技能升级配置,额外返回附加金钱与经验要求。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetAbilityMaxLevel|LuaFnGetAbilityMaxLevel]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetAbilityMaxLevel(abilityId)</code><br />读取生活技能配置允许的最大等级。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetBagEquipType|LuaFnGetBagEquipType]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetBagEquipType(sceneId, selfId, nBagPos)</code><br />通过背包格子查到该物品是哪种装备(如果不是装备,则返回 -1) |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetEquipFaileTimes|LuaFnGetEquipFaileTimes]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetEquipFaileTimes(sceneId, selfId, bagIndex)</code><br />返回装备强化失败次数;暗器和非装备返回 0 或字段值。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetItemBindStatus|LuaFnGetItemBindStatus]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetItemBindStatus(sceneId, selfId, bagIndex)</code><br />返回物品绑定状态;位置无效返回 2,未绑定返回 0,已绑定返回 1。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetItemBoxGrowPointType|LuaFnGetItemBoxGrowPointType]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetItemBoxGrowPointType(sceneId, itemBoxId)</code><br />返回生长点物品盒类型;对象不存在时返回 -1。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetItemCreator|LuaFnGetItemCreator]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetItemCreator(sceneId, selfId, bagIndex)</code><br />返回物品存在标记和创建者名称;空格只返回 0。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetItemPosByItemDataID|LuaFnGetItemPosByItemDataID]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetItemPosByItemDataID(sceneId, selfId, itemDataId, beginPos)</code><br />从指定容器位置开始查找物品数据编号,返回对应背包位置。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetItemPrice|LuaFnGetItemPrice]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetItemPrice(sceneId, itemDataId)</code><br />返回物品配置表中的基础价格。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetItemType|LuaFnGetItemType]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetItemType(uSerialNumber)</code><br />根据物品序列号得到物品的 Type |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnIsJudgeApt|LuaFnIsJudgeApt]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnIsJudgeApt(sceneId, selfId, bagIndex)</code><br />返回装备资质鉴定状态:1 已鉴定,2 待鉴定,3 无资质,0 可鉴定,-1 无效。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnIsMarkOrEnhance|LuaFnIsMarkOrEnhance]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnIsMarkOrEnhance(sceneId, selfId, bagIndex, queryType)</code><br />queryType 为 1 时返回持久锁,否则返回装备强化等级。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnItemBind|LuaFnItemBind]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnItemBind(sceneId, selfId, bagIndex)</code><br />绑定指定背包格中的物品,并立即向客户端同步物品状态。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnItemBoxEnterSceneEx|LuaFnItemBoxEnterSceneEx]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnItemBoxEnterSceneEx(sceneId, x, z, boxType, recycleTime)</code><br />创建带指定回收时间的物品盒。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnJudgeApt|LuaFnJudgeApt]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnJudgeApt(sceneId, selfId, bagIndex)</code><br />鉴定装备资质,成功后同步完整物品信息。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnLockCheck|LuaFnLockCheck]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnLockCheck(sceneId, selfId, bagIndex, cost)</code><br />检查物品加锁条件,返回 0 或定义的负错误码。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnRefreshItemInfo|LuaFnRefreshItemInfo]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnRefreshItemInfo(sceneId, selfId, bagIndex)</code><br />立即向玩家重发指定格的完整物品信息,并返回 -1。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnReSetItemApt|LuaFnReSetItemApt]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnReSetItemApt(sceneId, selfId, bagIndex)</code><br />重置装备六项资质并返回资质等级结果。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSendAbilityFailureMsg|LuaFnSendAbilityFailureMsg]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSendAbilityFailureMsg(sceneId, selfId, abilityId, recipeId, itemSerial)</code><br />向客户端发送生活技能失败结果。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSendAbilitySuccessMsg|LuaFnSendAbilitySuccessMsg]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSendAbilitySuccessMsg(sceneId, selfId, AbilityId, RecipeId, ItemSerialNum)</code><br />向客户端发送物品制造成功的消息 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetEquipFaileTimes|LuaFnSetEquipFaileTimes]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSetEquipFaileTimes(sceneId, selfId, bagIndex, nTimes)</code><br />写入装备强化失败次数并返回状态码。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetItemCreator|LuaFnSetItemCreator]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSetItemCreator(sceneId, selfId, nBagPos, szCreatorName)</code><br />给背包里的某个物品增加创建者名称 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnStilettoCostExe|LuaFnStilettoCostExe]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnStilettoCostExe(sceneId, selfId, costIndex, stuffBagPos, consumeIndex)</code><br />扣除暗器打孔材料和费用。