查看“︁Lua接口/服务端函数索引/角色属性与物品”︁的源代码
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__NOTOC__ <div class="lua-reference" style="max-width:1200px;margin:0 auto;line-height:1.8;color:#29343a;font-family:Arial,'Microsoft YaHei',sans-serif;letter-spacing:0;overflow-wrap:anywhere;"> [[首页|首页]] · [[Lua接口/服务端函数索引|服务端接口]] · [[Lua接口/服务端调用约定|调用约定]] <div style="padding:14px 0;border-top:3px solid #287568;">角色属性与物品:217 个接口,237 个调用名称。</div> {| class="wikitable" style="width:100%;table-layout:fixed;border-collapse:collapse;font-size:13px;" ! scope="col" style="text-align:left;background:#edf3f2;padding:8px;width:36%;" | 函数 / 别名 ! scope="col" style="text-align:left;background:#edf3f2;padding:8px;" | 调用与用途 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/AddBankMoney|AddBankMoney]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">AddBankMoney(sceneId, selfId, value)</code><br />增加银行金币并写入资金审计,同时同步世界服金币系统总量。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/AddExp|AddExp]]<br /><small>[[Lua接口/服务端/LuaFnAddExp|LuaFnAddExp]]</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">AddExp(sceneId, selfId, exp)</code><br />增加玩家的战斗经验值 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/AddExpMore|AddExpMore]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">AddExpMore(sceneId, selfId, exp)</code><br />按任务经验来源追加经验,不接受负数。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/AddMoney|AddMoney]]<br /><small>[[Lua接口/服务端/LuaFnAddMoney|LuaFnAddMoney]]</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">AddMoney(sceneId, selfId, profit, arg4, arg5)</code><br />增加玩家金钱 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/AddMoneyJZ|AddMoneyJZ]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">AddMoneyJZ(sceneId, selfId, value)</code><br />增加交子并同步世界服交子收入统计。返回 1 成功、0 失败。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/AddSkill|AddSkill]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">AddSkill(sceneId, selfId, skillId)</code><br />给当前玩家加某个技能 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/AddXinFa|AddXinFa]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">AddXinFa(sceneId, selfId, xinfaId)</code><br />给当前玩家加某个心法 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/ChangeHumanFaceModel|ChangeHumanFaceModel]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">ChangeHumanFaceModel(sceneId, selfId, faceStyle)</code><br />按脸型配表校验性别和使用范围,扣除物品及金钱后更换脸型。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/ChangePlayerHeadImage|ChangePlayerHeadImage]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">ChangePlayerHeadImage(sceneId, selfId, headIndex)</code><br />按头像配表扣除物品及金钱,更换头像并通知世界服。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/CostMoney|CostMoney]]<br /><small>[[Lua接口/服务端/LuaFnCostMoney|LuaFnCostMoney]]</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">CostMoney(sceneId, selfId, payment)</code><br />扣除玩家金钱 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/DEGetCount|DEGetCount]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DEGetCount(sceneId, selfId)</code><br />返回三类免费双倍经验领取次数。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/DEGetFreeTime|DEGetFreeTime]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DEGetFreeTime(sceneId, selfId)</code><br />返回玩家当前剩余的免费双倍经验时间。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/DEGetMoneyTime|DEGetMoneyTime]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DEGetMoneyTime(sceneId, selfId)</code><br />返回玩家通过付费获得的双倍经验时间。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/DEGetPreTime|DEGetPreTime]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DEGetPreTime(sceneId, selfId)</code><br />返回玩家上一次双倍经验刷新时间。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/DEIsLock|DEIsLock]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DEIsLock(sceneId, selfId)</code><br />返回玩家的双倍经验锁定状态。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/DelItem|DelItem]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DelItem(sceneId, selfId, itemIndex, delCount)</code><br />删除当前玩家的某个道具 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/DelSkill|DelSkill]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DelSkill(sceneId, selfId, skillId)</code><br />删除当前玩家的某个技能 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/DelXinFa|DelXinFa]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DelXinFa(sceneId, selfId, xinfaId)</code><br />删除当前玩家的某个心法 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/DEResetWeeklyFreeTime|DEResetWeeklyFreeTime]]<br /><small>[[Lua接口/服务端/LuaFnDEResetWeeklyFreeTime|LuaFnDEResetWeeklyFreeTime]]</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DEResetWeeklyFreeTime(sceneId, selfId)</code><br />重置玩家每周免费双倍经验时间。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/DESetCount|DESetCount]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DESetCount(sceneId, selfId, value, valueCity, valueOther)</code><br />设置三类免费双倍经验领取次数,并记录变更前后状态。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/DESetFreeTime|DESetFreeTime]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DESetFreeTime(sceneId, selfId, value)</code><br />设置玩家的免费双倍经验时间,并记录变更前后状态。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/DESetLock|DESetLock]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DESetLock(sceneId, selfId, value)</code><br />设置玩家的双倍经验锁定状态,并记录变更前后状态。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/DESetMoneyTime|DESetMoneyTime]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DESetMoneyTime(sceneId, selfId, value)</code><br />设置玩家的付费双倍经验时间,并记录变更前后状态。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/DESetPreTime|DESetPreTime]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DESetPreTime(sceneId, selfId, nTime)</code><br />设置玩家上一次双倍经验刷新时间。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/DestroyMenPai|DestroyMenPai]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DestroyMenPai(sceneId, selfId, arg3)</code><br />当前仅校验玩家状态,不执行门派销毁操作。