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnTryRecieveItemIgnoreFatigueState|LuaFnTryRecieveItemIgnoreFatigueState]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnTryRecieveItemIgnoreFatigueState(sceneId, selfId, iItemId, iReason)</code><br />与 LuaFnTryRecieveItem 相同,但不执行疲劳状态门禁。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnUnLockCheck|LuaFnUnLockCheck]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnUnLockCheck(sceneId, selfId, bagIndex, cost)</code><br />检查物品解锁条件,未持久加锁时返回 -3。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/QueryAreaStandingTime|QueryAreaStandingTime]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">QueryAreaStandingTime(sceneId, selfId)</code><br />查询玩家在事件区域停留的时间 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/QueryHumanAbility|QueryHumanAbility]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">QueryHumanAbility(sceneId, selfId, abilityId)</code><br />查询human Ability是否学习 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/QueryHumanAbilityLevel|QueryHumanAbilityLevel]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">QueryHumanAbilityLevel(sceneId, selfId, AbilityID)</code><br />查询Obj_Human生活技能等级 SceneID,HumanID,AbilityID |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/ResetAreaStandingTime|ResetAreaStandingTime]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">ResetAreaStandingTime(sceneId, selfId)</code><br />重新设置玩家进入事件区域的时间(作为下一次触发事件的时间戳) |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetAbilityExp|SetAbilityExp]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetAbilityExp(sceneId, selfId, abilityId, abilityExp)</code><br />设置生活技能经验,发送的时候 / 100 是为了整型运算方便 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetAbilityOperaRobotTime|SetAbilityOperaRobotTime]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetAbilityOperaRobotTime(sceneId, selfId, RobotTime)</code><br />设置生活技能挂机器时间 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetAbilityOperaTime|SetAbilityOperaTime]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetAbilityOperaTime(sceneId, selfId, OperaTime)</code><br />设置生活技能操作时间 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetAllItemPWLock|SetAllItemPWLock]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetAllItemPWLock(sceneId, selfId, bLock)</code><br />按既定规则批量设置人物物品二级密码锁。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetAllPetPWLock|SetAllPetPWLock]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetAllPetPWLock(sceneId, selfId, bLock)</code><br />按既定规则批量设置宠物二级密码锁。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetBagItemDur|SetBagItemDur]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetBagItemDur(sceneId, selfId, BagPos, Dur)</code><br />设置背包中物品的耐久度 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetBagItemIdent|SetBagItemIdent]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetBagItemIdent(sceneId, selfId, BagPos)</code><br />设置背包中物品的鉴定属性 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetBagItemParam|SetBagItemParam]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetBagItemParam(sceneId, selfId, BagPos, StartPos, Type, value)</code><br />设置背包中物品的参数 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetBoxItemParam|SetBoxItemParam]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetBoxItemParam(sceneId, arg2, itemBoxId, itemIndex, startPos, type, value)</code><br />设置物品盒指定物品的参数。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetHumanAbilityLevel|SetHumanAbilityLevel]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetHumanAbilityLevel(sceneId, selfId, abilityId, abilityLvl)</code><br />设置人物生活技能级别,SceneID,HumanID,AbilityID,AbilityLevel |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetItemBoxMaxGrowTime|SetItemBoxMaxGrowTime]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetItemBoxMaxGrowTime(SceneID, ItemBoxID, maxGrowTime)</code><br />设置物品箱的最大生长时间。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetItemBoxOwner|SetItemBoxOwner]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetItemBoxOwner(sceneId, ItemBoxID, OwnerID)</code><br />设置物品箱的归属对象。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetItemBoxPickOwnerTime|SetItemBoxPickOwnerTime]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetItemBoxPickOwnerTime(SceneID, ItemBoxID, PickProtTime)</code><br />设置物品箱的归属者拾取保护时长。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetItemBoxRecycleTimes|SetItemBoxRecycleTimes]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetItemBoxRecycleTimes(sceneId, ItemBoxID, RecycleTimes)</code><br />设置物品箱的回收或采集次数。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetPrescription|SetPrescription]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetPrescription(sceneId, selfId, PrescrID, LearnOrAbandon)</code><br />学会某项合成配方(只能操作学会,不能操作放弃具体某项配方,具体 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/TryRecieveItem|TryRecieveItem]]<br /><small>[[Lua接口/服务端/LuaFnTryRecieveItem|LuaFnTryRecieveItem]]</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">TryRecieveItem(sceneId, selfId, iItemId, iReason)</code><br />尝试接受物品 |} </div>
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