<br />'''无实际操作''' |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/EraseItem|EraseItem]]<br /><small>[[Lua接口/服务端/LuaFnEraseItem|LuaFnEraseItem]]</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">EraseItem(sceneId, selfId, bagIndex)</code><br />删除当前玩家背包某一格的道具 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/ExecuteDeleteChar|ExecuteDeleteChar]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">ExecuteDeleteChar(sceneId, selfId)</code><br />提交删除角色请求。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetBasicBagEndPos|GetBasicBagEndPos]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetBasicBagEndPos(sceneId, selfId)</code><br />读取普通背包末格位置,当前返回 29。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetBasicBagStartPos|GetBasicBagStartPos]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetBasicBagStartPos(sceneId, selfId)</code><br />背包区间查询:基础栏为 0-29,材料栏为 30-59。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetCharPrize|GetCharPrize]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetCharPrize(sceneId, selfId, askType, goodsType, goodsNumber, costPoint)</code><br />得到 selfId 的善恶值 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetCon|GetCon]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetCon(sceneId, selfId)</code><br />获得玩家的体力值 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetConfigInfo|GetConfigInfo]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetConfigInfo(sceneId, key)</code><br />按名称读取脚本可见的服务器开关。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetCurCamp|GetCurCamp]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetCurCamp(sceneId, selfId)</code><br />获得玩家的当前阵营 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetExp|GetExp]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetExp(sceneId, selfId)</code><br />获得玩家的当前战斗经验值 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetExpAttenuationInfo|GetExpAttenuationInfo]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetExpAttenuationInfo(sceneId, selfId, levelDelta)</code><br />返回指定等级差对应的人物经验衰减系数。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetFullExp|GetFullExp]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetFullExp(sceneId, selfId)</code><br />返回当前等级允许保存的经验上限,即升级经验的四倍。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetHostIP|GetHostIP]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetHostIP(sceneId, selfId)</code><br />返回玩家当前连接的客户端地址。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetHp|GetHp]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetHp(sceneId, selfId)</code><br />读取角色当前生命值。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetHumanAttr|GetHumanAttr]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetHumanAttr(sceneId, selfId, attrType)</code><br />按官方编号返回玩家六类攻击属性。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetHumanEnergy|GetHumanEnergy]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetHumanEnergy(sceneId, selfId)</code><br />读取玩家的精力。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetHumanEnergyRegeneRate|GetHumanEnergyRegeneRate]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetHumanEnergyRegeneRate(sceneId, selfId)</code><br />读取玩家的精力恢复速率。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetHumanFaceModel|GetHumanFaceModel]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetHumanFaceModel(sceneId, selfId)</code><br />返回玩家当前脸部模型编号。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetHumanGuildPoint|GetHumanGuildPoint]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetHumanGuildPoint(sceneId, selfId)</code><br />返回玩家帮会贡献点。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetHumanHairColor|GetHumanHairColor]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetHumanHairColor(sceneId, selfId)</code><br />设置玩家头发颜色 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetHumanHairModel|GetHumanHairModel]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetHumanHairModel(sceneId, selfId)</code><br />设置玩家头发模型 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetHumanJuqingPoint|GetHumanJuqingPoint]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetHumanJuqingPoint(sceneId, selfId)</code><br />返回玩家当前剧情点。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetHumanMaxEnergy|GetHumanMaxEnergy]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetHumanMaxEnergy(sceneId, selfId)</code><br />读取玩家的精力上限。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetHumanMaxVigor|GetHumanMaxVigor]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetHumanMaxVigor(sceneId, selfId)</code><br />读取玩家的活力上限。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetHumanMenpaiPoint|GetHumanMenpaiPoint]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetHumanMenpaiPoint(sceneId, selfId)</code><br />返回玩家门派贡献点。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetHumanVigor|GetHumanVigor]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetHumanVigor(sceneId, selfId)</code><br />读取玩家的活力。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetHumanVigorRegeneRate|GetHumanVigorRegeneRate]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetHumanVigorRegeneRate(sceneId, selfId)</code><br />读取玩家的活力恢复速率。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetItemCount|GetItemCount]]<br /><small>[[Lua接口/服务端/LuaFnGetItemCount|LuaFnGetItemCount]]</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetItemCount(sceneId, selfId, itemTypeSn)</code><br />统计指定物品的数量,包括已装备物品与背包物品。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetItemTableIndexByIndex|GetItemTableIndexByIndex]]<br /><small>[[Lua接口/服务端/LuaFnGetItemTableIndexByIndex|LuaFnGetItemTableIndexByIndex]]</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetItemTableIndexByIndex(sceneId, selfId, itemIndex)</code><br />取当前位置的物品种类 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetLeftDeleteTime|GetLeftDeleteTime]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetLeftDeleteTime(sceneId, selfId)</code><br />返回角色删除倒计时,单位与角色删除日期字段保持一致。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetLevel|GetLevel]]<br /><small>[[Lua接口/服务端/LuaFnGetLevel|LuaFnGetLevel]]</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetLevel(sceneId, selfId)</code><br />读取角色当前等级。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetLoginDiffTime|GetLoginDiffTime]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetLoginDiffTime(sceneId, selfId)</code><br />返回玩家从上次登出到本次登录相差的完整天数。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetMaxHp|GetMaxHp]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetMaxHp(sceneId, selfId)</code><br />返回角色单位的生命上限。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetMaxMp|GetMaxMp]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetMaxMp(sceneId, selfId)</code><br />返回角色单位的气上限。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetMaxRage|GetMaxRage]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetMaxRage(sceneId, selfId)</code><br />返回角色单位怒气上限,非角色单位返回 -1。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetMenPai|GetMenPai]]<br /><small>[[Lua接口/服务端/LuaFnGetMenPai|LuaFnGetMenPai]]</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetMenPai(sceneId, selfId)</code><br />获取玩家当前所属门派ID |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetMenPaiFigure|GetMenPaiFigure]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetMenPaiFigure(sceneId, selfId)</code><br />当前仅校验玩家状态,不返回门派代表信息。<br />'''无查询结果''' |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetMenpaiItem|GetMenpaiItem]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetMenpaiItem(sceneId, selfId)</code><br />按玩家门派和等级返回门派任务物品编号与名称。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetMenPaiMaster|GetMenPaiMaster]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetMenPaiMaster(sceneId, selfId)</code><br />当前仅校验玩家状态,不返回门派掌门信息。<br />'''无查询结果''' |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetMenPaiTitle|GetMenPaiTitle]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetMenPaiTitle(sceneId, selfId)</code><br />当前仅校验玩家状态,不返回门派头衔。<br />'''无查询结果''' |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetMoney|GetMoney]]<br /><small>[[Lua接口/服务端/LuaFnGetMoney|LuaFnGetMoney]]</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetMoney(sceneId, selfId)</code><br />获得玩家的现金 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetMoneyJZ|GetMoneyJZ]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetMoneyJZ(sceneId, selfId)</code><br />返回玩家交子数量。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetMp|GetMp]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetMp(sceneId, selfId)</code><br />读取角色当前气值。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetName|GetName]]<br /><small>[[Lua接口/服务端/LuaFnGetName|LuaFnGetName]]</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetName(sceneId, selfId)</code><br />读取角色名称,适用于玩家、怪物等角色对象。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetPlayerRemainPoints|GetPlayerRemainPoints]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetPlayerRemainPoints(sceneId, selfId)</code><br />返回玩家尚未分配的一级属性点。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetRage|GetRage]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetRage(sceneId, selfId)</code><br />返回角色单位当前怒气,非角色单位返回 -1。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetSex|GetSex]]<br /><small>[[Lua接口/服务端/LuaFnGetSex|LuaFnGetSex]]</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetSex(sceneId, selfId)</code><br />获得玩家的性别 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetSkillName|GetSkillName]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetSkillName(skillID)</code><br />返回技能模板名称,模板不存在时返回空字符串。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetWorldPos|GetWorldPos]]<br /><small>[[Lua接口/服务端/LuaFnGetWorldPos|LuaFnGetWorldPos]]</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetWorldPos(sceneId, selfId)</code><br />得到角色(character)当前坐标 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetXinFaLevel|GetXinFaLevel]]<br /><small>[[Lua接口/服务端/LuaFnGetXinFaLevel|LuaFnGetXinFaLevel]]</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetXinFaLevel(sceneId, selfId, xinfaId)</code><br />返回指定心法的当前等级。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/HaveItem|HaveItem]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">HaveItem(sceneId, selfId, itemTypeSn)</code><br />判断当前玩家是否拥有某个道具 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/HaveItemInBag|HaveItemInBag]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">HaveItemInBag(sceneId, selfId, itemTypeSn)</code><br />判断当前玩家包中是否拥有某个道具 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/HaveItemInBank|HaveItemInBank]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">HaveItemInBank(sceneId, selfId, itemIndex)</code><br />判断银行中是否存在指定物品;找到任意数量即返回 1。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/HaveSkill|HaveSkill]]<br /><small>[[Lua接口/服务端/LuaFnHaveSkill|LuaFnHaveSkill]]</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">HaveSkill(sceneId, selfId, skillId)</code><br />判断角色是否拥有指定技能;已拥有返回 1,未拥有返回 -1。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/HaveXinFa|HaveXinFa]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">HaveXinFa(sceneId, selfId, xinfaId)</code><br />判断当前玩家是否有某个心法。未学过该技能返回-1,否则返回心法等级 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/HumanZhuanXing|HumanZhuanXing]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">HumanZhuanXing(sceneId, selfId, sex, hairColor, hairModel, faceModel, portraitID)</code><br />转换角色性别、发型、脸型和头像,并同步世界服。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/IncreaseHp|IncreaseHp]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">IncreaseHp(sceneId, selfId, increment)</code><br />按增量修改角色单位生命值。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/IncreaseMp|IncreaseMp]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">IncreaseMp(sceneId, selfId, increment)</code><br />按增量修改角色单位气值。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/IncreaseRage|IncreaseRage]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">IncreaseRage(sceneId, selfId, increment)</code><br />按增量修改角色单位怒气。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/IsCanNewWorld|IsCanNewWorld]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">IsCanNewWorld(sceneId, selfId, targetSceneId, x, z)</code><br />判断玩家是否满足场景切换准入条件。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/IsCaptain|IsCaptain]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">IsCaptain(sceneId, selfId)</code><br />判断当前玩家是否为队长,返回值为0:不是队长;返回值为1:队长。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/IsIPBangDing|IsIPBangDing]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">IsIPBangDing(sceneId, selfId)</code><br />返回帐号是否绑定了 IP 地址。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/IsMacBangDing|IsMacBangDing]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">IsMacBangDing(sceneId, selfId)</code><br />返回帐号是否绑定了 MAC 地址。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/IsPhoneMibao|IsPhoneMibao]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">IsPhoneMibao(sceneId, selfId)</code><br />返回帐号是否启用了手机密保。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/IsPilferLockFlag|IsPilferLockFlag]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">IsPilferLockFlag(sceneId, selfId)</code><br />检查盗号保护锁,并在锁定时发送官方操作结果。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/IsShutout|IsShutout]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">IsShutout(sceneId, selfId, opType)</code><br />查询合服开关是否允许指定操作。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/IsStrikePointFull|IsStrikePointFull]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">IsStrikePointFull(sceneId, selfId)</code><br />判断武当怒气段是否达到当前技能形态的上限。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnCanLevelUp|LuaFnCanLevelUp]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnCanLevelUp(sceneId, selfId)</code><br />判断该玩家是否可以升级 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnChangeHumanHairModel|LuaFnChangeHumanHairModel]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnChangeHumanHairModel(sceneId, selfId, uHairStyle)</code><br />校验配表并扣除未锁物品和金钱后,将玩家的发型换成 uHairStyle |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnCostMoneyWithPriority|LuaFnCostMoneyWithPriority]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnCostMoneyWithPriority(sceneId, selfId, cost)</code><br />按接口约定的优先级扣除玩家货币。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnDelApplyCamp|LuaFnDelApplyCamp]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnDelApplyCamp(sceneId, selfId)</code><br />清除玩家当前申请加入的阵营。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnDelAvailableItem|LuaFnDelAvailableItem]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnDelAvailableItem(sceneId, selfId, itemTypeSn, delCount)</code><br />删除未加交易锁、未加密码锁的指定物品。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnEraseItemTimes|LuaFnEraseItemTimes]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnEraseItemTimes(sceneId, selfId, bagIndex, totalTimes)</code><br />累加限次物品的使用次数,最后一次删除物品并返回剩余次数。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnFindMonsterByGUID|LuaFnFindMonsterByGUID]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnFindMonsterByGUID(sceneId, guid)</code><br />寻找场景中的某个怪物,根据GUID |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetAvailableItemCount|LuaFnGetAvailableItemCount]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetAvailableItemCount(sceneId, selfId, itemTypeSn)</code><br />统计背包中未加交易锁、未加密码锁的指定物品数量。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetBaseAttackCold|LuaFnGetBaseAttackCold]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetBaseAttackCold(sceneId, selfId)</code><br />读取角色的基础冰攻击。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetBaseAttackFire|LuaFnGetBaseAttackFire]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetBaseAttackFire(sceneId, selfId)</code><br />读取角色的基础火攻击。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetBaseAttackLight|LuaFnGetBaseAttackLight]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetBaseAttackLight(sceneId, selfId)</code><br />读取角色的基础玄攻击。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetBaseAttackMagic|LuaFnGetBaseAttackMagic]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetBaseAttackMagic(sceneId, selfId)</code><br />读取角色的基础内功攻击。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetBaseAttackPhysics|LuaFnGetBaseAttackPhysics]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetBaseAttackPhysics(sceneId, selfId)</code><br />读取角色的基础外功攻击。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetBaseAttackPosion|LuaFnGetBaseAttackPosion]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetBaseAttackPosion(sceneId, selfId)</code><br />读取角色的基础毒攻击。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetBaseCriticalAttack|LuaFnGetBaseCriticalAttack]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetBaseCriticalAttack(sceneId, selfId)</code><br />读取角色的基础会心攻击。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetBaseCriticalDefence|LuaFnGetBaseCriticalDefence]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetBaseCriticalDefence(sceneId, selfId)</code><br />读取角色的基础会心防御。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetBaseDefenceCold|LuaFnGetBaseDefenceCold]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetBaseDefenceCold(sceneId, selfId)</code><br />读取角色的基础冰防御。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetBaseDefenceFire|LuaFnGetBaseDefenceFire]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetBaseDefenceFire(sceneId, selfId)</code><br />读取角色的基础火防御。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetBaseDefenceLight|LuaFnGetBaseDefenceLight]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetBaseDefenceLight(sceneId, selfId)</code><br />读取角色的基础玄防御。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetBaseDefenceMagic|LuaFnGetBaseDefenceMagic]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetBaseDefenceMagic(sceneId, selfId)</code><br />读取角色的基础内功防御。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetBaseDefencePhysics|LuaFnGetBaseDefencePhysics]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetBaseDefencePhysics(sceneId, selfId)</code><br />读取角色的基础外功防御。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetBaseDefencePosion|LuaFnGetBaseDefencePosion]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetBaseDefencePosion(sceneId, selfId)</code><br />读取角色的基础毒防御。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetBaseHit|LuaFnGetBaseHit]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetBaseHit(sceneId, selfId)</code><br />读取角色的基础命中。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetBaseMiss|LuaFnGetBaseMiss]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetBaseMiss(sceneId, selfId)</code><br />读取角色的基础闪避。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetGUID|LuaFnGetGUID]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetGUID(sceneId, selfId)</code><br />得到调用者的 GUID |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetHumanGoodBadValue|LuaFnGetHumanGoodBadValue]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetHumanGoodBadValue(sceneId, selfId)</code><br />读取玩家善恶值。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetHumanMarryInfo|LuaFnGetHumanMarryInfo]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetHumanMarryInfo(sceneId, selfId)</code><br />返回临时结婚信息:有效标志、目标 GUID、接受状态。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetHumanPKValue|LuaFnGetHumanPKValue]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetHumanPKValue(sceneId, selfId)</code><br />返回角色当前杀气值。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetItemCountInBagPos|LuaFnGetItemCountInBagPos]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetItemCountInBagPos(sceneId, selfId, uBagPos)</code><br />得到背包某格中物品的数量 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetLifeTimeAttrRefix_AttackCold|LuaFnGetLifeTimeAttrRefix_AttackCold]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetLifeTimeAttrRefix_AttackCold(sceneId, monsterId)</code><br />读取怪物本次存活期间的冰攻击修正值。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetLifeTimeAttrRefix_AttackFire|LuaFnGetLifeTimeAttrRefix_AttackFire]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetLifeTimeAttrRefix_AttackFire(sceneId, monsterId)</code><br />读取怪物本次存活期间的火攻击修正值。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetLifeTimeAttrRefix_AttackLight|LuaFnGetLifeTimeAttrRefix_AttackLight]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetLifeTimeAttrRefix_AttackLight(sceneId, monsterId)</code><br />读取怪物本次存活期间的玄攻击修正值。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetLifeTimeAttrRefix_AttackMagic|LuaFnGetLifeTimeAttrRefix_AttackMagic]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetLifeTimeAttrRefix_AttackMagic(sceneId, monsterId)</code><br />读取怪物本次存活期间的内功攻击修正值。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetLifeTimeAttrRefix_AttackPhysics|LuaFnGetLifeTimeAttrRefix_AttackPhysics]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetLifeTimeAttrRefix_AttackPhysics(sceneId, monsterId)</code><br />读取怪物本次存活期间的外功攻击修正值。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetLifeTimeAttrRefix_AttackPoison|LuaFnGetLifeTimeAttrRefix_AttackPoison]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetLifeTimeAttrRefix_AttackPoison(sceneId, monsterId)</code><br />读取怪物本次存活期间的毒攻击修正值。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetLifeTimeAttrRefix_CriticalAttack|LuaFnGetLifeTimeAttrRefix_CriticalAttack]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetLifeTimeAttrRefix_CriticalAttack(sceneId, monsterId)</code><br />读取怪物本次存活期间的会心攻击修正值。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetLifeTimeAttrRefix_CriticalDefence|LuaFnGetLifeTimeAttrRefix_CriticalDefence]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetLifeTimeAttrRefix_CriticalDefence(sceneId, monsterId)</code><br />读取怪物本次存活期间的会心防御修正值。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetLifeTimeAttrRefix_DefenceMagic|LuaFnGetLifeTimeAttrRefix_DefenceMagic]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetLifeTimeAttrRefix_DefenceMagic(sceneId, monsterId)</code><br />读取怪物本次存活期间的内功防御修正值。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetLifeTimeAttrRefix_DefencePhysics|LuaFnGetLifeTimeAttrRefix_DefencePhysics]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetLifeTimeAttrRefix_DefencePhysics(sceneId, monsterId)</code><br />读取怪物本次存活期间的外功防御修正值。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetLifeTimeAttrRefix_Hit|LuaFnGetLifeTimeAttrRefix_Hit]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetLifeTimeAttrRefix_Hit(sceneId, monsterId)</code><br />读取怪物本次存活期间的命中修正值。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetLifeTimeAttrRefix_MaxHP|LuaFnGetLifeTimeAttrRefix_MaxHP]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetLifeTimeAttrRefix_MaxHP(sceneId, monsterId)</code><br />读取怪物本次存活期间的生命上限修正值。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetLifeTimeAttrRefix_Miss|LuaFnGetLifeTimeAttrRefix_Miss]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetLifeTimeAttrRefix_Miss(sceneId, monsterId)</code><br />读取怪物本次存活期间的闪避修正值。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetLifeTimeAttrRefix_ResistCold|LuaFnGetLifeTimeAttrRefix_ResistCold]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetLifeTimeAttrRefix_ResistCold(sceneId, monsterId)</code><br />读取怪物本次存活期间的冰抗修正值。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetLifeTimeAttrRefix_ResistFire|LuaFnGetLifeTimeAttrRefix_ResistFire]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetLifeTimeAttrRefix_ResistFire(sceneId, monsterId)</code><br />读取怪物本次存活期间的火抗修正值。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetLifeTimeAttrRefix_ResistLight|LuaFnGetLifeTimeAttrRefix_ResistLight]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetLifeTimeAttrRefix_ResistLight(sceneId, monsterId)</code><br />读取怪物本次存活期间的玄抗修正值。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetLifeTimeAttrRefix_ResistPoison|LuaFnGetLifeTimeAttrRefix_ResistPoison]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetLifeTimeAttrRefix_ResistPoison(sceneId, monsterId)</code><br />读取怪物本次存活期间的毒抗修正值。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetMaterialBagSpace|LuaFnGetMaterialBagSpace]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetMaterialBagSpace(sceneId, selfId)</code><br />返回角色材料栏的剩余空格数。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetMaterialEndBagPos|LuaFnGetMaterialEndBagPos]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetMaterialEndBagPos(sceneId, selfId)</code><br />读取材料背包末格位置,当前返回 59。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetMaterialStartBagPos|LuaFnGetMaterialStartBagPos]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetMaterialStartBagPos(sceneId, selfId)</code><br />读取材料背包起始位置,当前返回 30。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetMaxBaseHp|LuaFnGetMaxBaseHp]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetMaxBaseHp(sceneId, selfId)</code><br />返回角色单位未经附加修正的最大生命值。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetPasswordDeleteRemainTime|LuaFnGetPasswordDeleteRemainTime]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetPasswordDeleteRemainTime(sceneId, selfId)</code><br />返回强制解除二级密码的剩余整小时数,未申请时返回 -1。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetPropertyBagSpace|LuaFnGetPropertyBagSpace]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetPropertyBagSpace(sceneId, selfId)</code><br />返回角色普通道具背包的剩余空格数。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetTaskItemBagSpace|LuaFnGetTaskItemBagSpace]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetTaskItemBagSpace(sceneId, selfId)</code><br />返回角色任务物品背包的剩余空格数。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetUnitPosition|LuaFnGetUnitPosition]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetUnitPosition(sceneId, selfId)</code><br />返回活动角色单位的 X、Z 坐标;目标无效时不返回值。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGmKillObj|LuaFnGmKillObj]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGmKillObj(sceneId, selfId, targetId)</code><br />直接杀死指定的obj; |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnHaveSpecificEquitation|LuaFnHaveSpecificEquitation]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnHaveSpecificEquitation(sceneId, selfId, equitationId)</code><br />判断玩家是否已学会指定骑术。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnIsConceal|LuaFnIsConceal]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnIsConceal(sceneId, selfId)</code><br />返回玩家当前是否处于隐身状态。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnIsExceedingFatigueState|LuaFnIsExceedingFatigueState]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnIsExceedingFatigueState(sceneId, selfId)</code><br />返回玩家是否处于超出疲劳状态。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnIsItemAvailable|LuaFnIsItemAvailable]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnIsItemAvailable(sceneId, selfId, bagIndex)</code><br />判断指定背包格是否未加交易锁且未加密码锁。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnIsItemLocked|LuaFnIsItemLocked]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnIsItemLocked(sceneId, selfId, bagIndex)</code><br />判断指定背包位置是否被运行时交易锁锁定。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnIsLittleFatigueState|LuaFnIsLittleFatigueState]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnIsLittleFatigueState(sceneId, selfId)</code><br />返回玩家是否处于轻度疲劳状态。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnIsPetAvailable|LuaFnIsPetAvailable]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnIsPetAvailable(sceneId, selfId, petIndex)</code><br />判断按有效序号取得的宠物是否可操作;当前召唤、交易锁或密码锁均不可用。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnIsPetAvailableByGUID|LuaFnIsPetAvailableByGUID]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnIsPetAvailableByGUID(sceneId, selfId, guidPetHigh, guidPetLow)</code><br />按 GUID 判断宠物是否未加交易锁且未受密码保护。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnIsPetAvailableByGUIDNoPW|LuaFnIsPetAvailableByGUIDNoPW]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnIsPetAvailableByGUIDNoPW(sceneId, selfId, guidPetHigh, guidPetLow)</code><br />按 GUID 判断宠物是否未加运行时交易锁,不检查密码保护。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnIsUnbreakable|LuaFnIsUnbreakable]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnIsUnbreakable(sceneId, selfId)</code><br />返回玩家当前是否处于不可打断状态。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnLearnSpecificEquitation|LuaFnLearnSpecificEquitation]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnLearnSpecificEquitation(sceneId, selfId, equitationId, learnOrAbandon)</code><br />让玩家学习指定骑术。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetApplyCamp|LuaFnSetApplyCamp]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSetApplyCamp(sceneId, selfId, campId)</code><br />设置玩家当前申请加入的阵营。该值只在运行期保留。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetDamage|LuaFnSetDamage]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSetDamage(sceneId, selfId, targetId, damage)</code><br />设置某个obj的伤害 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetHumanGoodBadValue|LuaFnSetHumanGoodBadValue]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSetHumanGoodBadValue(sceneId, selfId, value)</code><br />设置玩家善恶值。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetHumanMarryInfo|LuaFnSetHumanMarryInfo]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSetHumanMarryInfo(sceneId, selfId, targetGuid, accepted)</code><br />写入结婚流程使用的临时目标 GUID 和接受状态。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetHumanPKValue|LuaFnSetHumanPKValue]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSetHumanPKValue(sceneId, selfId, pkValue)</code><br />设置角色的杀气值,成功返回 1。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetLifeTimeAttrRefix_AttackCold|LuaFnSetLifeTimeAttrRefix_AttackCold]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSetLifeTimeAttrRefix_AttackCold(sceneId, monsterId, value)</code><br />设置怪物本次存活期间的冰攻击修正值。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetLifeTimeAttrRefix_AttackFire|LuaFnSetLifeTimeAttrRefix_AttackFire]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSetLifeTimeAttrRefix_AttackFire(sceneId, monsterId, value)</code><br />设置怪物本次存活期间的火攻击修正值。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetLifeTimeAttrRefix_AttackLight|LuaFnSetLifeTimeAttrRefix_AttackLight]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSetLifeTimeAttrRefix_AttackLight(sceneId, monsterId, value)</code><br />设置怪物本次存活期间的玄攻击修正值。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetLifeTimeAttrRefix_AttackMagic|LuaFnSetLifeTimeAttrRefix_AttackMagic]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSetLifeTimeAttrRefix_AttackMagic(sceneId, monsterId, value)</code><br />设置怪物本次存活期间的内功攻击修正值。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetLifeTimeAttrRefix_AttackPhysics|LuaFnSetLifeTimeAttrRefix_AttackPhysics]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSetLifeTimeAttrRefix_AttackPhysics(sceneId, monsterId, value)</code><br />设置怪物本次存活期间的外功攻击修正值。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetLifeTimeAttrRefix_AttackPoison|LuaFnSetLifeTimeAttrRefix_AttackPoison]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSetLifeTimeAttrRefix_AttackPoison(sceneId, monsterId, value)</code><br />设置怪物本次存活期间的毒攻击修正值。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetLifeTimeAttrRefix_CriticalAttack|LuaFnSetLifeTimeAttrRefix_CriticalAttack]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSetLifeTimeAttrRefix_CriticalAttack(sceneId, monsterId, value)</code><br />设置怪物本次存活期间的会心攻击修正值。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetLifeTimeAttrRefix_CriticalDefebce|LuaFnSetLifeTimeAttrRefix_CriticalDefebce]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSetLifeTimeAttrRefix_CriticalDefebce(sceneId, monsterId, value)</code><br />设置怪物本次存活期间的会心防御修正值。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetLifeTimeAttrRefix_DefenceMagic|LuaFnSetLifeTimeAttrRefix_DefenceMagic]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSetLifeTimeAttrRefix_DefenceMagic(sceneId, monsterId, value)</code><br />设置怪物本次存活期间的内功防御修正值。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetLifeTimeAttrRefix_DefencePhysics|LuaFnSetLifeTimeAttrRefix_DefencePhysics]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSetLifeTimeAttrRefix_DefencePhysics(sceneId, monsterId, value)</code><br />设置怪物本次存活期间的外功防御修正值。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetLifeTimeAttrRefix_Hit|LuaFnSetLifeTimeAttrRefix_Hit]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSetLifeTimeAttrRefix_Hit(sceneId, monsterId, value)</code><br />设置怪物本次存活期间的命中修正值。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetLifeTimeAttrRefix_MaxHP|LuaFnSetLifeTimeAttrRefix_MaxHP]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSetLifeTimeAttrRefix_MaxHP(sceneId, monsterId, value)</code><br />设置怪物本次存活期间的生命上限修正值。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetLifeTimeAttrRefix_Miss|LuaFnSetLifeTimeAttrRefix_Miss]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSetLifeTimeAttrRefix_Miss(sceneId, monsterId, value)</code><br />设置怪物本次存活期间的闪避修正值。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetLifeTimeAttrRefix_ResistCold|LuaFnSetLifeTimeAttrRefix_ResistCold]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSetLifeTimeAttrRefix_ResistCold(sceneId, monsterId, value)</code><br />设置怪物本次存活期间的冰抗修正值。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetLifeTimeAttrRefix_ResistFire|LuaFnSetLifeTimeAttrRefix_ResistFire]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSetLifeTimeAttrRefix_ResistFire(sceneId, monsterId, value)</code><br />设置怪物本次存活期间的火抗修正值。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetLifeTimeAttrRefix_ResistLight|LuaFnSetLifeTimeAttrRefix_ResistLight]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSetLifeTimeAttrRefix_ResistLight(sceneId, monsterId, value)</code><br />设置怪物本次存活期间的玄抗修正值。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetLifeTimeAttrRefix_ResistPoison|LuaFnSetLifeTimeAttrRefix_ResistPoison]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSetLifeTimeAttrRefix_ResistPoison(sceneId, monsterId, value)</code><br />设置怪物本次存活期间的毒抗修正值。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/NewUserCard|NewUserCard]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">NewUserCard(sceneId, selfId, pCard, nOpen)</code><br />提交新手卡奖励查询或领取请求,结果由后续处理返回。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/NewWorld|NewWorld]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">NewWorld(sceneId, selfId, targetSceneId, x, z)</code><br />用于切换场景 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/QueryDeleteCharState|QueryDeleteCharState]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">QueryDeleteCharState(sceneId, selfId)</code><br />查询角色当前是否允许删除的处理结果。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/RestoreHp|RestoreHp]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">RestoreHp(sceneId, selfId)</code><br />恢复角色的生命全满 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/RestoreMp|RestoreMp]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">RestoreMp(sceneId, selfId)</code><br />恢复玩家的内力全满 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/RestoreRage|RestoreRage]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">RestoreRage(sceneId, selfId)</code><br />将玩家怒气恢复到上限。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/RestoreStrikePoint|RestoreStrikePoint]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">RestoreStrikePoint(sceneId, selfId)</code><br />恢复武当怒气到当前技能形态允许的最低完整段。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SendDoubleExpToClient|SendDoubleExpToClient]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SendDoubleExpToClient(sceneId, selfId)</code><br />将当前双倍经验状态同步给客户端。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SendOResultToPlayer|SendOResultToPlayer]]<br /><small>[[Lua接口/服务端/LuaFnSendOResultToPlayer|LuaFnSendOResultToPlayer]]</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SendOResultToPlayer(sceneId, selfId, resultCode)</code><br />向指定玩家发送操作结果提示,成功不返回 Lua 值。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetCanChangeScene|SetCanChangeScene]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetCanChangeScene(sceneId, selfId, canChange)</code><br />控制玩家是否允许切换场景。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetCurCamp|SetCurCamp]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetCurCamp(sceneId, selfId, campIndex)</code><br />设置玩家的基础阵营编号。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetGroupConvoyFlag|SetGroupConvoyFlag]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetGroupConvoyFlag(sceneId, selfId, flag)</code><br />设置怪物的队伍护送标志。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetHp|SetHp]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetHp(sceneId, selfId, hp)</code><br />设置角色单位的当前生命值。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetHumanEnergy|SetHumanEnergy]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetHumanEnergy(sceneId, selfId, value)</code><br />设置玩家的精力。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetHumanEnergyRegeneRate|SetHumanEnergyRegeneRate]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetHumanEnergyRegeneRate(sceneId, selfId, value)</code><br />设置玩家的精力恢复速率。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetHumanGuildPoint|SetHumanGuildPoint]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetHumanGuildPoint(sceneId, selfId, guildPoint)</code><br />设置玩家帮会贡献点并标记存档字段为脏。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetHumanHairColor|SetHumanHairColor]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetHumanHairColor(sceneId, selfId, value)</code><br />设置玩家头发颜色 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetHumanHairModel|SetHumanHairModel]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetHumanHairModel(sceneId, selfId, uHairStyle)</code><br />设置玩家头发模型 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetHumanJuqingPoint|SetHumanJuqingPoint]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetHumanJuqingPoint(sceneId, selfId, value)</code><br />设置玩家剧情点并向当前客户端同步 GCJuqingPoint。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetHumanMaxEnergy|SetHumanMaxEnergy]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetHumanMaxEnergy(sceneId, selfId, value)</code><br />设置玩家的精力上限。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetHumanMaxVigor|SetHumanMaxVigor]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetHumanMaxVigor(sceneId, selfId, value)</code><br />设置玩家的活力上限。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetHumanMenpaiPoint|SetHumanMenpaiPoint]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetHumanMenpaiPoint(sceneId, selfId, menpaiPoint)</code><br />设置玩家门派贡献点并标记存档字段为脏。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetHumanVigor|SetHumanVigor]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetHumanVigor(sceneId, selfId, value)</code><br />设置玩家的活力。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetHumanVigorRegeneRate|SetHumanVigorRegeneRate]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetHumanVigorRegeneRate(sceneId, selfId, value)</code><br />设置玩家的活力恢复速率。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetLevel|SetLevel]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetLevel(sceneId, selfId, level)</code><br />设置角色等级 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetMenPai|SetMenPai]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetMenPai(sceneId, selfId, menpaiId)</code><br />设置玩家当前所属门派为menpaiId |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetMp|SetMp]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetMp(sceneId, selfId, mp)</code><br />设置角色单位的当前气值。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetPatrolId|SetPatrolId]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetPatrolId(sceneId, selfId, patrolId)</code><br />设置怪物的巡逻路径编号。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetPetCaptureProtect|SetPetCaptureProtect]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetPetCaptureProtect(sceneId, selfId, protectGuid)</code><br />设置怪物或宠物的捕捉保护角色 GUID。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetPlayerRemainPoints|SetPlayerRemainPoints]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetPlayerRemainPoints(sceneId, selfId, remainPoints)</code><br />设置玩家尚未分配的一级属性点并返回设置值。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetPos|SetPos]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetPos(sceneId, selfId, x, z)</code><br />角色的同场景转移 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetRage|SetRage]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetRage(sceneId, selfId, rage)</code><br />设置角色单位当前怒气。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetRevPos|SetRevPos]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetRevPos(sceneId, selfId, x, z)</code><br />设置玩家的重生点(再次登入当前世界的位置) |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetXinFaLevel|SetXinFaLevel]]<br /><small>[[Lua接口/服务端/LuaFnSetXinFaLevel|LuaFnSetXinFaLevel]]</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetXinFaLevel(sceneId, selfId, xinfaId, level)</code><br />将指定心法设置为给定等级,并返回设置结果。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/UseSkill|UseSkill]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">UseSkill(sceneId, selfId, arg3)</code><br />有待与策划商榷 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/WithDrawFreeDoubleExpTime|WithDrawFreeDoubleExpTime]]<br /><small>[[Lua接口/服务端/LuaFnWithDrawFreeDoubleExpTime|LuaFnWithDrawFreeDoubleExpTime]]</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">WithDrawFreeDoubleExpTime(sceneId, selfId, value, valueCity, valueOther)</code><br />消耗三类免费领取次数,并将对应小时数加入免费双倍经验时间。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/XinFa_GetMenPaiID|XinFa_GetMenPaiID]]<br /><small>[[Lua接口/服务端/LuaFnXinFa_GetMenPaiID|LuaFnXinFa_GetMenPaiID]]</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">XinFa_GetMenPaiID(xinfaId)</code><br />返回心法所属门派,非法心法编号返回 nil。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/XinFa_LevelupTo|XinFa_LevelupTo]]<br /><small>[[Lua接口/服务端/LuaFnXinFa_LevelupTo|LuaFnXinFa_LevelupTo]]</small> | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">XinFa_LevelupTo(sceneId, selfId, xinfaId, level)</code><br />将已学心法提升到指定等级并返回设置结果。 |} </div>
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